on the Left you can see part of the screenshot I took in SecondLife
in the middle I touched it up a little by masking it out of the screenshot and adding some shading along with rim-lights.
on the right I have added some fur by dragging out individual stands with a smudge tool.
It takes a little time but its worth it. This might be about 600 individual lines done in 30 minutes.
It seems that adding those rim-lights has added a nice backlit look to the fur.
I did this in Photoshop and set the Smudge tool to 1 pixel size with 100% hardness and a strength of 70-85%.
I assume changing the strength to a lower setting will allow for shorter and thinner looking hair but adjusting the hardness may be advisable.
You can see the full picture here: http://www.furaffinity.net/view/8797226/
in the middle I touched it up a little by masking it out of the screenshot and adding some shading along with rim-lights.
on the right I have added some fur by dragging out individual stands with a smudge tool.
It takes a little time but its worth it. This might be about 600 individual lines done in 30 minutes.
It seems that adding those rim-lights has added a nice backlit look to the fur.
I did this in Photoshop and set the Smudge tool to 1 pixel size with 100% hardness and a strength of 70-85%.
I assume changing the strength to a lower setting will allow for shorter and thinner looking hair but adjusting the hardness may be advisable.
You can see the full picture here: http://www.furaffinity.net/view/8797226/
Category Artwork (Digital) / Portraits
Species Sergal
Size 930 x 520px
File Size 422.9 kB
I set a transparency lock on the Sergal layer so I could paint on it without adding color to anything not sergal.
Then I used a normal circular brush with some rather bright blue color set to 0% hardness and 1% flow and repeatedly added some color by dragging the brush along the edges so that it just barely touches the edges.
Depending on how hard the surface curved away from me I would move the brush further onto the sergal.
This way I made a blue rim-light on all the edges facing to the upper left.
Then adjusting my brush size as needed I drew some softer shading on the surfaces that would curve to the left.
Or at least those surfaces that I deemed needed to be pronounced a bit more, like the forehead and ear.
I did the same to some of the surfaces curving of to the right but with an orange hue, suggesting a warmer light-source to the right of the camera.
It would have been better had I made 2 new layers set to additive mode (1 for each light-source) and masked them with the sergal's shape. That way I could have changed the color and intensity of the lighting later on.
Then I used a normal circular brush with some rather bright blue color set to 0% hardness and 1% flow and repeatedly added some color by dragging the brush along the edges so that it just barely touches the edges.
Depending on how hard the surface curved away from me I would move the brush further onto the sergal.
This way I made a blue rim-light on all the edges facing to the upper left.
Then adjusting my brush size as needed I drew some softer shading on the surfaces that would curve to the left.
Or at least those surfaces that I deemed needed to be pronounced a bit more, like the forehead and ear.
I did the same to some of the surfaces curving of to the right but with an orange hue, suggesting a warmer light-source to the right of the camera.
It would have been better had I made 2 new layers set to additive mode (1 for each light-source) and masked them with the sergal's shape. That way I could have changed the color and intensity of the lighting later on.
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