They didn't have anything for me to do at work today....
...I decided to be constructive. XP
...I decided to be constructive. XP
Category Artwork (Traditional) / General Furry Art
Species Mouse
Size 1280 x 651px
File Size 120 kB
Listed in Folders
Let the RPG'ing commense.
Actually, there was a very old PSx game called RPG Maker, where you could create in-game graphics with an easy-to-use interface that held some potential power, inside a fairly deep Dragon Quest type game...if you were cleaver enough. One of the game's worst flaws was with the hardware. It relied on those old memory cards that held so little RAM storage. There was the memory card swapping tool. But, that was a hassle. One also had to find a device that ported PS memory cards to a PC, in order to realistically share their creations. But, it was still a daring game console tool.
Sequels were made for the PS2. Those 8 meg cards were far more promissing. Although, I think the art tool portion was sadly forever lost in them.
Actually, there was a very old PSx game called RPG Maker, where you could create in-game graphics with an easy-to-use interface that held some potential power, inside a fairly deep Dragon Quest type game...if you were cleaver enough. One of the game's worst flaws was with the hardware. It relied on those old memory cards that held so little RAM storage. There was the memory card swapping tool. But, that was a hassle. One also had to find a device that ported PS memory cards to a PC, in order to realistically share their creations. But, it was still a daring game console tool.
Sequels were made for the PS2. Those 8 meg cards were far more promissing. Although, I think the art tool portion was sadly forever lost in them.
*hides his memory cards under the bed*
What is this RPG Maker you speak of? <.<;;
bweeeeh... personally I felt it had too many limitations. A few could be worked around, but it made things difficult to manage. I accomplished some interesting things with it though... that I feel no one probably thought anyone would do with the program XD but I did. Memory was also an issue too, yes... luckily, by the time I started messing with it I could grab new ps1 memory cards from the pawn shop for $2 each. XP
The sequels that came out later were for making em in a 3D environment though... and the character models/etc just looked horribly stupid and goofy to me, so I never bothered giving them much of a further look. XP
What is this RPG Maker you speak of? <.<;;
bweeeeh... personally I felt it had too many limitations. A few could be worked around, but it made things difficult to manage. I accomplished some interesting things with it though... that I feel no one probably thought anyone would do with the program XD but I did. Memory was also an issue too, yes... luckily, by the time I started messing with it I could grab new ps1 memory cards from the pawn shop for $2 each. XP
The sequels that came out later were for making em in a 3D environment though... and the character models/etc just looked horribly stupid and goofy to me, so I never bothered giving them much of a further look. XP
Hehehe...I was worse. I bought into the sequels. But, never put enough time into even learning the darn things to see that the graphics were too goofy. But, I did go and buy a keyboard, just to avoid D-pad hunt-and-peck.
Should see my stack of ultra cheap PS1 memory cards. For John Deer Rambo, (yea...made a furry game before I ever heard of furry. THAT'S how hard core I am.) I went all super nerd and achieved the near impossible...made my own combat engine. Thanks to those lousy memory cards, I had one stage per card and it never saw completion. But, thanks to the graphics creation, my deer could do battle, make surprise attacks against Humans, mate with females (rather graphically) and there were more then three ways for the poor buck to bite the bullet. Like a trip to the butchers, hung on a rack, then trophy stuffed or even slow roasted over an open fire. The game even had custom music. But, it was just too labor intensive, as work began to eat into those long hours of work that I needed for the game.
Alas, the only game I ever released was the Lady Tuts II demo. Had a tutorial and ten working stages. A simple limitation of the software meant you could never die by standing still...but, it was otherwise rather faithful to the original game. I forget if the bonus stage made it into that demo, where a curse turned your player into a chicken and you had to go eat worms to become bad enough to avoid becoming the demon's dinner.
Should see my stack of ultra cheap PS1 memory cards. For John Deer Rambo, (yea...made a furry game before I ever heard of furry. THAT'S how hard core I am.) I went all super nerd and achieved the near impossible...made my own combat engine. Thanks to those lousy memory cards, I had one stage per card and it never saw completion. But, thanks to the graphics creation, my deer could do battle, make surprise attacks against Humans, mate with females (rather graphically) and there were more then three ways for the poor buck to bite the bullet. Like a trip to the butchers, hung on a rack, then trophy stuffed or even slow roasted over an open fire. The game even had custom music. But, it was just too labor intensive, as work began to eat into those long hours of work that I needed for the game.
Alas, the only game I ever released was the Lady Tuts II demo. Had a tutorial and ten working stages. A simple limitation of the software meant you could never die by standing still...but, it was otherwise rather faithful to the original game. I forget if the bonus stage made it into that demo, where a curse turned your player into a chicken and you had to go eat worms to become bad enough to avoid becoming the demon's dinner.
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