The last thing you see before you die- I mean, Fly
"Talk to him the wrong way and you're a dead man!"
Everyone knows the best missions in Sunshine are ones that involve Chucksters. V: They're just as fun as trying to get thatfaberge egg watermellon off that mountain without breaking. :V
Side note: Looking back at some gameplay videos, I think most, if not all, Chucksters have some kind of hat. Das what happens when you don't research.
Everyone knows the best missions in Sunshine are ones that involve Chucksters. V: They're just as fun as trying to get that
Side note: Looking back at some gameplay videos, I think most, if not all, Chucksters have some kind of hat. Das what happens when you don't research.
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I think it's his mouth that set's it over the top. :Y
Looking back, it seems debatable on whether Mario Sunshine had rough controls/physics or just had REALLY strict gameplay. Still fun, none the less.
And I haven't LP'd it yet, but I'm thinking about doing so sometime down the road.
Looking back, it seems debatable on whether Mario Sunshine had rough controls/physics or just had REALLY strict gameplay. Still fun, none the less.
And I haven't LP'd it yet, but I'm thinking about doing so sometime down the road.
To consider the Amusement Park level, particularly, hunting down the blue coins, I think it's a case of strict gameplay.
That, and the Super Mario Galaxy-inspiring pocket dimension platforming levels. They didn't accept slacking off, unless the player was ready to part with every, last, life.
...only thing that didn't hold up was Blooper Surfing. Then again, I don't associate responsiveness with squids :I
That, and the Super Mario Galaxy-inspiring pocket dimension platforming levels. They didn't accept slacking off, unless the player was ready to part with every, last, life.
...only thing that didn't hold up was Blooper Surfing. Then again, I don't associate responsiveness with squids :I
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