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Here she be mateys, the pearl in the oyster- the unicorn in the glade- The rare and beauteous all-out furry pick-a-path dating game you've been waiting for.
NOW YOU MAY YIFF IN STERIO!!!!! OAO~~~~~~
Download the game and tell me what you think!
\\\\\\\\ http://www.mediafire.com/?3a7f9a133twx7u5 ////////
This is our beta/demo Puppy Love game, made in the Novelty engine, by our lovely game coder and script writer Doubting Thomas- http://doubtingthomas.deviantart.com/ . For you serious dating game fans we want to know about any game feature you want to see in a complete dating game. Let us know any thing you would just love to see in the comments thread here or in the auctions journal next week.Oh, that's right. Did I mention that all the characters slots for our full game are gonna be auctioned? You heard correct~~~~ your characters... staring in... a teen furry drama and romance dating game. (side note... we WILL make serious fun of you and everyone you've ever loved... you'll be lucky if you get off as lightly as our demo hero Houzie did, and we planted a bomb in his stomach.)
SO YEAH! This demo stars a cast of 20 cameos all taken from the last two years puppy love commissions! (i told you guys i would do it!)
Houzie & Annalyn
houzie
Fa'Lina & Abel
missmab
Peaches & Cream -
miupix
Shred -
ShoNuff44
Silas -
psycho-mantis
Diego & Shiina -
Daigo
Neo-P -
carnival
Kyo -
kyo_foxtrot
Chaosie -
Chaosie
Ebony Leopard -
ebonyleopard
Edhel -
Peritian
Efrath -
Efrath
Mora -
Chalodillo
And myself-
The Azure Feline
Also, sorry to all you Mac or Linux users, this game is for PCs only ^^;
(i know, I'm sorry >w< If anyone knows of any good cross platform visual novel engine programs, please let me know!)
Here she be mateys, the pearl in the oyster- the unicorn in the glade- The rare and beauteous all-out furry pick-a-path dating game you've been waiting for.
NOW YOU MAY YIFF IN STERIO!!!!! OAO~~~~~~
Download the game and tell me what you think!
\\\\\\\\ http://www.mediafire.com/?3a7f9a133twx7u5 ////////
This is our beta/demo Puppy Love game, made in the Novelty engine, by our lovely game coder and script writer Doubting Thomas- http://doubtingthomas.deviantart.com/ . For you serious dating game fans we want to know about any game feature you want to see in a complete dating game. Let us know any thing you would just love to see in the comments thread here or in the auctions journal next week.Oh, that's right. Did I mention that all the characters slots for our full game are gonna be auctioned? You heard correct~~~~ your characters... staring in... a teen furry drama and romance dating game. (side note... we WILL make serious fun of you and everyone you've ever loved... you'll be lucky if you get off as lightly as our demo hero Houzie did, and we planted a bomb in his stomach.)
SO YEAH! This demo stars a cast of 20 cameos all taken from the last two years puppy love commissions! (i told you guys i would do it!)
Houzie & Annalyn
houzieFa'Lina & Abel
missmabPeaches & Cream -
miupixShred -
ShoNuff44Silas -
Diego & Shiina -
DaigoNeo-P -
carnivalKyo -
kyo_foxtrotChaosie -
ChaosieEbony Leopard -
ebonyleopardEdhel -
PeritianEfrath -
EfrathMora -
ChalodilloAnd myself-
The Azure FelineAlso, sorry to all you Mac or Linux users, this game is for PCs only ^^;
(i know, I'm sorry >w< If anyone knows of any good cross platform visual novel engine programs, please let me know!)
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very tempting
I havnt been updating my fa recently and i dont know if anyone is watching this space *sighs*
i think you will definitely get in so long as you bid anything ^^
I so wouldn't mind having silvie in this owo
These puppy loves are a seriously fun project to get every one involved in ^^!
WILL HAVE TO KEEP AN EYE OPEN D:<
He'd be the quiet expressive one that would be hard to track xD
then again I can bid a whole bunch and probably be safe owo
a good question to pose for these bids is do you accept payment plans? XD
This is the first time I've tried something like this so it will be an experiment for me too!
I hope it'll work out fine for everyone, games should be fun, ne?
Well if that's the case I spose I'll have to sit out of this one since i don't get paid till next month anyways xD
I'm fairly certain that you'll get alot of business on this :D
and games shall be fun yush ^-^
but I might play smart, maybe save up and do one of the last few bids, I'm sneaky, me XP
How you planning on doing payments, so I know ahead of time? ^^
Also just played it, awesomely funny XD
Though this is gonna sound kinda scummy to offer, but I'm a third year game design student, so if you need any extra hands, feel free to let me know ^^;
Well the big thing we're discussing right now is what platform to use. Novelty was great for creating the demo game but it does have some issues, particularly the mac compatibility thing.
I have no experience with Novelty, but thats my take on it, its an easy tool to learn but I dontk now if its much of an improvement
http://www.yoyogames.com/gamemaker/windows
Its used as a teaching tool in my university course so worth a looksee
I dont know much about programing but it all looks rly nice just so far Ive played it twice and I always die XD
Can wait to see more of it
Do yo think the preference would be if it was a bit raunchy, and if so... like full blown echi or what?
The reason why I say it cause of several reasons. For one, you don't want the players to play it cause there's some raunchiness to it (unless that'd be your full intentions). It may distract those to why the game was made in the first place. 2nd, too much smex/nudity in the game may make the game too 'tasteless.' Your main selling point should be the story and conflict the character goes through.
This is my 2 cents on the matter.
at first i thought it should be clean, but there's a strong vote for at least echi >w<
When does the auction start? :3
I refuse to play or take part in a dating game where the health bar represents your self esteem. That has to be the WORST idea for a health gauge I have ever encountered, and if the demo was any indicator, I want nothing to do with a game as lacking in intelligence and tact as this.
I have played a few really bad Visual Novels in my time, but this is obviously going to be a pretty bad one. Story-wise alone, again if the demo is any indicator, this is going to be nothing more than the main character getting laughed at until he DIES for hours on end. Seriously you guys, you couldn't find any better thought processes behind a Life Bar? We had to make it "oh well if you lose all your self-esteem, at the end of the day you go home and KILL YOURSELF" or something else equally asinine?
This is bollocks, and the engine sadly also makes even Nai's exceptional artwork look like a total joke. 0/10, won't play, won't buy.
I think the problem here is that you're reading too heavily on the game image itself. The game was not meant to be serious at all from the looks of it. I also suggest well....SUGGESTING how to make the game better instead of just bashing at it. You could've simply said 'I really dislike the name of 'self esteem.' Do you think it's possible to name it something else like (insert your suggestion).'
The point of the demo was to get some good feedback, but its hard to deduct anything constructive from what you've said other than "give up"
Could you suggest what you would do to fix the problems you see as apparent? If not im just left unsure how to direct the team working on this game.
^^;
1.) The Self-Esteem bar. Now, personally, this is probably me being overly sensitive, but even if you guys were JOKING that the main character would die from losing all self-esteem, you should have realized that joke is in poor taste. Because, quite frankly, people do die from lack of self-esteem. By killing themselves. I have lost people close to me like this once too often in life, so I think I should know what I am talking about. A different explanation in the finished version would be a much preferred direction. Suggestions I can think of would be (although I don't like any of these much either): He was ostracized by his former friends and peers so much he just gave up on ever being popular or dating, he was so embarrassed by the way he was treated that he moved/dropped out/became home-schooled, or (and this is the best option I've got so far for the self-esteem route) You can hve him wake up back at the beginning of the day, saying that his failure was just a terrible terrible bad dream.
Now, I have also come up with an alternative! It took me a day or so to come up with it, but it could very easily replace the Self Esteem meter, and frankly, for purposes of the game, wouldn't change a thing except the seriousness of failure. Replacing Self-Esteem with Popularity. Let's be honest, High School was never anything more than a popularity contest for some people, and if the education is crappy, then being popular is all that matters. If you lose all your popularity... well, your social life is as good as dead, so you could explain it that way. The main character doesn't die, but his/her hopes of being Prom King/Queen would certainly be dead in the water. No suicide, no dark overtones, no bad jokes, just a little slice of reality from the world of High Schools in Anime.
2.) The Self-deprecating humor. Specifically, the jokes the narrator made about the fandom and furries in general. Now don't get me wrong, I like a good joke as much as the next guy, but in future, please, PLEASE try to write yourself away from the stereotyping jokes or bad (often false) generalizations. You can make fun of furry life and even the fandom if you really want to, but make sure the jokes aren't just pulled straight from Urban Dictionary, Encyclopedia Dramatica, 4chan, or any other anti-furry source. Again, this one's just a peeve, but it left a welt in my mind.
3.) The engine itself. Honestly, it looks pretty bad. The low resolution on the screen textures very much clashed with your high-quality artwork, and it frankly looked mish-mashed. Now, I know that his was simply a demo, and I realize that you guys may not actually be able to fix the in-game graphics or replace the engine, but I have to be honest about it, because even for a demo, it looked VERY unpolished, and not at all like something I would expect to pay for. Even if the game ended up being free, I would still say it looks wonky. The biggest thing this does (and what the overall tone of the demo itself did) is destroy Immersion. I couldn't relate at all to Houzie, or anyone in the game for that matter, because almost everyone was written very strangely. The interface just made things worse by looking very out-of-place.
Finally, the last thing that killed the demo for me was pretty simple.
4.) Attitudes. Jesus god, even among popular people I have never met ANYONE who was as big a jerk as some of these people came off to be. This may have been a simple case of not having a whole lot of choice for characters for the demo, but honestly? I think the protagonist(s) should be original anyway. For one, it makes them more relatable, even if they aren't your favorite species, and for two, it gives them a blank slate personality, which the story helps to fill in as the game progresses. This has often been the big reason for main characters being likeable or not in these types of games, if you define them too much as a character to begin with, you will alienate parts of your target audience. Even if you only give them a choice between one personality type or another, just the option of choosing which way to go will make your main character TONS more human and win the audience over that much quicker.
Now personally, if it were me, I'd like to see a choice of *many* different protagonist species, but something tells me that within the limits of this slightly underpowered game engine, the most we're like to see is two or possibly three, and if the furry standard holds, it'll be a Lupine or Canine Male, a Feline or Vulpine Female, and a Hermaphrodite or Intersexed character of some unusual species choice. I'm not saying that these should or should not be the choices made, but it would be nice to see a little variety from a big project like this.
Now, I may have been overly harsh when I rated the game 0/10, I was having a really terrible day. This is at least competently executed for a demo, even if a lot of the choices made were (in my view) somewhat unprofessional and extremely disheartening. At lowest, I'd give this demo a 4/10, it's passable, but it didn't exactly fill me with anticipation for the full game.
Despite my harsh criticisms, I will continue to follow this project with marked interest, just in case any future demonstrations answer and/or fix the issues I have presented.
Now, I'm not going to be egotistical and hope that all my suggestions are followed to the letter, as I realize this is *your* baby, not ours, but I hope my extreme reaction did its job and at least got the lot of you thinking about ways to improve the game and it's concept further.
I've read your response and taken the notes on board. This will probably remain 'not your cup of tea' as game projects go but your concerns are valid and we'll look into them.
Thanks for getting involved. ^_^
I'll be keeping an eye on this project, as I said, just in case it hits a turning point and things start to look more promising.
...
...yeah I can't even pretend to keep that up. Super neat! It's nice to see you being so productive and busy and its amusingly fun to see mah chars lurking about in a game. Even if it is just the demo. I hope you get all the funs and funds ever. :D
in the end i left it a surprise. I don't imagine too much will come of this so i figured its kinda like seriously labor intensive fan art. ^^
I really love your sense of humor and writing style. if you have any other recomendations let me know here, or just PM me like usual. ^^!
One of the things I liked about it was the conflict with the narrator and the main hero. I say have him ressurected so he could torture the hero some more/do some gags.
The jokes themselves were very good. Entertaining at best. Peer pressure in high school can seriously kill ya. lol.
As of yet, the only problem I see in the demo so far is how to recover your self esteem. In the demo, no matter which thing I chose, I always lost no more then 10 points. If the challenge of it all is trying to lose as less self esteem as possible, they would indeed be cool. Can you go into more detail about this?
I WANT TO PERSONALLY SAY I LIKE HOW SHRED TALKS LIKE THIS. IT FEELS SO CANNON, AND THAT'S WHAT I LOVE ABOUT IT. I WAS GONNA SAY IT NEEDS SOME EXCLAMATION POINTS, BUT NAH. TALKING LIKE THIS IS BETTER CAUSE IT STILL GIVE A SENSE THAT HE'S SHOUTING (JUST LIKE IN ALL OF SHONUFF'S WORKS WHEN HIS CHARACTERS TALK).
looking forward to the full release of the game.
I suggest making two main characters for players to choose from, the other being a woman. Reason why I say this is cause not many may want to play a male character, so options for either would be helpful to the player.
Because the demo was just to show how the actual game will work, I made it fairly obvious in the wording as to which choices were bad and good. In the full game, there'll be far more choice-points, and they'll be more ambiguously worded. :) It'll be much easier to die by halfway through the game if the player isn't careful. We may also implement self-esteem recovery; again, it'll depend on how long these chapters end up being. It would certainly be a nicer flavour if players can make a choice that goes "well" rather than just "less bad".
In this game, which, again, isn't intended to be any kind of a challenge - just a quick runthrough so people can see all of it - the goal is just to get to the end credits without dying. However, the full game will have multiple endings dependent on earlier choices, and will poooosssibly offer you a chance at a bonus ending or two if you can scrape through with significantly more than minimum self-esteem. <.< >.>
Also, your other question - whether the main character is male or female will depend on who wins the "main character" auction. However, if we get a huge amount of interest, we could maybe build around a choice-of-two-or-more-main-characters model to open it up for more people to get involved.
And I'm glad you enjoyed THE HOOPRAGE. >w>
I demand there be 'Slam Jam' music playing during this HOOOPAGE. it would make it COMPLETE. LOL
Thank you for explaining this ^_^
We might juuuust be able to manage a "Slam Jam" death-metal tribute, but don't hold me to that. :p
And no probs, it's neat to have people so interested!
Posers bring buckets of dry ice.
Pros bring their own fog machine.
Chicks dig fog machines?
Chicks dig goalies. :D
If you have any feedback I've love to hear it! What did you like? What didn't you like?
Ill try to make sure the auction is really accessible to everyone!
there are a lot of slots available for the game so im sure everyone will get a chance~
I await the game tho, will it be free?
I want to put together a collectors version that people can buy if they are interested as well ^^
(still expecting there to be very little interest)
Have you tested if it works under WINE? It might work under WINE so there's still hope if you haven't tested that.
My only concern was that Novelty's engine, being a beta itself, might be too buggy to run in an emu environment, but it's well worth a go. I'll look into it. It would be nice to not deprive all the poor Mac users. ;^;
Another option, if Novelty proves too unstable and emu doesn't help, is we might go back to Renpy, it's cross-OS-compatible - although, just having learned Novelty, I would miss its features.
I feel like a freshman again xD
im just worried no one will bid at all ^^;
\\Seriously awesome stuff Nai!thank you so much.
It was really fun having you as the star of our first game XD
I should totally draw you at the front of a red carpet release XD!
"youre not on the list"
"but i'm the main character of the beta!"
Seconded on what Nai said, it was fun having you in the game, man. Thanks!
I want to get all the feedbacks i can before we invest a lot of studio time into the real version ^^!
I understand this is still a demo and a WIP, but i felt a bit like t I couldn't really see which choices were better than the others, except for the falina fight.
Of course there must be some level of difficulty and consequences for the player's actions, but since all the choices I made just made me loose more or less points, it didn't feel like those choices were very meaningful, since I lost points every time, even when I thought I'd done a good choice with Falina.
Now, I am unsure as to there is any way to regain points, as I have not seen any evidence of this in the demo.
(mind you, I've only had the chance to play the game one time, and I'm sure I've missed a lot)
But considering the length of the demo, there weren't that many choices to make, and so to see what the other choices change you would have to go through all of it again.
I know you can skip ahead with the space bar, but after finishing the game the first time i didn't really feel like replaying immediately through all of it.
A save or checkpoint feature, or a menu for the tutorials, would maybe make re playability more valid.
My suggestion would be to include a short and simple explanation of the game mechanics (how to win or loose points) at some point at start. which could then be taught to the player via the tutorial after. Maybe the choices the player would be presented with after that would be clearer.
Basically, I feel difficulty is a good thing in a game, but the challenges should be easier at the start of the game, so the player can understand the consequences of each type of action. before he is subjected to them later.
I apologize for the messy explanation, but it's 2 am here and I just got back from work. -_-'
It's interesting to note what you say about the choices and points; our original design was for a setup that was very much about "survival", that you're going to lose points either way, and that victory is just making it through to the end. But the kind of inherent negativity in that, seems to be the main thing people are picking up on in more detailed critiques such as yours, so I'm open to shifting the design of the full game accordingly. It would make it easier to have more choices without making them too huge and monolithic, and could certainly give players more of a sense of achievement.
When I lost points in the demo they went down very fast one time and very low the other. At the end I think I had lost half my points.
If the player looses that many points on one choice, how long one play-through supposed to be?
Does the character loose after only three bad choices?
I don't mind if some catastrophic choices exist, or immediate death choices, but making do all choices in the game make the player loose the same amunt of points?
Are there not some choices that are more important or more devastating than others?
Like I said before, a sinple and short ecplanation of the gameplay before the tutorial would be helpful. :)
More testing would be in order to find a balance to the points system so it doesn't feel like the player is going to loose very quickly, whatever he does, perhaps?
If it is to feel like survival then the player must as least have some points of respite between the tension, to feel and realise he is indeed surviving.
We have already tested the numbers, as you say, but the heavy point losses are intentional in this case. The choices in the finished game will involve far less severe point losses - as there'll be more of them, of course, and we're not going to try and make the game un-clockable. However, for the demo, it being short and having just a few choices, I wanted players to still be able to see the game-over screen if they picked the worst ones. I assumed that if we made the demo in such a way that the player actually couldn't die if they tried, people might feel it was a tad incomplete. :p
The point losses are not the same for each individual answer you choose, or all this would be a bit pointless (pun not intended.) You start the game with 100 points of self-esteem; answers, depending on how good/bad their outcomes are, lose you 10, 20, 30 or 40 points, and the gauge will decrease accordingly. (As said, the numbers will be smaller and more precise in the final version; for example, a rather bad choice might cost you 10, or a not-very-bad choice, 3. Point-neutral outcomes and/or particularly-good-outcomes-that-restore-points will be included too, I think.)
It looks like you're doing a great job though, keep it up, I'll be looking forward to playing. ^^
dieing from insults XD
Im seriously looking forward to making more furry game junk with him. ^^
i download the VN software and had a lookie then i went blank XD
Also your avatar is win.
Well some roles in the game are established as sets so I'm sure if you just make it clear that the pair of you are gunning for a particular set of paired roles it would work out ok.
It'll all be clearer when I post up the auction roles poster. ^^
Awww i want to be in the game sadly i'm more than broke TT
An the bid probably rice a good amount of money for the proyect ^^
I still have some problems here but i hope everything get better soon.
It would be so awesome if it was though ^^! i guess im gonna have to push hard on the promotion!
*o*
I totaly need to try it out now .________________________________.
I will reply to myself after I have a opinion about the "demo"
^^
tomorow I´ll go look for more details *w*
byebye ;D
I chooced yesterday the "long" way where he survived... man that´s too great xD
all the characters at the end, hehe ^^
I REALY can´t wait until the finished version <3
Now if only I had actually had a character that had concept art.
I am happy you liked playing it, please let us know which parts you liked most and anything you had trouble with. ^_^
Wait wait wait does it have to be my fursona or can it be any of the characters I've ever drawn EVERRRRSSSSSSSSSSSSS
*spaz*
WAIT.
Is it just male characters?
I have some pretty fly females too o3o
It'll all be clear when I upload the auction poster later this week. ^_^
I'm very happy to have your support!
so on the off-chance that I win the auction, can I pay you in chunks XD
It seems you have given me a reason to hookup my Windows box
Sorry it's not mac compatible at this stage. Glad you have a windows box ^^
Love it x3
1.) Will the final version allow for a character selection? Or are we stuck with Startledawg?
2.) Will there be any variance in play-throughs? (example: Character X meets main character early on but in another play-through previously unseen Character Y shows up while Character X comes in much later) Gonna guess no due to the amount of effort it would take to add that kinda feature.
3.) Chest high walls and QTEs? (hur hur hur)
Lol who writes the dialogue it's so funny!