After taking a screenshot of the game for a reference, I modified the layout as seen here. As opposed to the red background, there is a simple, blue-gray one, along with a top and bottom border. I modified the character portraits to more closely resemble their original fighter modells. I went over them and shaded and colored them. I made a better-aligned status area, where it shows the name, and stat points for the character. The two colored buttons are unnamed due to the simple fact of me forgetting. The red button is "Back", the green button will be "Next", "Proceed", "Continue", or "Fight", pending on what the situation would be, or what word would be chosen.
One thing I've noticed on flash games, is that people take the anti-aliasing for granted. And, due to the lack of attention to resolutions, fail to properly use sprites. The resolution is planned to be 800x600, and I made the mock-up to reflect that. In order to give it a true video game feel, I suggested making full sprite sheets of the characters (Or components), or setting the quality of the flash to low. This ends up leaving some odd bits of color, as I noticed, so I ended up having to clean some things up... Anyways, enjoy.
One thing I've noticed on flash games, is that people take the anti-aliasing for granted. And, due to the lack of attention to resolutions, fail to properly use sprites. The resolution is planned to be 800x600, and I made the mock-up to reflect that. In order to give it a true video game feel, I suggested making full sprite sheets of the characters (Or components), or setting the quality of the flash to low. This ends up leaving some odd bits of color, as I noticed, so I ended up having to clean some things up... Anyways, enjoy.
Category Artwork (Digital) / All
Species Unspecified / Any
Size 550 x 400px
File Size 19.8 kB
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