Just wanna say I added some things. I made the font a bit smaller so I can add more text in one frame. it'll shorten sequences and make animating these a lot easier. :0
I've decided to highlight "items and important things" in specific colors.
RED: Action
GREEN: Item
BLUE: Ability
YELLOW: Character
That's all~
_______________________________________
>>You're a cat, squeeze through the door
You don't think "Crawling" through is a good idea. Think of the splinters slowly digging into your skin as you crawl your way through! You'll look like a paper through a shredder if you did that.
You have a less painful idea and believe it or not, it didn't work the first time. BUT NOW?
Here we go, time for another HEADBUTT
-KraAKLE-
That was simply AMAZING! Never in your 9 lives have you felt so awesome! You bask in your badassery! ENJOY IT!
You immediately use your KITTY EYES to get to know your surroundings. You wanna know where you are!
*GROOOOOANNNN*
Welp! Here you are, trapped in what seems to be a two-room complex with an Iron Maiden in it..And you just so happen to confront it! It pains you to ask yourself, but..
What to do now..?
*INV check*
Unknown Key
Small Nail
Roy Quest 1
Roy Quest 2
Roy Quest 3
Roy Quest 4
You are at Roy Quest 5
Roy Quest 6
Roy Quest 7
I've decided to highlight "items and important things" in specific colors.
RED: Action
GREEN: Item
BLUE: Ability
YELLOW: Character
That's all~
_______________________________________
>>You're a cat, squeeze through the door
You don't think "Crawling" through is a good idea. Think of the splinters slowly digging into your skin as you crawl your way through! You'll look like a paper through a shredder if you did that.
You have a less painful idea and believe it or not, it didn't work the first time. BUT NOW?
Here we go, time for another HEADBUTT
CHAAAAARGE!!!-KraAKLE-
That was simply AMAZING! Never in your 9 lives have you felt so awesome! You bask in your badassery! ENJOY IT!
You immediately use your KITTY EYES to get to know your surroundings. You wanna know where you are!
*GROOOOOANNNN*
Welp! Here you are, trapped in what seems to be a two-room complex with an Iron Maiden in it..And you just so happen to confront it! It pains you to ask yourself, but..
What to do now..?
*INV check*
Unknown Key
Small Nail
Roy Quest 1
Roy Quest 2
Roy Quest 3
Roy Quest 4
You are at Roy Quest 5
Roy Quest 6
Roy Quest 7
Category Artwork (Digital) / General Furry Art
Species Jaguar
Size 700 x 700px
File Size 663.2 kB
There was a designated way of actually opening it..but it's not in my control. it's up to everyone who is following the story!
I have a way of saying "that is a very bad idea and shouldn't be done" without actually saying it to the participants.
The reason the door was opened so easily was because it's only the first obstacle and with the abilities the player has, it really stood no chance.
the true way of opening the door was to slide the key through the crevice that was between the knob and the foundation of the door's resistance--*click* It'd open just like that! :0
I have a way of saying "that is a very bad idea and shouldn't be done" without actually saying it to the participants.
The reason the door was opened so easily was because it's only the first obstacle and with the abilities the player has, it really stood no chance.
the true way of opening the door was to slide the key through the crevice that was between the knob and the foundation of the door's resistance--*click* It'd open just like that! :0
I had a slight problem with watching this animation. the main problem is that by the time i got to see it, it was already on the last frame, so... I didn't get it at first. pressing F5, hitting download all took me stright to the last frame.
only after reloading it later did i notice it was moving, to realise I had missed it, and to actually watch it, I had to save and open it in my animation editor, to play it frame by frame.
I sugest next time you add a loop back to the start.
only after reloading it later did i notice it was moving, to realise I had missed it, and to actually watch it, I had to save and open it in my animation editor, to play it frame by frame.
I sugest next time you add a loop back to the start.
hmmm...
while using said Kitten/Kitty eyes, investigate the Iron Maiden for any sort of lock and/or means of opening it.
Also, try investigating the rest of the room, as well as the back of said Maiden.
if lock is present, try using the key, if key don't fit, use your cat nails and pick the lock.
tap the nail against the maiden, see what happens.
investigate pool of blood.
smell blood.
taste blood.
hump teh sheit outa dat puddle!!
....push the wooden block out of that socket on the Maiden.
look for windows, other doors...lint.
while using said Kitten/Kitty eyes, investigate the Iron Maiden for any sort of lock and/or means of opening it.
Also, try investigating the rest of the room, as well as the back of said Maiden.
if lock is present, try using the key, if key don't fit, use your cat nails and pick the lock.
tap the nail against the maiden, see what happens.
investigate pool of blood.
smell blood.
taste blood.
hump teh sheit outa dat puddle!!
....push the wooden block out of that socket on the Maiden.
look for windows, other doors...lint.
>Stick to the walls and use KITTY EYES to scan the REST of the room.
>Best to leave the maiden alone. All that rattling can't be anything good for us...
>What about the FLOOR? Anything interesting there? Maybe a TRAP DOOR?
>Keep KITTY EARS on standby to identify the tone of the groaning.
>Best to leave the maiden alone. All that rattling can't be anything good for us...
>What about the FLOOR? Anything interesting there? Maybe a TRAP DOOR?
>Keep KITTY EARS on standby to identify the tone of the groaning.
Why, it appears to be bound shut. Are safe for now. ...first... tah take a peeek around tha' room. . . see whah else is dere, maybe back to the door, for nuo possible ambush. If is clear enough... maybeh carefully lift the plank locking tha' maiden... and prepare tah defend yahrself with eet, just in case. Is easier tah think, with a clear non-frightened mind.
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