~~~REQUIRES RED/CYAN 3D-GLASSES~~~
I was experimenting around with the stereographic-render settings in Maya
and decided to make a few examples of what peeps can request if they commission me ^.=.^
This example Is monochrome, with an experimental 3D background. While the absence of color is a bit bland, it helps the 3D effect by not straining the eyes with mixed-color information.
Color version here: http://www.furaffinity.net/view/8399787/
Full Price-Sheet is here: http://www.furaffinity.net/view/8288812/
I was experimenting around with the stereographic-render settings in Maya
and decided to make a few examples of what peeps can request if they commission me ^.=.^
This example Is monochrome, with an experimental 3D background. While the absence of color is a bit bland, it helps the 3D effect by not straining the eyes with mixed-color information.
Color version here: http://www.furaffinity.net/view/8399787/
Full Price-Sheet is here: http://www.furaffinity.net/view/8288812/
Category Artwork (Digital) / General Furry Art
Species Housecat
Size 1024 x 1024px
File Size 723.2 kB
Listed in Folders
So! here some tips:
First of all the cameras must be pointing at the same direction and over where you want to focus, so in the case of a simple profile picture like this just place both camera targets over the face and that will be enough. In the picture I notice the target of both cameras are behind the head, that what I told about you need to slightly cross-eye for look at the picture right.
Second the offset of the cameras, keep them separated 5-7 cm each other (in whatever scale you work on, just keep a reference on the scene to match this measure), practically the natural separation of the eyes, so the viewer can have a more natural looking on your picture without cross-eye-ing. In case you have a big scene and you want to have more stereoscopy simply separate the cameras a bit more, but not too far, not more than 1/50 in relation from where the targets are looking at (if you have something at 20 m, just separate them 20-30 cm each camera).
Third, with more F.O.V. on the cameras, less separation between them, or else you will distort too much the image (sometimes works if you have blur and the thing it's an animation, but in stills it's not good for the viewer).
So yeah, the two keys for this: Camera(s) Target, and Separation between the "eyes".
And no problem! I checked some good improvements during this time, keep the good work, man.
First of all the cameras must be pointing at the same direction and over where you want to focus, so in the case of a simple profile picture like this just place both camera targets over the face and that will be enough. In the picture I notice the target of both cameras are behind the head, that what I told about you need to slightly cross-eye for look at the picture right.
Second the offset of the cameras, keep them separated 5-7 cm each other (in whatever scale you work on, just keep a reference on the scene to match this measure), practically the natural separation of the eyes, so the viewer can have a more natural looking on your picture without cross-eye-ing. In case you have a big scene and you want to have more stereoscopy simply separate the cameras a bit more, but not too far, not more than 1/50 in relation from where the targets are looking at (if you have something at 20 m, just separate them 20-30 cm each camera).
Third, with more F.O.V. on the cameras, less separation between them, or else you will distort too much the image (sometimes works if you have blur and the thing it's an animation, but in stills it's not good for the viewer).
So yeah, the two keys for this: Camera(s) Target, and Separation between the "eyes".
And no problem! I checked some good improvements during this time, keep the good work, man.
Yes I do actually! ^.=.^
see here--> http://www.furaffinity.net/view/8288812/
the actual "3D" effect is a free add-on ;3
see here--> http://www.furaffinity.net/view/8288812/
the actual "3D" effect is a free add-on ;3
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