I have been thrown into the deep end a bit with the large final project in my studies. I am pretty much character and environmental concept artist, modeller, texture artist, rigger and animator XD
Environmental art is one of my weakest points, so this is a good learning experience!
Environmental art is one of my weakest points, so this is a good learning experience!
Category Artwork (Digital) / All
Species Unspecified / Any
Size 1000 x 667px
File Size 442.5 kB
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MMM I think your character work is much better. I understand this concept, but there are some Perspective problems. The Color harmony for the level is also not there, yet. One of the tricks we did for Environment concepts was to fire up the 3D app, place a camera and the use cubes and other simple shapes to rough out the level, and then pul the renders into Photoshop and paint over them. The designers need to often see accurate sight lines, and then get overhead views for movement flow. I Hated doing environmental work, but I still needed to learn how to do it.
Scott
Scott
Indeed XD I’ve pretty much done little to no environmental work ever, and I have never studied it.
Unfortunately I just don’t have time to further my skills via study this far into the project right now, but as I am the modeller, I can follow my own art hopefully XD
That’s a useful trick though, and I’ll keep that in mind for later practice :D
Unfortunately I just don’t have time to further my skills via study this far into the project right now, but as I am the modeller, I can follow my own art hopefully XD
That’s a useful trick though, and I’ll keep that in mind for later practice :D
This... only further reminds me to challenge my own weaknesses.
But hey, if this is what your "weaker" aspects look like, you can't be doing too bad. ;D
The main of my critique here would be to consider the effect of light and shadow more, at least after you have generated the main bodies of the picture. Light and shadow is always what gives the greatest sense of depth. Here, you picked one absolutely HELLISH place to throw your light-source. I can't even begin to fathom the difficulty of of properly doing this. When the light-source is so closely aligned to the point of view, it becomes agonising to render that feeling of depth. I'll give you this : You're brave for even attempting to compose it this way.
I love the content though. "Natural fantasy" where the wonder is brought through much softer means, like simple arrangement and geometry. I like dis :3
Also man do I ever sound pretentious when offering any critique, haha~
But hey, if this is what your "weaker" aspects look like, you can't be doing too bad. ;D
The main of my critique here would be to consider the effect of light and shadow more, at least after you have generated the main bodies of the picture. Light and shadow is always what gives the greatest sense of depth. Here, you picked one absolutely HELLISH place to throw your light-source. I can't even begin to fathom the difficulty of of properly doing this. When the light-source is so closely aligned to the point of view, it becomes agonising to render that feeling of depth. I'll give you this : You're brave for even attempting to compose it this way.
I love the content though. "Natural fantasy" where the wonder is brought through much softer means, like simple arrangement and geometry. I like dis :3
Also man do I ever sound pretentious when offering any critique, haha~
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