I'm getting pickier and pickier about physics in my art, and as i'm an animator, i'm beginning to look at my art in the same way i'd look at animation, asking myself whether or not a pose looks like it has weight, flow-action, credibility, and so forth (:
Nothing wrong with that. I like how you've properly placed his center of gravity over the ball, one leg out to compensate for his head and shoulders. Not saying that everything has to be super realistic, but it certainly helps!
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