Done during classes to keep my head clear for a while off from the task we're currently doing. (Oh how I hate thee, Adobe InDesign, for being not a friendly program at all...!)
Those of you who have been playing Burnout Paradise might recognize this vehicle. While in reality it might not be useful in any form of driving at all, in-game it's actually alot of fun even if you wouldn't be careful with the whole Locked Boost system of it's.
If this car would have a motto, it'd be: "Why raw boosting power? Because FUCK YOU, that's why!"
Art © me
Carson Extreme Hot Rod © Criterion Games and EA
Those of you who have been playing Burnout Paradise might recognize this vehicle. While in reality it might not be useful in any form of driving at all, in-game it's actually alot of fun even if you wouldn't be careful with the whole Locked Boost system of it's.
If this car would have a motto, it'd be: "Why raw boosting power? Because FUCK YOU, that's why!"
Art © me
Carson Extreme Hot Rod © Criterion Games and EA
Category All / All
Species Unspecified / Any
Size 1953 x 1180px
File Size 748.6 kB
The simpliest way to start drawing cars is to somehow divide the shape it has into specific shapes and then connect them up. Take for example a normal car you could see on the streets: there's the front part where engine is, then there is the body where the seats are and the trunk is and then there is the roof and the windows on each sides. Once you've managed to get those into your mind and somehow able to sketch them up, drawing cars should be bit more easier (I know I still have a long way there, since every car has their different ways on how they seem to shape up around - it needs a bit of researching in order to get the proper idea of it's 3D looks.)
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