A semi-quick title image for my graduation project.
If you're curious, my graduation project was a design document for a game I want to make one day, named Dawn.
Dawn is an open world 4X strategy game with non-linear progression, which features a complex procedural world-building generator.
If you're curious, my graduation project was a design document for a game I want to make one day, named Dawn.
Dawn is an open world 4X strategy game with non-linear progression, which features a complex procedural world-building generator.
Category Artwork (Digital) / All
Species Unspecified / Any
Size 600 x 800px
File Size 477.9 kB
Yeah, it's much closer in design to MOO, but I've also borrowed many design-elements from Civilization and SMAC. The game is separated into several stages, making it somewhat similar to Spore, but the progression and the stages themselves are much more non-linear and realistic.
Since I know very little of programming (at the moment, at least), the generator itself is built like a bunch of rolling-tables, similar to those used in tabletop RPGs. However, going through this analogue generator takes DAYS. So I definitely need to learn some programming language. XD
Since I know very little of programming (at the moment, at least), the generator itself is built like a bunch of rolling-tables, similar to those used in tabletop RPGs. However, going through this analogue generator takes DAYS. So I definitely need to learn some programming language. XD
Alpha Centauri? Easily the best Civ game IMO. Sounds interesting, I nevver wanted to design anything outside of graphics after I was UNJUSTLY bashed for digging Space Rangers 2 a ton. But yeah, knowing even some programming is damn handy. My programmer friend criticized a lot of things I once upon time designed over-enthusiastically since they were hard to develop, if I'd had better grasp of programming I'd have made a lot better realistic designs for my ideas back then.
Don't know a thing about tabletop rolling tables, are they close to things those game books used to have?:
http://www.projectaon.org/en/Main/Home
http://sourceforge.net/projects/flapp/
(online fighting fantasy pretty much. Glorious if you like CYOA online. )
And complex world building generators? *drool*
Don't know a thing about tabletop rolling tables, are they close to things those game books used to have?:
http://www.projectaon.org/en/Main/Home
http://sourceforge.net/projects/flapp/
(online fighting fantasy pretty much. Glorious if you like CYOA online. )
And complex world building generators? *drool*
Well I did learn some C# a couple of years back, and I do know a little Python, but not enough to program the generator. I'm still looking for a programming language I could use for the generator and maybe some sort of alpha build for the game.
The rolling tables are basically just rolling some dice, adding a modifier based on a previous table, and then comparing the result to a list.
As for the world building generator, it's currently about 40 pages and I'm still fleshing it out. It can currently be used to generate stellar systems, planetary systems, biospheres with seemingly related creatures, simple societies and religions. However, since all of that has to be generated manually, it takes a long time to do all that. :P
The rolling tables are basically just rolling some dice, adding a modifier based on a previous table, and then comparing the result to a list.
As for the world building generator, it's currently about 40 pages and I'm still fleshing it out. It can currently be used to generate stellar systems, planetary systems, biospheres with seemingly related creatures, simple societies and religions. However, since all of that has to be generated manually, it takes a long time to do all that. :P
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