Text as Appears in the downloadable file**
This is a full discription of the Iron Ferrox battlesuit including the history of the suit and the inspiration for the design this Submission will be linked to all images I post pertaining to the armor to reduce the size of descriptions on images of the suit.**
This battle armor was inspired partially by Megaman X (particularly Zero) and partially by Ironman with dashes of Samus Aran in it for good measure. the back-story for the armor is based primarially on the back-story of the original Metal Gear (not the NES version) borrowing parts of the back-stories of Solid snake and Gray fox both. As such the armor is referred to as G.E.A.R. unit One AKA Gear One or First Gear but with Iron Fox who is a ferrox donning it the Battlesuit in his hands is referred to as the Iron Ferrox Armor
G.E.A.R. Unit "One" "Generated Energy Armored Reconnaissance" Battle-suit. Developed by a secret cabal of international arms dealers in an attempt to control the world powers through their own devices and through pitting sides against each other in a never ending war with themselves in the center to gain the most. This battle-suit was developed with the intent to be used by this group to cause opposite sides to suspect the other of developing this secret one man army type weapon. Its original purpose was to put the power to, in effect, start any war between any two entities in the wearer's hands. However, when Agent Iron Fox of the Daucs-hund unit of NATO was captured and began his escape he stumbled across the prototype and utilized it to finish his escape. As the first one to don the suit the Virtual Inteligence within the suit bonded to his brain waves enabling himself to be the only one who can utilize the suit to its full abilities. The unit "One" prototype is so named because it was the first of the designs and because it was designed to effectively make anyone donning it into an effective one man army, heavially armored more so than almost any tank with Weapon systems and capable of delivering similar damage to almost any non bomb or Ship gun weaponry.
Armor specifications Include Following weapon and battle systems.
Antimatter matter reaction powered core,
Crystalline based Circuitry CPU with VI (virtual intelligence) interface.
Adaptive weaponry: (ability to attach different fast-pack type Barrels onto the cannon arm to allow for weapon types outside of the normal 15 Weapon settings such as Homing RPG like weaponry, laser based armaments, flame throwers, water cannons, under the barrel grenade tube, and even larger weapon systems such as small surface to air missile launchers.
Foot based thrusters for rapid acceleration and long distance leaps as well as multiple jump ability. ((Something of a cross between X and zeros Dash boots/Double jump/Air dash/and wall jumping abilities as well as Samus Aran's Space jump and wall jump.
Under-suit laced with circuitry and Nanobot emitters controlled by thought based interface that allow the nanobots to coalesce into the armor proper around his under-suit. ((similar in idea to Samus Aran's Chozo armor In Metroid: Other M.
The primary weapon is an arm cannon with ammunition made by Deconstruction and re-synthesis of matter taken from Scavenger Nanites. these nanites transform the Matter into one of 4 substances, silver, tungsten, depleted uranium or white phosphorous. Silver is standard round. Tungsten is ultra dense useful for armor piercing. White phosphorous is incendiary. And, depleted uranium is armor piercing Incendiary and lightly radioactive.
After creating the bars of ammunition the weapon system takes off a chunk of three possible sizes Sand grain, BB, or slug. then coats said ammunition in a electromagnetic Pellet for firing allowing a linear path ignoring gravity and Air resistance and imparting the energy around the projectile and the projectiles own energy into the targeted being. as such there are multiple levels of energy that can be imparted into the given rounds Reflected by purpose of the attack
This allows settings of 1 to 15 each level for the most part being more destructive than the last.
1: like being hit in the stomach with a basketball in a dodgeball game
2: (default) jab punch from a middleweight boxer.
3: Similar to a police riot shotgun's beanbag round.
4: bb gun shot
5: 9mm round
6: .45 colt 1911
7: Similar to a bb like round fired at super high velocity effects can be comparable to a laser fired through said object as the heat of the velocity of the round instantly pierces through any flesh so quickly that it minimizes damage to all but what it passes through.*
8: Same effect as a .50 cal AE desert eagle or other similar High caliber handguns.
9: .50 BMG round
10: 7.62×51mm NATO as fired from a M134 Minigun*
11: 20mm (Vulcan cannon ammo)
12: 30 mm (same ammo used in the Gau-8 avenger also same ammo as Seras Victoria's Harconen cannon from Hellsing)
13: 25 mm Gau12 avenger (5 barreled Gatling cannon used on AC130 Spooky II and on F35 Lightning II)*
14: Bofors 40 mm L/60 anti aircraft autocannon
15: 105mm M102 Howitzer
*allow for short periods of rapid fire as comparable to a Gatling type weapon.
Antimatter reaction core also produces a energy shield that auto detects incoming projectiles and raises itself to take the brunt of most firepower For example if hit directly in an unarmored area with a .50 bmg round the resulting force would be equal to being hit by a 90 mile per hour Fast ball. Armored areas can take this blow but this would cause shields to be overloaded and cover would need to be taken as sustained fire can not be handled without using more manual point shielding. point shielding must be used manually and is based on electromagnetic generation devices built into the palms of the gloves allowing the sustained fire in a cone to be pulled into a given point and this can be directed back at the target similar to grapeshot from an old cannon. at highest armor point and using full point shielding to a single shot the armor suit is capable of withstanding without suffering damage to itself or the user A direct hit from up to a The Rheinmetall 120 mm gun (main gun on the m1A2 Abrams tank. though this will disable shielding for a significant period of time and still likely incapacitate the user from the concussive forces of the blast, if not kill the user from the shock-wave. Luckily in these kinds of situations the VI systems can take over for an emergency disengagement and escape if the operator is incapacitated though the VI is limited on weaponry it can utilize only having access to settings 1-9 itself.
At his side he also carries a Energy blade that can project three different kinds of energy.
1:Electromagnetic repulsion (has similar resistance against other weapons to a sword and impacts against a person like a solid object similar to the damage being hit by a Wooden sword or staff would do.
2: Electrical stunning when this blade contacts skin it sends current similar to a taser into the opponents skin but in terms of contacting matter it passes through it without damaging the matter though electricity will conduct through it for instance it contacts a sword and the hand is contacting metal they will get shocked through the hilt. forcing them to drop the weapon or sustain taser like effects.
3:Plasma/High heat. (basically your standard lightsaber type weapon designed to cut through metals Designed based on principle of a plasma based cutting torch but expanded to sword length. as a result it works very effectively as a cutting torch. time it takes to cut through metal is similar to a cutting torch used in industrial applications. just waving it through a sword wont just slice it in half metal will heat then deform but contacting the Plasma blade with a metal sword will rapidly heat it up and will severely warp the blade immediately. Weapons highly heat resistant can be effective against a plasma blade as a method of dueling against this form of the energy sword.
This is a full discription of the Iron Ferrox battlesuit including the history of the suit and the inspiration for the design this Submission will be linked to all images I post pertaining to the armor to reduce the size of descriptions on images of the suit.**
This battle armor was inspired partially by Megaman X (particularly Zero) and partially by Ironman with dashes of Samus Aran in it for good measure. the back-story for the armor is based primarially on the back-story of the original Metal Gear (not the NES version) borrowing parts of the back-stories of Solid snake and Gray fox both. As such the armor is referred to as G.E.A.R. unit One AKA Gear One or First Gear but with Iron Fox who is a ferrox donning it the Battlesuit in his hands is referred to as the Iron Ferrox Armor
G.E.A.R. Unit "One" "Generated Energy Armored Reconnaissance" Battle-suit. Developed by a secret cabal of international arms dealers in an attempt to control the world powers through their own devices and through pitting sides against each other in a never ending war with themselves in the center to gain the most. This battle-suit was developed with the intent to be used by this group to cause opposite sides to suspect the other of developing this secret one man army type weapon. Its original purpose was to put the power to, in effect, start any war between any two entities in the wearer's hands. However, when Agent Iron Fox of the Daucs-hund unit of NATO was captured and began his escape he stumbled across the prototype and utilized it to finish his escape. As the first one to don the suit the Virtual Inteligence within the suit bonded to his brain waves enabling himself to be the only one who can utilize the suit to its full abilities. The unit "One" prototype is so named because it was the first of the designs and because it was designed to effectively make anyone donning it into an effective one man army, heavially armored more so than almost any tank with Weapon systems and capable of delivering similar damage to almost any non bomb or Ship gun weaponry.
Armor specifications Include Following weapon and battle systems.
Antimatter matter reaction powered core,
Crystalline based Circuitry CPU with VI (virtual intelligence) interface.
Adaptive weaponry: (ability to attach different fast-pack type Barrels onto the cannon arm to allow for weapon types outside of the normal 15 Weapon settings such as Homing RPG like weaponry, laser based armaments, flame throwers, water cannons, under the barrel grenade tube, and even larger weapon systems such as small surface to air missile launchers.
Foot based thrusters for rapid acceleration and long distance leaps as well as multiple jump ability. ((Something of a cross between X and zeros Dash boots/Double jump/Air dash/and wall jumping abilities as well as Samus Aran's Space jump and wall jump.
Under-suit laced with circuitry and Nanobot emitters controlled by thought based interface that allow the nanobots to coalesce into the armor proper around his under-suit. ((similar in idea to Samus Aran's Chozo armor In Metroid: Other M.
The primary weapon is an arm cannon with ammunition made by Deconstruction and re-synthesis of matter taken from Scavenger Nanites. these nanites transform the Matter into one of 4 substances, silver, tungsten, depleted uranium or white phosphorous. Silver is standard round. Tungsten is ultra dense useful for armor piercing. White phosphorous is incendiary. And, depleted uranium is armor piercing Incendiary and lightly radioactive.
After creating the bars of ammunition the weapon system takes off a chunk of three possible sizes Sand grain, BB, or slug. then coats said ammunition in a electromagnetic Pellet for firing allowing a linear path ignoring gravity and Air resistance and imparting the energy around the projectile and the projectiles own energy into the targeted being. as such there are multiple levels of energy that can be imparted into the given rounds Reflected by purpose of the attack
This allows settings of 1 to 15 each level for the most part being more destructive than the last.
1: like being hit in the stomach with a basketball in a dodgeball game
2: (default) jab punch from a middleweight boxer.
3: Similar to a police riot shotgun's beanbag round.
4: bb gun shot
5: 9mm round
6: .45 colt 1911
7: Similar to a bb like round fired at super high velocity effects can be comparable to a laser fired through said object as the heat of the velocity of the round instantly pierces through any flesh so quickly that it minimizes damage to all but what it passes through.*
8: Same effect as a .50 cal AE desert eagle or other similar High caliber handguns.
9: .50 BMG round
10: 7.62×51mm NATO as fired from a M134 Minigun*
11: 20mm (Vulcan cannon ammo)
12: 30 mm (same ammo used in the Gau-8 avenger also same ammo as Seras Victoria's Harconen cannon from Hellsing)
13: 25 mm Gau12 avenger (5 barreled Gatling cannon used on AC130 Spooky II and on F35 Lightning II)*
14: Bofors 40 mm L/60 anti aircraft autocannon
15: 105mm M102 Howitzer
*allow for short periods of rapid fire as comparable to a Gatling type weapon.
Antimatter reaction core also produces a energy shield that auto detects incoming projectiles and raises itself to take the brunt of most firepower For example if hit directly in an unarmored area with a .50 bmg round the resulting force would be equal to being hit by a 90 mile per hour Fast ball. Armored areas can take this blow but this would cause shields to be overloaded and cover would need to be taken as sustained fire can not be handled without using more manual point shielding. point shielding must be used manually and is based on electromagnetic generation devices built into the palms of the gloves allowing the sustained fire in a cone to be pulled into a given point and this can be directed back at the target similar to grapeshot from an old cannon. at highest armor point and using full point shielding to a single shot the armor suit is capable of withstanding without suffering damage to itself or the user A direct hit from up to a The Rheinmetall 120 mm gun (main gun on the m1A2 Abrams tank. though this will disable shielding for a significant period of time and still likely incapacitate the user from the concussive forces of the blast, if not kill the user from the shock-wave. Luckily in these kinds of situations the VI systems can take over for an emergency disengagement and escape if the operator is incapacitated though the VI is limited on weaponry it can utilize only having access to settings 1-9 itself.
At his side he also carries a Energy blade that can project three different kinds of energy.
1:Electromagnetic repulsion (has similar resistance against other weapons to a sword and impacts against a person like a solid object similar to the damage being hit by a Wooden sword or staff would do.
2: Electrical stunning when this blade contacts skin it sends current similar to a taser into the opponents skin but in terms of contacting matter it passes through it without damaging the matter though electricity will conduct through it for instance it contacts a sword and the hand is contacting metal they will get shocked through the hilt. forcing them to drop the weapon or sustain taser like effects.
3:Plasma/High heat. (basically your standard lightsaber type weapon designed to cut through metals Designed based on principle of a plasma based cutting torch but expanded to sword length. as a result it works very effectively as a cutting torch. time it takes to cut through metal is similar to a cutting torch used in industrial applications. just waving it through a sword wont just slice it in half metal will heat then deform but contacting the Plasma blade with a metal sword will rapidly heat it up and will severely warp the blade immediately. Weapons highly heat resistant can be effective against a plasma blade as a method of dueling against this form of the energy sword.
Category Story / Fanart
Species Unspecified / Any
Size 120 x 120px
File Size 21.9 kB
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