O M G ... i love this it came out exactly how i wanted with the lighting and such owo
this took me about . umm three maybe four hours to do i didnt really keep track . it was just lights practice i wanted to try
and yess it is killing floor ran art ^^ of DJ skully the most epic one out off ALL the dlc characters . i got it because i bought the game on disk in 2009 XD bloody hell i was fifteen dayum
well i would like full comments and critique please it will help me get better
this took me about . umm three maybe four hours to do i didnt really keep track . it was just lights practice i wanted to try
and yess it is killing floor ran art ^^ of DJ skully the most epic one out off ALL the dlc characters . i got it because i bought the game on disk in 2009 XD bloody hell i was fifteen dayum
well i would like full comments and critique please it will help me get better
Category Artwork (Digital) / Human
Species Unspecified / Any
Size 905 x 1280px
File Size 84 kB
all i can really say is make sure your using the rule of 8 your legs are short by about a whole head. after that its pretty much the same as last time. you rush to fast it looks really good but taking those extra hours to add the details can refine a picture and turn a blotchy sketchy concept image into a art piece. his eyes are also hiden taking away from the emotion of the piece and im not sure if its cause his legs are to short but his arms kinda look a little large.
keep it up.
nice colors nice movement i like the celieling lights alot.
keep it up.
nice colors nice movement i like the celieling lights alot.
Experimenting with your "blending options" is good for some quick lighting and is completely reversible if it's on a different layer.
Also killing floor is pretty cool. learning to predict and exploit the specimen behavior and mastering the perks makes for a pretty high replay value.
Also killing floor is pretty cool. learning to predict and exploit the specimen behavior and mastering the perks makes for a pretty high replay value.
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