Why I haven't been posting a lot of drawings lately
the reason I haven't been posting a lot of 2D art lately is because I have been working to make "mesh" objects for Second Life. For example is this item, soon to be for sale in SL for 2K Lindens, a British Challenger 2 Tank. This one is in Iraq war livery, but it also comes with European livery and the light skirt, as well as the heavy skirt seen here. it is shown in world (in front of a building I also made), It has been scripted and is a pleasure to drive on SL's roads.Only 85 P.E./ L.I. I will try to resume drawing again on Non commission projects, but no promises until I have enough stock for sale that I can take a day off and not mess with my income stream. Enjoy!
Category Artwork (Digital) / Miscellaneous
Species Unspecified / Any
Size 1155 x 2048px
File Size 1.76 MB
Listed in Folders
No, fuel. Water in a hot climate is problematic in that anything that isn't sealed and in plastic tends to go foul quickly. So water is not in canteens or drums any more, but in those ubiquitous plastic bottles and occasionally camel backs, but those need to be bleached rather often.
That's actually why they're there. It's better to have something that potentially flammable to be outside the solid CHOBHAM armor plating of the tank, rather than inside it. This way, instead of the interior of the tank -- either the crew compartment or the engine compartment (either of which is vastly more expensive than these barrel-like fuel tanks) -- becoming a flame-filled unpleasant inferno, the fuel tank (may or may not) goes *foom* and the tank putters to the rear echelons, albeit unhappilly, calling for support. And support in this case is much easier to provide -- replace the fuel tank -- than otherwise -- replace the engine, or replace the crew... after the unpleasant task of removing the previous crew. Yeech!
Also, the tank going up in flames depends on a lot of factors: The bullet and the tank must both be conductive, the bullet must strike a spark, and the spark must be in a cell of atmosphere that has enough fuel to put it above the lower explosive limit, but not below the upper explosive limit, and have enough oxygen to initiate combustion. It's pretty rare for a cellular fuel tank to go FOOM unless it's mostly empty already.
Anyway, Scott, very well done work, especially in a modelling paradigm like Second Life! Ain't easy building things completely from prims there!
Also, the tank going up in flames depends on a lot of factors: The bullet and the tank must both be conductive, the bullet must strike a spark, and the spark must be in a cell of atmosphere that has enough fuel to put it above the lower explosive limit, but not below the upper explosive limit, and have enough oxygen to initiate combustion. It's pretty rare for a cellular fuel tank to go FOOM unless it's mostly empty already.
Anyway, Scott, very well done work, especially in a modelling paradigm like Second Life! Ain't easy building things completely from prims there!
Also those are auxiliary fuel tanks, there like drop tanks on an airplane. Moving that much weight means engines have a prodigious thirst for fuel, and aux tanks are a way of both extending range and conserving internal fuel for combat use. If things get hot, the crew can punch the external tanks from inside to minimize the fire risk.
Thanks for the input, Scott.
I'm playing Skyrim on an $80 card I bought years ago, with good frame rate. But you're right, it's ATI. And it works great for all my games, leaving SL as the common denominator. And it worked for that too(though poorly) till SL changed something. I don't regret buying this card at all. Nvidia never would have given so much grunt for $80, It's just not in my power to ignore price these days.
I do value your advice though. And if finances change, I might then be able to follow it.
I'm playing Skyrim on an $80 card I bought years ago, with good frame rate. But you're right, it's ATI. And it works great for all my games, leaving SL as the common denominator. And it worked for that too(though poorly) till SL changed something. I don't regret buying this card at all. Nvidia never would have given so much grunt for $80, It's just not in my power to ignore price these days.
I do value your advice though. And if finances change, I might then be able to follow it.
turret, and main gun work, (and byy work traverse, elevate and depress smoothly , and reach out to hint things at the limit of your draw distance using APDS Shells< The Loader can be in his hatch with the flexible mount.The tracks move, wheels move. even the head and tail lights work if you turn them on. Sounds , dust, exhausts, the works. All for 2K Lindens( about 9 dollars USD)
Scott
Scott
Oh it's a real world tank. Look up the Challenger 2 Tank. It peformed very well for the british int he Iraq war. (which is the paint job pportrayed there).
https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&ved=0CC4QtwIwAA&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DXX3GO8NWJMI&ei=MNtxUt32Bs3oiwK7iYCICw&usg=AFQjCNEzKUmYbV-Dny2N8G0J80SMlvQneA&sig2=zIzZngfqKUhb9BJprqY6Ug&bvm=bv.55819444,d.cGE
Hope this helps
https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&ved=0CC4QtwIwAA&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DXX3GO8NWJMI&ei=MNtxUt32Bs3oiwK7iYCICw&usg=AFQjCNEzKUmYbV-Dny2N8G0J80SMlvQneA&sig2=zIzZngfqKUhb9BJprqY6Ug&bvm=bv.55819444,d.cGE
Hope this helps
Oh I know its real alright, I love the things! Your work was enough to make me want to get involved in MCE just to drive one around :3
I was having problems getting the MCE hud to interface with the CR2 hud, but happily that is sorted now! I was curious though, in the mouselook turret view are there any TOGS sight filters in place, or am I doing something wrong?
I was having problems getting the MCE hud to interface with the CR2 hud, but happily that is sorted now! I was curious though, in the mouselook turret view are there any TOGS sight filters in place, or am I doing something wrong?
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