Harryhausen-esque, no? I wasn't keeping track of time but figure from initial pencils to completion is something like 6-7 hours.
Category Artwork (Digital) / Fantasy
Species Unspecified / Any
Size 1280 x 1014px
File Size 206.5 kB
Interesting. I've always found skeletons to be a personal choice between the two. I mean, kill the brain, kill a zombie, but a skeleton doesn't have that vulnerability. Plus, it seems a tad smarter, having weapons an all. Skeletons are creeper I think - zombies function like humans (abet more resilient due to death), but who knows how a skeleton makes decisions, senses or even moves.
It ambles forward, in grim parody of life, the only sound you hear is the subtle rattle of bones as its lifeless, dead eye sockets track your every movement...and I'll stop now before I get carried away. Heh.
It ambles forward, in grim parody of life, the only sound you hear is the subtle rattle of bones as its lifeless, dead eye sockets track your every movement...and I'll stop now before I get carried away. Heh.
Going beyond rules;
I think they both hit horror vibes. An animated skeleton is a once-human really obviously made into nothing but a robot - it can make some really limited decisions, and parry and strike are fairly basic, but that's it. A zombie is really obviously a once human made into basically a robot.
But from the art perspective, skeletons are weirdly more appealing than zombies. Skeletons are these big, dramatic shapes, instead of having to figure out how to draw someone still fairly fleshed but obviously dead (and then there's the question of how rotting is rotting - do you want your zombies to be fairly dessicated guys, where there's a chance they won't read as dead, or do you want them to be all dangling intestines and disintegrating faces, in which case pretty much anything else you might want to draw is losing ground to shock value). I figured skeletons were a great choice for here because their uniformity isn't very distracting, which goes with the focus being the adventurers fighting in this really three-dimensional place. And then after I start on things like that, of course, I realize just how involved drawing skeletons can be!
I think they both hit horror vibes. An animated skeleton is a once-human really obviously made into nothing but a robot - it can make some really limited decisions, and parry and strike are fairly basic, but that's it. A zombie is really obviously a once human made into basically a robot.
But from the art perspective, skeletons are weirdly more appealing than zombies. Skeletons are these big, dramatic shapes, instead of having to figure out how to draw someone still fairly fleshed but obviously dead (and then there's the question of how rotting is rotting - do you want your zombies to be fairly dessicated guys, where there's a chance they won't read as dead, or do you want them to be all dangling intestines and disintegrating faces, in which case pretty much anything else you might want to draw is losing ground to shock value). I figured skeletons were a great choice for here because their uniformity isn't very distracting, which goes with the focus being the adventurers fighting in this really three-dimensional place. And then after I start on things like that, of course, I realize just how involved drawing skeletons can be!
I never thought of things like that. Good points.
I think zombies are just shock value, really - and good meat shields. Though I think you're right; skeletons are less distracting to the eye. As much as I look at the picture, my eye is always drawn to the adventurers. Good job on that one.
I think zombies are just shock value, really - and good meat shields. Though I think you're right; skeletons are less distracting to the eye. As much as I look at the picture, my eye is always drawn to the adventurers. Good job on that one.
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