EIGHT.
The Image:
Sometimes you have to lie to yourself in a failed attempt to avoid dissapointment AKA Denial is Magic.
It's the basis of every fanboy, geek and nerd out there. If you hate something try and make it like it doesn't really exist. Star Wars prequels? What are those? Star Trek 5? That was never made! Highlander 2, 3, 4, and 5? That's just in your head, not mine. Bronies? Pffft, you're joking. Weapons of Mass Destruction? Okay, I'm getting political, moving on.
I know the subject might be a bit dated (on internet terms of course), but this is still valid. Duke Nukem Forever sucked the sweaty ballsack of a putrid warthog's corpse. And you can try and clench your fists, close your eyes, and wish for it to be good, but it will do nothing. It fucking sucks. Deal with it.
Art and characters by James Corck
PS: Also, why the fuck are there no human tags on here!?
The Image:
Sometimes you have to lie to yourself in a failed attempt to avoid dissapointment AKA Denial is Magic.
It's the basis of every fanboy, geek and nerd out there. If you hate something try and make it like it doesn't really exist. Star Wars prequels? What are those? Star Trek 5? That was never made! Highlander 2, 3, 4, and 5? That's just in your head, not mine. Bronies? Pffft, you're joking. Weapons of Mass Destruction? Okay, I'm getting political, moving on.
I know the subject might be a bit dated (on internet terms of course), but this is still valid. Duke Nukem Forever sucked the sweaty ballsack of a putrid warthog's corpse. And you can try and clench your fists, close your eyes, and wish for it to be good, but it will do nothing. It fucking sucks. Deal with it.
Art and characters by James Corck
PS: Also, why the fuck are there no human tags on here!?
Category Artwork (Digital) / Comics
Species Unspecified / Any
Size 698 x 2500px
File Size 640.8 kB
It's what happens when a studio craps out 12 years, and the next studio just polishes up what's left. The DLC was studio made from what I knew of, and so it turned out a much higher quality.
All I know is that it means that hopeful entries into the Duke Nukem studio are handled properly by a studio that knows how to do cheesy humor well.
All I know is that it means that hopeful entries into the Duke Nukem studio are handled properly by a studio that knows how to do cheesy humor well.
Oh wow. Brace yourself, wall of text incoming.
- Unplayable online mode.
- Texture graphics don't load properly.
- Terribly short.
- Vehicle sections that are buggy as fuck.
- Excess of poop jokes, to the point where it gets in the realm of inmaturity.
- Refference to the Christian Bale outrage in the set of Termination Salvation.
- Besides that previous one a shit load of refferences to games and movies that fall flat, like a joke without a punchline.
- Sense of disconnection with Duke, as he acts like he doesn't give a fuck (moreso than before, which is ridiculous).
- 12 years of build up that deliver this tremendous dissapointment.
- Jumping puzzles.
- Driving puzzles.
- Pipe puzzles.
- Two weapons limit.
- Foggy graphics, completed with constant jittery performance from the graphic engine.
And so on. The game is an unbearable mess of incompetence that ws shut out between Borderlands and Rage, and it shows. After 12 years, it should've just stayed on the shelf and never be created. I can sum up all those things with a simple answer. What makes DNF such a horrible game is its simple existence.
- Unplayable online mode.
- Texture graphics don't load properly.
- Terribly short.
- Vehicle sections that are buggy as fuck.
- Excess of poop jokes, to the point where it gets in the realm of inmaturity.
- Refference to the Christian Bale outrage in the set of Termination Salvation.
- Besides that previous one a shit load of refferences to games and movies that fall flat, like a joke without a punchline.
- Sense of disconnection with Duke, as he acts like he doesn't give a fuck (moreso than before, which is ridiculous).
- 12 years of build up that deliver this tremendous dissapointment.
- Jumping puzzles.
- Driving puzzles.
- Pipe puzzles.
- Two weapons limit.
- Foggy graphics, completed with constant jittery performance from the graphic engine.
And so on. The game is an unbearable mess of incompetence that ws shut out between Borderlands and Rage, and it shows. After 12 years, it should've just stayed on the shelf and never be created. I can sum up all those things with a simple answer. What makes DNF such a horrible game is its simple existence.
I must agree. I would have rated the game on consol at around 3.5/10 (being excesivley nice with that .5 there) but a 4.25/10 on PC, as it does address some of he graphics problems, the gameplay is smooth(er), it controlles better and for some reson the 'club huouse' works and the driving sections work very well and even turn out to be the most memorible part of the game. The rest of the problems still stamd high and all mighty however (though there were puzzles in the previous Duke games, they were clever and made sense).
The weord thing about the graphics though, is that, some of the textures actually look very nice -i.e, the backgrounds and what-not, while a lot of the actual things you will interact with, like the pipes puzzle (LOL A STEAM/VALEVE JOKE THAT WAS ALOMST AS FUNNY AS THE HALO ONE!) look as though theywere ripped straight from the PS1.
And don't forget the fact tha it completely goes against what made the Duke games funny - the fact that the crudity was well placed, clever and well written - and memorible - re-playability, massive wepon choice, humour and Duke-ee-ness.
...I'm sad now...
The weord thing about the graphics though, is that, some of the textures actually look very nice -i.e, the backgrounds and what-not, while a lot of the actual things you will interact with, like the pipes puzzle (LOL A STEAM/VALEVE JOKE THAT WAS ALOMST AS FUNNY AS THE HALO ONE!) look as though theywere ripped straight from the PS1.
And don't forget the fact tha it completely goes against what made the Duke games funny - the fact that the crudity was well placed, clever and well written - and memorible - re-playability, massive wepon choice, humour and Duke-ee-ness.
...I'm sad now...
I think 3.5 out of 10 is still a lot. There's a lot of nostalgia factor going on the rating of this P.O.S., so I really wouldn't consider this a rateable game.
Don't be sad. If you really want to play a good FPS (I can't believe I'm about to say this) play Resistance 3. It's the most fun FPS I've seen in years. And if you are okay with RPG elements, give a look at Fallout 3 and Fallout New Vegas. There's too many shooter aspects in those games to not enjoy them.
Don't be sad. If you really want to play a good FPS (I can't believe I'm about to say this) play Resistance 3. It's the most fun FPS I've seen in years. And if you are okay with RPG elements, give a look at Fallout 3 and Fallout New Vegas. There's too many shooter aspects in those games to not enjoy them.
Hmm, I'll be honest, I don't have...a lot of nostalgia for the Duke games. I have played them, and they are good, but they weren't a crucial thing I played when I was younger (and I probibly aren't as old as you think I am), so I can remain very unbias in my ratings. 3.5 on consol I feel is alright - at the end of the day. I came across no 'game breaking bugs', and the game still had its funny moments. Furthermore, my rating system is that 5/10 is an average game. Nothing special, fancy or impressive. So it kind of works out, as having is a major factor when i rate something, and at certain bits in the short game, I did enjoye my self.
Now...I have played the resistance games, they are okay, a bit too CoD like for me, but okay. As for Fallout...I love Fallout 3. 9/10 all round for me.
New Vegas however... Is blatently broken on consol and would only score 1...maybe 1.5/10, with a respecable 7/10 on PC. Now, broken you may say? On PC - No. On consol? Yes.
It froze three times in the character creation alone. I could fall through the floor in multiple sections. The gas station would not load. The character dialog was...messy at times. The game would constantly crash. And when I did manage to make progress, the guys that are meant to show up in the final confrontation in the starting town, were invisible and, when they were killed and I moved on, no matter which direction I went in, I either fell through the world, or the place was littered in those...Super Mutants.
PC didn't have this problem, but it was so very similar to Fallout 3, it just felt like it should have been an expansion...but with all that it did add, it was likely too large, so I can forgive them for that.
Now...I have played the resistance games, they are okay, a bit too CoD like for me, but okay. As for Fallout...I love Fallout 3. 9/10 all round for me.
New Vegas however... Is blatently broken on consol and would only score 1...maybe 1.5/10, with a respecable 7/10 on PC. Now, broken you may say? On PC - No. On consol? Yes.
It froze three times in the character creation alone. I could fall through the floor in multiple sections. The gas station would not load. The character dialog was...messy at times. The game would constantly crash. And when I did manage to make progress, the guys that are meant to show up in the final confrontation in the starting town, were invisible and, when they were killed and I moved on, no matter which direction I went in, I either fell through the world, or the place was littered in those...Super Mutants.
PC didn't have this problem, but it was so very similar to Fallout 3, it just felt like it should have been an expansion...but with all that it did add, it was likely too large, so I can forgive them for that.
Aye, I used to be a consol gamer (and I can still play a mean game I'll have you know), but the benfits of PC gaming was far too alluring, especially if you have the means to play them at their best...which is unfortunatly costly. But there are a lot more games for PC, as little companies can get a leg in, and it is nice to support those that are really well done, like Amnesia (to show a popular indie game), which is something that you really cannot do with consol, but...I feel I am going to start ranting, so I will haslt my fingers.
Yes, in the long run, both PC and Consol have their benefits and draw backs.
Yes, in the long run, both PC and Consol have their benefits and draw backs.
I personally loved it for what it was.
You can hate it.
Just accept that other people will love it.
Why do I love it?
Because it was all about making jokes that referenced nowaday memes and internet viral things.
I laughed when Leeroy Jenkens got blown up when he ran ahead.
I chuckled at Duke refusing the power armor, yet his health and weapon systems work EXACTLY the same.
It didn't revolutionise anything, and it never set out to.
And if you wonder why it was so damn buggy, that's because the 12 years of "development" was not 12 years of working on it.
It was about 11 years of gathering dust while companies bitched about the rights of it.
If other people hate it, fine, hate it. I'm not gonna MAKE you like something you just don't like.
Just be prepared to handle the fact that some people love it.
You can hate it.
Just accept that other people will love it.
Why do I love it?
Because it was all about making jokes that referenced nowaday memes and internet viral things.
I laughed when Leeroy Jenkens got blown up when he ran ahead.
I chuckled at Duke refusing the power armor, yet his health and weapon systems work EXACTLY the same.
It didn't revolutionise anything, and it never set out to.
And if you wonder why it was so damn buggy, that's because the 12 years of "development" was not 12 years of working on it.
It was about 11 years of gathering dust while companies bitched about the rights of it.
If other people hate it, fine, hate it. I'm not gonna MAKE you like something you just don't like.
Just be prepared to handle the fact that some people love it.
The jokes and the refferences made me cringe, from the Halo one to the Christian Bale one. I don't remember a Leroy Jenkins joke.
It was set to revolutionise! The developers said so in, what? 1999?
It's fucking buggy because GearBox just did Copy/Paste of what was programed on the game into the Borderlands engine, and that's what we got. 12 years doesn't excuse for glitchy gaming. FUCK! Fucking Fallout 3 was 9 months in development.9 FUCKING MONTHS! And it had glitches yeah, but only 1% of the ones this game has.
I don't need to handle any fact, I acknowledge people might like the game. But I wonder if that love they feel for it comes from the denial, despair, or just blatant blindness.
It was set to revolutionise! The developers said so in, what? 1999?
It's fucking buggy because GearBox just did Copy/Paste of what was programed on the game into the Borderlands engine, and that's what we got. 12 years doesn't excuse for glitchy gaming. FUCK! Fucking Fallout 3 was 9 months in development.9 FUCKING MONTHS! And it had glitches yeah, but only 1% of the ones this game has.
I don't need to handle any fact, I acknowledge people might like the game. But I wonder if that love they feel for it comes from the denial, despair, or just blatant blindness.
yes, in 1999, it was set to revolutionise.
Had this game, as it is NOW come out in 1999, it would have.
But as it stands for when it was released in current time, it was only ment to "Bring Duke back".
I enjoy it because I got more then just the obvious jokes, though I think it could have been cleaned up a bit more at the least.
Had this game, as it is NOW come out in 1999, it would have.
But as it stands for when it was released in current time, it was only ment to "Bring Duke back".
I enjoy it because I got more then just the obvious jokes, though I think it could have been cleaned up a bit more at the least.
Can, somebody please explain to me the whole deal with jumping puzzles?
People are saying they're detrimental to the game, yet at the same time, aren't they a basic building block of most video games? (Doesn't portal include a lot of them.)
I'm sorry, I'm just trying to understand this all.
Oh, and I've never played DNF, my computer's too old for it.
People are saying they're detrimental to the game, yet at the same time, aren't they a basic building block of most video games? (Doesn't portal include a lot of them.)
I'm sorry, I'm just trying to understand this all.
Oh, and I've never played DNF, my computer's too old for it.
The deal with jumping puzzles in a Duke Nukem game is the same deal as having a shooter segment in a Mario game. They don't belong in the same game, nor the same fucking genre. I swear to God, am I the only one seeing this?
Also, Portal was built around jumping puzzles. Don't bring it up in a DNF discussion, no matter how much you want to understand the whole deal.
Also, Portal was built around jumping puzzles. Don't bring it up in a DNF discussion, no matter how much you want to understand the whole deal.
Whoa, whoa... I was just curious.
I really haven't bought a game since Vice City Stories. I've always wondered to myself if I ever hypothetically wanted to created one myself: what would one want to do and want to avoid. Hearing all the reviews for the different games tends to get confusing.
I really haven't bought a game since Vice City Stories. I've always wondered to myself if I ever hypothetically wanted to created one myself: what would one want to do and want to avoid. Hearing all the reviews for the different games tends to get confusing.
FA+

Comments