(to see better full size, go here: http://kazazalwayz.deviantart.com/#/d4nnhtn )
Casting Creature marks
Major Elements
Mar’aht – Fire
1 – K’san (Heat)
2 – Whoon (Light)
3 – Yahn (flame)
Karsida – Earth
4 – Goor (Minerals/Rock)
5 – Ahlma (Plants)
6 – Osral (Organic Material)
Soonas – Water
7 – Sooris (Ice)
8 – Sahlna (Water/Liquid)
9 – Seenis (Vapour)
Kt’nah (Unseen)
10 – Dee (the Voice)*
11 – Gahnda (Sound)
12 – Maldahn (Force)
Oondai (Atmosphere)
13 – Hahl (Air)
14 – Starrit (Electricity)
15 – Bahdai (Atmosphere)
Minor Elemental counter parts to major elements
Mar’aht – Fire
A – Sank (Minor Heat)
B – Oonat (Minor Light)
C – Nahya (Minor flame)
Karsida – Earth
D – Goro (Minor Minerals/Rock)
E – Mahla (Minor Plants)
F – Rahna (Minor Organic Material)
Soonas – Water
G – Soo (Minor Ice)
H – Sahl (Minor Water/Liquid)
I – Seen (Minor Vapour)
Kt’nah - Unseen
J – Deen (Minor Voice)
K – Geen (Minor Sound)
L – Hine (Minor Force)
Oondai - Atmosphere
M – Hatain (Minor Air)
N – Tassit (Minor Electricity)
O – Baksha (Minor Atmosphere)
Elemental Effects
i – Mahnaht
Allows the possessor of the mark to move the aspect(s) of the element(s). Commonly seen with Soonas, Karshidia, and Mar’aht. Less common in Oondai, only seen with Maldahn under Kt’Nah.
ii – Bitand
Allows the possessor of the mark to locate the aspect(s) of the element(s). Seen within all aspects, not as commonly seen with Kt’nah or Oondai.
iii – Arahtani
Allows the possessor of the mark to bind the aspect(s) of the element(s) – most commonly with two elements, very rarely with the self, occasionally with outside forces. Seen in all elements.
iv – Etahl
Allows the possessor of the mark to resist the aspect(s) of the element(s). Not found in Whoon (under Mar’aht) Halh (under Oondai) Soonas (at least not without a very good reason) or Karsidai
v – Rakinat
This is the only elemental modifier that allows for a choice between the focus – either the continuation of life, or the continuation of death. Seen in all aspects and elements.
vi – Oodartar
Allows the possessor of the mark to shape or mould the aspect(s) of the element(s). See in all aspects and elements.
And Finally
I – Mark effects the Self
II – Mark effects outwardly forces/requires outwardly forces to function
III – Mark can create the elemental aspect it possesses
WHOOOO! finally got that done and posted!
First part's here: http://www.furaffinity.net/view/6632136/
If you have any questions, feel free to ask!
*Dee – The voice:
The voice is a very loose translation from the original term. It does not refer to sound, but rather something far more innate that lies within the environment, the self and, in some cases, is even able to be created. It’s the closest to true arcane magic that the Ehkmeer are able to produce.
Casting Creature marks
Major Elements
Mar’aht – Fire
1 – K’san (Heat)
2 – Whoon (Light)
3 – Yahn (flame)
Karsida – Earth
4 – Goor (Minerals/Rock)
5 – Ahlma (Plants)
6 – Osral (Organic Material)
Soonas – Water
7 – Sooris (Ice)
8 – Sahlna (Water/Liquid)
9 – Seenis (Vapour)
Kt’nah (Unseen)
10 – Dee (the Voice)*
11 – Gahnda (Sound)
12 – Maldahn (Force)
Oondai (Atmosphere)
13 – Hahl (Air)
14 – Starrit (Electricity)
15 – Bahdai (Atmosphere)
Minor Elemental counter parts to major elements
Mar’aht – Fire
A – Sank (Minor Heat)
B – Oonat (Minor Light)
C – Nahya (Minor flame)
Karsida – Earth
D – Goro (Minor Minerals/Rock)
E – Mahla (Minor Plants)
F – Rahna (Minor Organic Material)
Soonas – Water
G – Soo (Minor Ice)
H – Sahl (Minor Water/Liquid)
I – Seen (Minor Vapour)
Kt’nah - Unseen
J – Deen (Minor Voice)
K – Geen (Minor Sound)
L – Hine (Minor Force)
Oondai - Atmosphere
M – Hatain (Minor Air)
N – Tassit (Minor Electricity)
O – Baksha (Minor Atmosphere)
Elemental Effects
i – Mahnaht
Allows the possessor of the mark to move the aspect(s) of the element(s). Commonly seen with Soonas, Karshidia, and Mar’aht. Less common in Oondai, only seen with Maldahn under Kt’Nah.
ii – Bitand
Allows the possessor of the mark to locate the aspect(s) of the element(s). Seen within all aspects, not as commonly seen with Kt’nah or Oondai.
iii – Arahtani
Allows the possessor of the mark to bind the aspect(s) of the element(s) – most commonly with two elements, very rarely with the self, occasionally with outside forces. Seen in all elements.
iv – Etahl
Allows the possessor of the mark to resist the aspect(s) of the element(s). Not found in Whoon (under Mar’aht) Halh (under Oondai) Soonas (at least not without a very good reason) or Karsidai
v – Rakinat
This is the only elemental modifier that allows for a choice between the focus – either the continuation of life, or the continuation of death. Seen in all aspects and elements.
vi – Oodartar
Allows the possessor of the mark to shape or mould the aspect(s) of the element(s). See in all aspects and elements.
And Finally
I – Mark effects the Self
II – Mark effects outwardly forces/requires outwardly forces to function
III – Mark can create the elemental aspect it possesses
WHOOOO! finally got that done and posted!
First part's here: http://www.furaffinity.net/view/6632136/
If you have any questions, feel free to ask!
*Dee – The voice:
The voice is a very loose translation from the original term. It does not refer to sound, but rather something far more innate that lies within the environment, the self and, in some cases, is even able to be created. It’s the closest to true arcane magic that the Ehkmeer are able to produce.
Category Artwork (Digital) / Fantasy
Species Unspecified / Any
Size 639 x 1280px
File Size 160.6 kB
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