Can't Wii All Get Along?
A fun little picture I drew in
sirfox's sketch book at FurFright 2011.
The theme of the book: "Let's Play!"
Or rather... let's not?
sirfox's sketch book at FurFright 2011.The theme of the book: "Let's Play!"
Or rather... let's not?
Category All / Portraits
Species Raccoon
Size 900 x 616px
File Size 38.4 kB
Listed in Folders
you kidding? the N64 was Probably Nintendo's Greatest console, it had one of Nintendo's Biggest and finest game libraries, not to mention it had some of the best games of all time
Rare's Games: Golden eye 007, Perfect Dark, Banjo Kazooie 1 & 2, The best Mario Kart to date, Legend of Zelda, Ocarina of time (One of the Best Games ever Made), And much, much more.
I may not know the sale ratio of N64 vs Play station 1, but I assure you the N64 was a successful console non the less
Rare's Games: Golden eye 007, Perfect Dark, Banjo Kazooie 1 & 2, The best Mario Kart to date, Legend of Zelda, Ocarina of time (One of the Best Games ever Made), And much, much more.
I may not know the sale ratio of N64 vs Play station 1, but I assure you the N64 was a successful console non the less
Only reason I hate the X-Box 360, is that it was designed by a crew of top notch Idiots. Thing overheats, very difficult to clean its insides when it gets filled with dust, & the famous "Red Ring of Death" speaks for itself. And everybody I know who's owned one has been thru at least 3 of them by now. I miss the old days when there were no firmware updates, & Consoles NEVER red ringed. And to have one just die on you from Hardware failure, Overheating, or a Bad Firmware Update was Extremely Uber Rare. Thats why I will always love My Dreamcast, The last best console ever made.
My take is that when they were stress-testing the XBox360 hardware, they didn't have a disc in the drive, so they didn't account for waste heat from the DVD drive sitting right on top of the GPU.
It's amazing how little testing goes into devices that are designed to sell by the millions. My brother-in-law is a professional developer, and could tell you quite a few stories.
It's amazing how little testing goes into devices that are designed to sell by the millions. My brother-in-law is a professional developer, and could tell you quite a few stories.
*sigh*
What we need are more cross-platform games that can be played online across platforms. The games that have identical gameplay no matter the system, like the Rock band series, for example. Get all gamers rocking out together and everyone will be having fun and laughing, and nobody will care which platform anyone is using, everyone will be joined by their common love of the game.
What we need are more cross-platform games that can be played online across platforms. The games that have identical gameplay no matter the system, like the Rock band series, for example. Get all gamers rocking out together and everyone will be having fun and laughing, and nobody will care which platform anyone is using, everyone will be joined by their common love of the game.
For me, it's more about the games. I'm ~very~ selective about the games I play.
For instance..I won't play games that (With the exception of Zelda: Ocarina of Time) nullify everything you've done by the end o the game by sending you back in time, or waking you up from a 'dream'. To me, that's the ultimate kick in the face, to be told that everything I did, all the hours I wasted playing, meant jack shit and that none of it matters in the end.
I also do ~Not~ like turn-based RPG's. Since when do the opposing forces take turns beating the crap out of each other? It's action-based or nothin' for me, with the exception of one or two of the Final Fantasy games.
I love certain FPS's, while others..not so much.
Take Halo for instance. I both love and hate that game franchise. It never made sense to me how Master Chief could flip a tank...but he can't punch a grunt in the face and send it flying across the map, or lob a grenade farther than a football field's distance. I do like the fact, though, that in Reach, they ~FINALLY~ implemented a damn Roll/dodge function! About damn time!
It's also about ~which~ franchises I'm more fond of. I have every Nintendo console ever made simply because of the Legend of Zelda series, but I don't have any of the newer handhelds beyond the Gameboy Advance simply because of cost.
I've never owned an X-Box, so my Halo gaming is limited to Halo 1 and 2 (Why the fuck didn't they put 3 on PC?)
And the only Playstation console I own is a PS1 with a select few awesome games on it, like Vagrant Story, Megaman Legends, Armored Core:Master of Arena, Silent Hill, Twisted Metal 1, 2, 3, and 4, Omega Boost, Driver 2, and Tony hawk's Pro-Skater 3.
For instance..I won't play games that (With the exception of Zelda: Ocarina of Time) nullify everything you've done by the end o the game by sending you back in time, or waking you up from a 'dream'. To me, that's the ultimate kick in the face, to be told that everything I did, all the hours I wasted playing, meant jack shit and that none of it matters in the end.
I also do ~Not~ like turn-based RPG's. Since when do the opposing forces take turns beating the crap out of each other? It's action-based or nothin' for me, with the exception of one or two of the Final Fantasy games.
I love certain FPS's, while others..not so much.
Take Halo for instance. I both love and hate that game franchise. It never made sense to me how Master Chief could flip a tank...but he can't punch a grunt in the face and send it flying across the map, or lob a grenade farther than a football field's distance. I do like the fact, though, that in Reach, they ~FINALLY~ implemented a damn Roll/dodge function! About damn time!
It's also about ~which~ franchises I'm more fond of. I have every Nintendo console ever made simply because of the Legend of Zelda series, but I don't have any of the newer handhelds beyond the Gameboy Advance simply because of cost.
I've never owned an X-Box, so my Halo gaming is limited to Halo 1 and 2 (Why the fuck didn't they put 3 on PC?)
And the only Playstation console I own is a PS1 with a select few awesome games on it, like Vagrant Story, Megaman Legends, Armored Core:Master of Arena, Silent Hill, Twisted Metal 1, 2, 3, and 4, Omega Boost, Driver 2, and Tony hawk's Pro-Skater 3.
I just avoid games that put too strong an emphasis on presentation. A story is nice, but I have only so much time to play games, and I'm not going to sit through loooooong cut-scenes that I can't skip over. Dream sequences don't bother me, because I just ignore that crap and enjoy the game mechanics.
I prefer platform games to FPSes and 3rd-party shooters. They have too much fluff and take themselves WAY too seriously. Sly Cooper is good, if only I could skip through the cut scenes and replay the game at a harder level. Ratchet and Clank was fun, too, in its own way, but Insomniac really messed up the latest one. I also have some racing games, like Dirt and GT5, which I love and hate in too many ways to describe (mostly for good controls but painfully long loading times).
Never even played Halo or Gears of War. I can't stand any game that lets me blow up a building with a rocket launcher, but I can't go through a locked wooden door. I hate totally linear level design.
I prefer platform games to FPSes and 3rd-party shooters. They have too much fluff and take themselves WAY too seriously. Sly Cooper is good, if only I could skip through the cut scenes and replay the game at a harder level. Ratchet and Clank was fun, too, in its own way, but Insomniac really messed up the latest one. I also have some racing games, like Dirt and GT5, which I love and hate in too many ways to describe (mostly for good controls but painfully long loading times).
Never even played Halo or Gears of War. I can't stand any game that lets me blow up a building with a rocket launcher, but I can't go through a locked wooden door. I hate totally linear level design.
I'd have to say that, really, the only thing the Wii has going for it are it's iconic titles. Mario, (Some) Sonic Games, and The LEgend of Zelda. THeir biggest downfall was not making the console HD compatible.
I mean..seriously? How do you, in a market flooded with HD programming, televisions, films, ~and~ games, fail to implement HD compatibility into a console?
I mean..seriously? How do you, in a market flooded with HD programming, televisions, films, ~and~ games, fail to implement HD compatibility into a console?
Your competition consists of a $400+ console, and a soon-to-be-released $600 console, both aimed at the "hardcore" gamers and packed full of HD tech. Expensive HD tech. Tech which many people don't have the right TV for anyway. Solution: Make a system with motion controls (which neither competitor has at the time), fill it with party games, sell it for $250. Rake in piles of cash from the "casual gamers", whom you've already been courting with DS games, and on nostalgia purchases (with the Virtual Console). That's how you fail to implement HD compatibility.
Nintendo's biggest problem, still, is that they always have problems getting third-party developers to make great games for their systems. No idea why that is, whether it's just an unfriendly SDK, or if they chased people off with bad license agreements when they were on top, or what. That's why it's always the Nintendo franchises that are major games for the Wii, and why Nintendo hasn't been able to stay as strong with the Gamecube or the Wii.
Nintendo's biggest problem, still, is that they always have problems getting third-party developers to make great games for their systems. No idea why that is, whether it's just an unfriendly SDK, or if they chased people off with bad license agreements when they were on top, or what. That's why it's always the Nintendo franchises that are major games for the Wii, and why Nintendo hasn't been able to stay as strong with the Gamecube or the Wii.
Ah, Sonic Generations. A game that is so aggressively HD, it runs at 30 FPS or slower, and even freezes once in a while, even though speed is the name of the game.
Despite this, the cut scenes are in SD, and look like they've been run through a YouTube filter... multiple times.
The real problem is that the developers suck. They had poor priorities and decided to be graphics whores, to the point where it interferes with the gameplay (leaving fanboys to complain that the PS3 "isn't powerful enough"). They also used every hardware feature and modern GPU shader available, so the engine couldn't scale to the Wii's 11-year-old hardware. If they had done it right, a conversion would have been possible.
But then, the Wii got its own exclusives: Sonic and the Black Knight, and Sonic Colors. I guess they figured they'd make totally separate game engines -- one for the Wii, and one for everything else. Generations was probably just written with the engine designed for modern hardware.
Despite this, the cut scenes are in SD, and look like they've been run through a YouTube filter... multiple times.
The real problem is that the developers suck. They had poor priorities and decided to be graphics whores, to the point where it interferes with the gameplay (leaving fanboys to complain that the PS3 "isn't powerful enough"). They also used every hardware feature and modern GPU shader available, so the engine couldn't scale to the Wii's 11-year-old hardware. If they had done it right, a conversion would have been possible.
But then, the Wii got its own exclusives: Sonic and the Black Knight, and Sonic Colors. I guess they figured they'd make totally separate game engines -- one for the Wii, and one for everything else. Generations was probably just written with the engine designed for modern hardware.
Nintendo's biggest problem, still, is that they always have problems getting third-party developers to make great games for their systems. No idea why that is, whether it's just an unfriendly SDK, or if they chased people off with bad license agreements when they were on top, or what.
Once Nintendo dominated the market with the NES, they had a real chip on their shoulder and were horribly unfair to a lot of developers. Then, with the N64, there was the whole cartridge debacle that made it a sinfully expensive console to support. Also, Nintendo refused to give 3rd-party companies full hardware documentation, ensuring that 1st-party titles would always handsomely spank any 3rd-party title.
Once Sony became popular, developers gave a big "fuck you" to Nintendo and left in droves, the backlash of which was felt harshly with Gamecube.
Nintendo is excellent with customer support and their own games, but they have always treat 3rd-party developers poorly... at least until Gamecube.
Once Nintendo dominated the market with the NES, they had a real chip on their shoulder and were horribly unfair to a lot of developers. Then, with the N64, there was the whole cartridge debacle that made it a sinfully expensive console to support. Also, Nintendo refused to give 3rd-party companies full hardware documentation, ensuring that 1st-party titles would always handsomely spank any 3rd-party title.
Once Sony became popular, developers gave a big "fuck you" to Nintendo and left in droves, the backlash of which was felt harshly with Gamecube.
Nintendo is excellent with customer support and their own games, but they have always treat 3rd-party developers poorly... at least until Gamecube.
I meant, I don't know if they're still providing inadequate information and trying to force unfavorable license agreements. I know they did it in the past, I just don't know if they stopped or not. Of course, with bridges burned, it probably wouldn't make much difference if they did get better about that.
Of course, while Nintendo treated developers like second-class citizens, at least they didn't do that to their customers like Sony routinely does. ^_~
I love my Wii, and I love my DS. But I also love my PSP, and if I had the money for a 360 and a PS3, I'd probably love them too. Because really, it's about the games, not the systems.
Of course, while Nintendo treated developers like second-class citizens, at least they didn't do that to their customers like Sony routinely does. ^_~
I love my Wii, and I love my DS. But I also love my PSP, and if I had the money for a 360 and a PS3, I'd probably love them too. Because really, it's about the games, not the systems.
Once Sony became popular, developers gave a big "fuck you" to Nintendo and left in droves, the backlash of which was felt harshly with Gamecube.
And the irony there is that the Playstation was originally an 'outsource' project, where Nintendo was commissioning Sony to make a CD based expansion for the SNES. Sony was just getting ready to start up the factories when Nintendo basically said "Fuck you, we don't want to work with you any more, and we're not going to pay for the time you wasted on this project we're calling dead." So Sony retooled the machine to be a stand alone game system and the rest, as they say, is history.
And the irony there is that the Playstation was originally an 'outsource' project, where Nintendo was commissioning Sony to make a CD based expansion for the SNES. Sony was just getting ready to start up the factories when Nintendo basically said "Fuck you, we don't want to work with you any more, and we're not going to pay for the time you wasted on this project we're calling dead." So Sony retooled the machine to be a stand alone game system and the rest, as they say, is history.
The lack of HD wasn't a big deal. Even on the PS3 and 360, it's not clear whether 720p or 1080p is really "HD" or not.
The big deal was the use of composite cables, which look like shit compared to S-Video, and the fact Nintendo basically did everything possible to make SD look as bad as possible. Anti-aliasing is a solved problem, and doing AA well costs virtually nothing. So, do almost no Wii games use AA? Because Nintendo had that controller to sell the system. Things like AA, a reasonable amount of texture memory, an Ethernet port, and a properly sized heatsink don't matter.
I still get a kick out of the number of Wii systems that died from disc read errors and overheating. How do you take such mature, well-tested technology like DVD and a Gamecube graphics chip... and fuck it up? By being cheap, of course.
It's not a question of whether HD matters or not. It's a question of craftsmanship. Hence, bobble-headed Miis instead of great new characters with real personality. Why bother putting in more effort that you need to?
So, yeah... when I heard Revolution would only be SD, I didn't care. When I heard Revolution was just an overclocked Gamecube, I said, "They just don't care. Fuck 'em."
The big deal was the use of composite cables, which look like shit compared to S-Video, and the fact Nintendo basically did everything possible to make SD look as bad as possible. Anti-aliasing is a solved problem, and doing AA well costs virtually nothing. So, do almost no Wii games use AA? Because Nintendo had that controller to sell the system. Things like AA, a reasonable amount of texture memory, an Ethernet port, and a properly sized heatsink don't matter.
I still get a kick out of the number of Wii systems that died from disc read errors and overheating. How do you take such mature, well-tested technology like DVD and a Gamecube graphics chip... and fuck it up? By being cheap, of course.
It's not a question of whether HD matters or not. It's a question of craftsmanship. Hence, bobble-headed Miis instead of great new characters with real personality. Why bother putting in more effort that you need to?
So, yeah... when I heard Revolution would only be SD, I didn't care. When I heard Revolution was just an overclocked Gamecube, I said, "They just don't care. Fuck 'em."
They call the Wii the Revolution over there/ Wow. oo
I dunno..The ~only~ reason I bought a Wii was for Smash Brothers Brawl and the Zelda titles. It's a damn shame that NIntendo has resorted to Wal-Mart manufacturing tactics. Build it cheap, sell it for damn near 300 bucks.
It really is a shame, because the Nintendo and Super Nintendo were both decent consoles, top-rated for their time, but the moment they got competition from Sega, something went wrong..Their NIntendo 64 system, for starters.
THe system was origianlly supposed to be CD-Rom based like the Sega Saturn/CD consoles and they commissioned Sony to build them roughly 1 million units for input into their N64 Console, but late in development, they decided to stick with Cartridges (Some lame excuse about Cartridges being more durable in the long run), and basically, they told Sony to stick the backlog of console CD-roms where the sun don't shine. This pissed off Sony, who now had a shitload of console CD-Rom systems they had no use for, so they decided that, since NIntendo stiffed them, they would build their own console, hence the dawning of a new Console giant, The Playstation.
Nintendo has done nothing short of screw up for the most part ever since. The Gamecube was okay, but it lacked the robust selection of games in certain genre's that other systems boasted. It lacked terribly in the RPG/FPS department. Games like Call of Duty "big Red 1" were okay to play for a little while, but they got old fast.
You know what I've noticed about console gaming as of late?
Where are all the customizable character games? I don't see any games out there where you can practically build a character from scratch..the only games I know of like that are the Wrestling games, and nobody wants to play those games for hours on end.
Where's the variety? Where's the content creation? Mortal Kombat springs to mind with their character Kreation modes, as do a select few other games, but I'd really like to finally be able to build a character from scratch in an FPS, Adventure, or RPG..
I mean, hell, Linden Labs (Creators of Second Life) did it fairly easily, but then, most consoles don't have the same power as a PC.
I dunno..The ~only~ reason I bought a Wii was for Smash Brothers Brawl and the Zelda titles. It's a damn shame that NIntendo has resorted to Wal-Mart manufacturing tactics. Build it cheap, sell it for damn near 300 bucks.
It really is a shame, because the Nintendo and Super Nintendo were both decent consoles, top-rated for their time, but the moment they got competition from Sega, something went wrong..Their NIntendo 64 system, for starters.
THe system was origianlly supposed to be CD-Rom based like the Sega Saturn/CD consoles and they commissioned Sony to build them roughly 1 million units for input into their N64 Console, but late in development, they decided to stick with Cartridges (Some lame excuse about Cartridges being more durable in the long run), and basically, they told Sony to stick the backlog of console CD-roms where the sun don't shine. This pissed off Sony, who now had a shitload of console CD-Rom systems they had no use for, so they decided that, since NIntendo stiffed them, they would build their own console, hence the dawning of a new Console giant, The Playstation.
Nintendo has done nothing short of screw up for the most part ever since. The Gamecube was okay, but it lacked the robust selection of games in certain genre's that other systems boasted. It lacked terribly in the RPG/FPS department. Games like Call of Duty "big Red 1" were okay to play for a little while, but they got old fast.
You know what I've noticed about console gaming as of late?
Where are all the customizable character games? I don't see any games out there where you can practically build a character from scratch..the only games I know of like that are the Wrestling games, and nobody wants to play those games for hours on end.
Where's the variety? Where's the content creation? Mortal Kombat springs to mind with their character Kreation modes, as do a select few other games, but I'd really like to finally be able to build a character from scratch in an FPS, Adventure, or RPG..
I mean, hell, Linden Labs (Creators of Second Life) did it fairly easily, but then, most consoles don't have the same power as a PC.
Revolution was the code name for the Wii before the system was officially unveiled at E3.
Many people speculate it was supposed to sell for $200, but after the huge reception at E3, Nintendo decided not to officially announce the price at E3, and announce a price of $250 after the show. I agree with that. Even the motion sensor, the most important part of the machine, wasn't a quality part. I've heard the camera build into the Wiimote is, though.
All I can tell you is that when I tried a few games for the system, I was really disappointed. The camera AI in Mario Galaxy drove me nuts, and I was bothered how much Nintendo dumbed down their classic games that people have already been playing for over a decade. I didn't feel like shelling out extra money for the virtual console controller, so I could play the "real" games, either. My recent game purchase, Ratchet and Clank: All 4 One, reminds me of everything I hate about the Wii. Ugh.
Many people speculate it was supposed to sell for $200, but after the huge reception at E3, Nintendo decided not to officially announce the price at E3, and announce a price of $250 after the show. I agree with that. Even the motion sensor, the most important part of the machine, wasn't a quality part. I've heard the camera build into the Wiimote is, though.
All I can tell you is that when I tried a few games for the system, I was really disappointed. The camera AI in Mario Galaxy drove me nuts, and I was bothered how much Nintendo dumbed down their classic games that people have already been playing for over a decade. I didn't feel like shelling out extra money for the virtual console controller, so I could play the "real" games, either. My recent game purchase, Ratchet and Clank: All 4 One, reminds me of everything I hate about the Wii. Ugh.
I would have to agree withyou there. What i foudn absolutely apalling was that they charge 1000 points (Roughly 10 bucks) for Ocarina of Time ont he VC, but don't offer it with updated graphic quality. If they woudl take out the 3D element that OOT got on the DSI, and ported the new poly's and textures to the VC, I could understand paying 10 bucks to have it on the VC but why bother when I can just as easily pop in my Zelda Collector's edition and play the original via the Wii with the same quality as the original game?
The big deal was the use of composite cables, which look like shit compared to S-Video
And ironically, S-video went extinct on modern TV's. I'm looking to finally get a HD set (I'm the last one in this house without one), and while most of the contraptions (VCR, DVD recorder, Archos TV+ PVR and 4 game consoles) feeding into my current set is on S-video, I discovered much to my chagrin that practically no sets have S-video nowadays. It's like the port disappeared so quickly that one may want to check their older sets to make sure theirs didn't spontaneously vanish into the night. The 360 can connect via HDMI, but knowing how SD sources can look on large-screen TV's, I may to scare up a VGA box for my Dreamcast. (and not all of its games work with it, AFAIK)
And ironically, S-video went extinct on modern TV's. I'm looking to finally get a HD set (I'm the last one in this house without one), and while most of the contraptions (VCR, DVD recorder, Archos TV+ PVR and 4 game consoles) feeding into my current set is on S-video, I discovered much to my chagrin that practically no sets have S-video nowadays. It's like the port disappeared so quickly that one may want to check their older sets to make sure theirs didn't spontaneously vanish into the night. The 360 can connect via HDMI, but knowing how SD sources can look on large-screen TV's, I may to scare up a VGA box for my Dreamcast. (and not all of its games work with it, AFAIK)
It's been a while since I shopped for a TV. S-Video is really dead? Wow.
I have a VGA box for my Dreamcast, and I can tell you right now that it's really worth it. I do know that most modern TVs look terrible not because of the analog input per se, but because the TVs do a really terrible job scaling SD properly. I can't believe how much worse my PS2 looks on an HDTV compared to my old TV using the same cable. Filtering and ghosting artifacts everywhere.
I have a VGA box for my Dreamcast, and I can tell you right now that it's really worth it. I do know that most modern TVs look terrible not because of the analog input per se, but because the TVs do a really terrible job scaling SD properly. I can't believe how much worse my PS2 looks on an HDTV compared to my old TV using the same cable. Filtering and ghosting artifacts everywhere.
My dad buys stuff from Steam all the time, despite all the technical nightmares and outages we've suffered over the years. I can't remember how many times we've had to update or re-install Steam, or rebuild the game library, because something broke.
And what's up with it running 24/7? An update client I can understand, but... the whole thing? Seriously?
I refuse to install it on my computer at all.
And what's up with it running 24/7? An update client I can understand, but... the whole thing? Seriously?
I refuse to install it on my computer at all.
My brother's a Sony guy through and through. Despite much profane grumbling over his first-gen PS3 (i.e. the $600 one) not accepting all his backed up game saves because it's motherboard had to be replaced the last time the unit took a powder on him. He thinks the 360 is the spawn of Satan, to the point where he flips the bird at the TV whenever a 360 commercial comes on.
So I bought one (a 360) when he was out visiting a friend on the other end of the country. But you can't see it when you walk into my TV room unless you knew where to look. It's been 6 months or so, and while he's been in my apartment many times (me and my folks jointly own a two-family house), and I've sat watching him play various PS3 titles for hours, I still don't know if he knows I have it. Then again, I've never once picked up any kind of Playstation controller (save for one occasion years ago at someone else's house to demonstrate Robotron).
So I bought one (a 360) when he was out visiting a friend on the other end of the country. But you can't see it when you walk into my TV room unless you knew where to look. It's been 6 months or so, and while he's been in my apartment many times (me and my folks jointly own a two-family house), and I've sat watching him play various PS3 titles for hours, I still don't know if he knows I have it. Then again, I've never once picked up any kind of Playstation controller (save for one occasion years ago at someone else's house to demonstrate Robotron).
The only reason to buy a console is for the exclusives. I have a 360, but I never use it because there's just nothing out there that grabs my interest. I should probably sell it. I also have to use a MadKatz controller, because the stock 360 controller is too fat/tall for my thumbs. If the PS3 controller didn't have those idiotic convex analog triggers, it would be perfect for me. To each his own.
Why is it so hard to find symmetrical aftermarket controllers for the 360, and asymmetrical controllers for the PS3? I hate it when the aftermarket stuff just tries to copy the official controller, rather than try something unique for people who hate the standard controller.
Why is it so hard to find symmetrical aftermarket controllers for the 360, and asymmetrical controllers for the PS3? I hate it when the aftermarket stuff just tries to copy the official controller, rather than try something unique for people who hate the standard controller.
Wow, console wars, I remember when Playstation 3 was ridiculed and it's gamers had to defend regularly on forums. Seems like such a different time now.
Really we're living in the best age of games there has ever been, 3 conoles that each cater to a specific taste and 1 (soon to be 2) worthwhile handhelds. Say what you will about bad quality games and the casual market but compared to what we had I'd say it's a fine age.
Really we're living in the best age of games there has ever been, 3 conoles that each cater to a specific taste and 1 (soon to be 2) worthwhile handhelds. Say what you will about bad quality games and the casual market but compared to what we had I'd say it's a fine age.
I bought a Wii simply to play against my friends online, because I only get to see them during AC normally. I'm using an aftermarket Component Video (y/Pb/Pr) cable, and it looks great on my old 480P plasma TV
I do wish there were more good online games though. We pretty much stick to Mario Kart and Smash Brothers Brawl for the time being.
I do wish there were more good online games though. We pretty much stick to Mario Kart and Smash Brothers Brawl for the time being.
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