I'm somehow really inspired to make music (can't say the same about art though.) And this melody is just epic! I'm remixing this for the second time, cause I really love this song.
This version is really different from the first though, I tried to give this one a 'trancier' feel especially in the breakdown.
This is just the main 'chorus'. I know many people really hate long club beginnings, but you can download the full version here: http://soundcloud.com/tehloy/daydream
It's just the same thing with a club beginning and and unoriginal ending. :(
Original one is here:http://soundcloud.com/spirit-wolf/spirit-wolf-daydream
Though I really have to give this version credit cause it was the one that really inspired this song. You can really hear the similarities.
http://soundcloud.com/redmoondeejay/daydream
Anyway, enjoy this one! I'm not too good at mixing music, so any constructive criticism or anything by other musicians is really appreciated.
This version is really different from the first though, I tried to give this one a 'trancier' feel especially in the breakdown.
This is just the main 'chorus'. I know many people really hate long club beginnings, but you can download the full version here: http://soundcloud.com/tehloy/daydream
It's just the same thing with a club beginning and and unoriginal ending. :(
Original one is here:http://soundcloud.com/spirit-wolf/spirit-wolf-daydream
Though I really have to give this version credit cause it was the one that really inspired this song. You can really hear the similarities.
http://soundcloud.com/redmoondeejay/daydream
Anyway, enjoy this one! I'm not too good at mixing music, so any constructive criticism or anything by other musicians is really appreciated.
Category Music / Trance
Species Unspecified / Any
Size 120 x 120px
File Size 3.74 MB
I didn't wanna dominate Leey's comment box, so I PMed this comment to him, but with his suggestion I'm posting it here for the benefit of others. x3 Even tho idk it's nothing crazy.. :P
..as for the song, it's actually extremely well done. Trance isn't too picky, so it's not too difficult to mix it together well. Here's what I'd say:
1. Keeping the beats interesting is always good - changing timing, playing with more "unique" sounds for cymbals and snares and such. Sometimes the strangest samples just "work" together. If it doesn't make the song too weird, it will make it great. xD
2. The quality of high hats/cymbal samples is really important. You want to use something well-recorded and uncompressed. Cause if you start with badly compressed high frequency sounds, and then mix a whole song with them, and then further encode into an MP3, the overall "crispness" of the sound really degrades.
3. The quality of the bass and beats is really important. So much so, that it might be a good idea to let's say output just your beat track separately, and look at the actual waveform in detail to make sure that it doesn't have any odd frequency spikes or something that may not play well with certain speakers. For instance, if you use inexpensive headphones to make a song, you will likely not hear extremely low frequency details that may actually be there. When someone with a good subwoofer or just large speakers plays that song, there might be way too much bass - bass which you couldn't hear when you made the song. All "well produced" songs that play on the radio and such, have this element tuned really carefully. Not so much for electronic music that circulates in clubs and such.
4. Use dynamic compressors and limiters, but carefully. It's never a bad idea to compress individual instruments or even vary their compression throughout the song, in addition to compressing the final piece. It's a good tool to make sure that the right elements of the song stand out at the right times, and don't get lost in others let's say.
5. In pro mastering, extremely high quality reverb machines are used to create "spaces" for individual instruments, vocals, beats - in order to make the music 3-dimensional and immersive. As with anything, too much of a good thing is bad. So it has to be subtle and carefully planned. Creating layers in music isn't just about playing several things at the same time, but also about giving them their own space and texture. This is very tricky tho, especially with electronic music. There have been some electronic albums that did a good job with this, off the top of my head:
Above & Beyond - Tri-State (2006)
Schiller - Atemlos (2010)
ATB - Future Memories (2009)
If you grab these albums in high quality (320kbps or FLAC), you can kinda hear what they did sonically as far as making stuff crisp and 3-dimensional.
Musically you're totally fine. IMHO your remix is quite a bit nicer than the original and more fun to listen to.
..as for the song, it's actually extremely well done. Trance isn't too picky, so it's not too difficult to mix it together well. Here's what I'd say:
1. Keeping the beats interesting is always good - changing timing, playing with more "unique" sounds for cymbals and snares and such. Sometimes the strangest samples just "work" together. If it doesn't make the song too weird, it will make it great. xD
2. The quality of high hats/cymbal samples is really important. You want to use something well-recorded and uncompressed. Cause if you start with badly compressed high frequency sounds, and then mix a whole song with them, and then further encode into an MP3, the overall "crispness" of the sound really degrades.
3. The quality of the bass and beats is really important. So much so, that it might be a good idea to let's say output just your beat track separately, and look at the actual waveform in detail to make sure that it doesn't have any odd frequency spikes or something that may not play well with certain speakers. For instance, if you use inexpensive headphones to make a song, you will likely not hear extremely low frequency details that may actually be there. When someone with a good subwoofer or just large speakers plays that song, there might be way too much bass - bass which you couldn't hear when you made the song. All "well produced" songs that play on the radio and such, have this element tuned really carefully. Not so much for electronic music that circulates in clubs and such.
4. Use dynamic compressors and limiters, but carefully. It's never a bad idea to compress individual instruments or even vary their compression throughout the song, in addition to compressing the final piece. It's a good tool to make sure that the right elements of the song stand out at the right times, and don't get lost in others let's say.
5. In pro mastering, extremely high quality reverb machines are used to create "spaces" for individual instruments, vocals, beats - in order to make the music 3-dimensional and immersive. As with anything, too much of a good thing is bad. So it has to be subtle and carefully planned. Creating layers in music isn't just about playing several things at the same time, but also about giving them their own space and texture. This is very tricky tho, especially with electronic music. There have been some electronic albums that did a good job with this, off the top of my head:
Above & Beyond - Tri-State (2006)
Schiller - Atemlos (2010)
ATB - Future Memories (2009)
If you grab these albums in high quality (320kbps or FLAC), you can kinda hear what they did sonically as far as making stuff crisp and 3-dimensional.
Musically you're totally fine. IMHO your remix is quite a bit nicer than the original and more fun to listen to.
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