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Thought I'd do a flour sack animation. Thought I'd try to make it behave like Stitch. Don't think it's QUITE spaz enough, but it's still fun. :3
Category Flash / Doodle
Species Unspecified / Any
Size 500 x 375px
File Size 113.2 kB
It's actually a "standard" exercise for animation classes to do. (One that, thanks to getting a different teacher for Animation I in college, I managed to miss.) Have a flour sack doing stuff, and actually give it a character, rather than just being "Generic Sack #8924" or whatever. :P
Yet another animation project that I'm completing that I should have done in school...ah well, I think I've almost got the education I should have gotten complete...
Yet another animation project that I'm completing that I should have done in school...ah well, I think I've almost got the education I should have gotten complete...
I advise starting with a VERY simple character, like this flour sack here.
This animation only took me a few hours, but it's 213 drawings over the course of 265 frames. It'd be much more of a nightmare to attempt to do with the sort of characters you see in most of the illustration around this site. :}
As far as the actual animation - it's actually pretty simple. Draw the poses that tell the story, then the rest of the poses that describe the actions, fill in the poses between those that describe how the actions occur, put them on the right time index (extending poses that don't move for the duration they're still for), then fill in ALL the rest of the drawings.
Very easy to do, a little tricky to get RIGHT. And of course, extremely labor-intensive. :}
I seriously recommend Toon Boom Studio - it's what I use, and their higher-end software is used for lots of animated movies (The Simpsons, Triplets of Belleville...I'm sure a bunch of others...)
This animation only took me a few hours, but it's 213 drawings over the course of 265 frames. It'd be much more of a nightmare to attempt to do with the sort of characters you see in most of the illustration around this site. :}
As far as the actual animation - it's actually pretty simple. Draw the poses that tell the story, then the rest of the poses that describe the actions, fill in the poses between those that describe how the actions occur, put them on the right time index (extending poses that don't move for the duration they're still for), then fill in ALL the rest of the drawings.
Very easy to do, a little tricky to get RIGHT. And of course, extremely labor-intensive. :}
I seriously recommend Toon Boom Studio - it's what I use, and their higher-end software is used for lots of animated movies (The Simpsons, Triplets of Belleville...I'm sure a bunch of others...)
Wow, looks like you passed the flour sack test!
Toon Boom, eh? I had that at one time, but had no clue what to do next. I need tutorials, or somethin'. (I was only used to pen and paper at the time, and the ancient ancestor of computer animation, Animator Pro)
Any tutorials you suggest?
Toon Boom, eh? I had that at one time, but had no clue what to do next. I need tutorials, or somethin'. (I was only used to pen and paper at the time, and the ancient ancestor of computer animation, Animator Pro)
Any tutorials you suggest?
I don't know that there are any tutorials for Toonboom, other than what's in the manual. For animation, not much is needed other than a hotkey reference, it's the "Scene Planning" side of things that are confusing.
It's set up for a right-handed user, and the keys to control, well, pretty much everything for animation are all on the left side of the keyboard. Z/X zoom, A/S step forward and back in time, D/F switch layers left and right, Q/W adjust previous/next drawing onion skinning, and E/R (which as of TBS V2 only work when the exposure sheet has focus) lengthen and shorten exposure time (shift E/R adds/removes blank frames).
So with a little practice - a few seconds of animation should be more than enough - you should be able to animate nearly intuitively in it, at least for the basics.
It's set up for a right-handed user, and the keys to control, well, pretty much everything for animation are all on the left side of the keyboard. Z/X zoom, A/S step forward and back in time, D/F switch layers left and right, Q/W adjust previous/next drawing onion skinning, and E/R (which as of TBS V2 only work when the exposure sheet has focus) lengthen and shorten exposure time (shift E/R adds/removes blank frames).
So with a little practice - a few seconds of animation should be more than enough - you should be able to animate nearly intuitively in it, at least for the basics.
FA+

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