And another boring WIP!
Please don't enable VSync in the configuration app, it will slow the game down massively, until I fix that.
Sunlight system improved and almost finished!
Save function now works! (Albeit still slow and huge savefiles.)
Settings Menu now contains settings that improve speed or quality:
View Range: Should be obvious, values past 50 are hard on even fast computers.
Stream Amount: This is rather technical, but all you need to know is that a low value will improve FPS, but makes world generation slower, while high values will generate world faster but FPS will suffer.
Download: http://www.kittomer.com/temp/dragoncraftwip7.zip (2.3 MB)
Left click REMOVES blocks, and right click ADDS blocks. It will add the same type of block that was removed last, so for now you pick blocks to place by removing one of the same type.
TAB or ESCAPE opens the menu when in the game.
W,A,S,D is movement.
Space is jump or when pressed repeatedly flying by "flapping" wings.
Numpad + and Numpad - Change time of day!
Please don't enable VSync in the configuration app, it will slow the game down massively, until I fix that.
Sunlight system improved and almost finished!
Save function now works! (Albeit still slow and huge savefiles.)
Settings Menu now contains settings that improve speed or quality:
View Range: Should be obvious, values past 50 are hard on even fast computers.
Stream Amount: This is rather technical, but all you need to know is that a low value will improve FPS, but makes world generation slower, while high values will generate world faster but FPS will suffer.
Download: http://www.kittomer.com/temp/dragoncraftwip7.zip (2.3 MB)
Left click REMOVES blocks, and right click ADDS blocks. It will add the same type of block that was removed last, so for now you pick blocks to place by removing one of the same type.
TAB or ESCAPE opens the menu when in the game.
W,A,S,D is movement.
Space is jump or when pressed repeatedly flying by "flapping" wings.
Numpad + and Numpad - Change time of day!
Category Other / Fantasy
Species Unspecified / Any
Size 640 x 400px
File Size 490.4 kB
Nö, außer ich versuche irgendwie kommerziell einen Vorteil zu bekommen in dem ich es in Verbindung mit Minecraft setze. Die Spielidee an sich ist in sofern nicht geschützt, nur deren Namen und eigene Leistungen wie Grafik und Code. Und da ich nichts davon verwende, gibts auch kein Problem
Mal ganz davon abgesehen das Minecraft nicht das erste Blöckchenspiel ist. ;)
Mal ganz davon abgesehen das Minecraft nicht das erste Blöckchenspiel ist. ;)
Looking good hehe. It's awesome to see you making this. I really like to make games myself so it's interesting to see yours coming to life.
There were a few bugs I found in this one. They may be things you already know about, but I figure it can't hurt to list them just in case.
First, if you flap your wings to fly around, you progressively move slower in the air until you can't move anymore.
Also, if you place blocks until they interact with your character, he can fall through the ground into this sorta cool looking world of sky and cave tunnels lol.
This last one may not be a bug and could be intentionally how you wanted the game to be. What I noticed when I fell through the ground and saw all the tunnels was that there were some areas that were just down right covered in the gold ore blocks. Easily 20 of them side by side. I dunno if that's something you want or not, but thought I would point it out. ^^
Keep up the great work though, I'm excited to see your next update!
There were a few bugs I found in this one. They may be things you already know about, but I figure it can't hurt to list them just in case.
First, if you flap your wings to fly around, you progressively move slower in the air until you can't move anymore.
Also, if you place blocks until they interact with your character, he can fall through the ground into this sorta cool looking world of sky and cave tunnels lol.
This last one may not be a bug and could be intentionally how you wanted the game to be. What I noticed when I fell through the ground and saw all the tunnels was that there were some areas that were just down right covered in the gold ore blocks. Easily 20 of them side by side. I dunno if that's something you want or not, but thought I would point it out. ^^
Keep up the great work though, I'm excited to see your next update!
I THINK the moving slower thing is just a subjective effect, since the higher you are, the harder it is to gauge your speed. I should probably speed the player up anyway when he's flying.
Yeah, the falling through is because I didn't put checks for placing blocks at player position in yet. I'll do that eventually, and then it will be fixed.
As for the gold, I didn't fine tune resources yet, because there isn't even a way to collect them yet. ;)
And thanks, I am glad people like it!
Yeah, the falling through is because I didn't put checks for placing blocks at player position in yet. I'll do that eventually, and then it will be fixed.
As for the gold, I didn't fine tune resources yet, because there isn't even a way to collect them yet. ;)
And thanks, I am glad people like it!
Ah, I see what's happening with the movement now. Your character's forward and backward movement are based on the camera's rotation. What was happening was I was looking at the ground and trying to jump forward. This was causing me to move down toward the ground instead of moving forward. This will even happen on the ground where you look straight down and try to move forward you'll move very slowly. Is this something that will be changed? I see it being sort of an issue if it stays as it is.
actually all you need to save is last position in the world and anyting the character has on him. the world should save before the game shuts down in its own file or set it up to save to its out file periodically. That way saving just what youve done. or just where your at/have on you is seperate and will cut down on save sizes.
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