(Scraps folder)
I don't normally post commission WIP's in scraps, preferring to give the commissioner exclusive status updates via my Mediafire account. I guess it's because I think it's a bit silly having folks faving unfinished work (and then seemingly failing to notice the completed version).
But in this case I'll make an exception, because it's almost educational :). The objective was simply to ink and color this commission pic done by another artist for
koopacooper. Due to events that'll remain unspecified, the image had to be halted at the rough stage. In the course of readying the pic to be traced into a vector image (it's going to be superimposed on a kitchen backdrop), I saw a number of anatomical shortcomings that I couldn't let go, even though I too, had little experience with quadrupedal characters.
Fortunately, I had purchased a copy of ImagineFX Presents: Anatomy, which among other things had a whole section on animal anatomy that included horses. A couple of hours of study and sketching, and I was able to superimpose proper equine legs onto a print of the partially-completed pic, as shown above. I learned that the position of a horse's (or pega-taur, in the case of Windrunner here) legs is affected by bones within the main body mass whose positions aren't even visible. For example, the raised front leg, which I was completely fine with until I drew in the bone masses and saw that it's intersection with the body had to be lowered. Other aspects of a horse's skeleton revealed where I needed to modify the character's legs, in one case the corrected version is pointed in the complete opposite direction O_o. Other changes include the position of the rump, which in turn led to the tail needing to be lowered in order to line up with the spine.
Before adding in the other shapes defining the outer edges of the legs, I had to work out just how a horse in the process of slipping out of control might look--by animating it in my head till I got something close to the original pic. I don't actually know if a horse can turn it's rear leg so the hoof is pointed out at a 45 degree angle to its body, so I chose to make that aspect of the rear legs less obvious.
What happens next? I thought the sketch provided needed to be enlarged. Rather than attempt to ink and color the purple sketch, I chose to ink it digitally in Inkscape. Turning the image into a vector pic allows me to export the lineart at any size without the blockiness inherent in up-scaling raster images above their original resolution. Then, I'll superimpose this pic on a separate layer and trace the new legs onto the inkwork already done, finalizing the corrections
Hope you find this info useful. I sure did. Maybe it'll help when I eventually draw (coughponies) :D
Original artwork by footpaw-fetish
I don't normally post commission WIP's in scraps, preferring to give the commissioner exclusive status updates via my Mediafire account. I guess it's because I think it's a bit silly having folks faving unfinished work (and then seemingly failing to notice the completed version).
But in this case I'll make an exception, because it's almost educational :). The objective was simply to ink and color this commission pic done by another artist for
koopacooper. Due to events that'll remain unspecified, the image had to be halted at the rough stage. In the course of readying the pic to be traced into a vector image (it's going to be superimposed on a kitchen backdrop), I saw a number of anatomical shortcomings that I couldn't let go, even though I too, had little experience with quadrupedal characters.Fortunately, I had purchased a copy of ImagineFX Presents: Anatomy, which among other things had a whole section on animal anatomy that included horses. A couple of hours of study and sketching, and I was able to superimpose proper equine legs onto a print of the partially-completed pic, as shown above. I learned that the position of a horse's (or pega-taur, in the case of Windrunner here) legs is affected by bones within the main body mass whose positions aren't even visible. For example, the raised front leg, which I was completely fine with until I drew in the bone masses and saw that it's intersection with the body had to be lowered. Other aspects of a horse's skeleton revealed where I needed to modify the character's legs, in one case the corrected version is pointed in the complete opposite direction O_o. Other changes include the position of the rump, which in turn led to the tail needing to be lowered in order to line up with the spine.
Before adding in the other shapes defining the outer edges of the legs, I had to work out just how a horse in the process of slipping out of control might look--by animating it in my head till I got something close to the original pic. I don't actually know if a horse can turn it's rear leg so the hoof is pointed out at a 45 degree angle to its body, so I chose to make that aspect of the rear legs less obvious.
What happens next? I thought the sketch provided needed to be enlarged. Rather than attempt to ink and color the purple sketch, I chose to ink it digitally in Inkscape. Turning the image into a vector pic allows me to export the lineart at any size without the blockiness inherent in up-scaling raster images above their original resolution. Then, I'll superimpose this pic on a separate layer and trace the new legs onto the inkwork already done, finalizing the corrections
Hope you find this info useful. I sure did. Maybe it'll help when I eventually draw (coughponies) :D
Original artwork by footpaw-fetish
Category Artwork (Traditional) / General Furry Art
Species Unspecified / Any
Size 971 x 750px
File Size 86.6 kB
Wow! I always kinda had a feeling that the hind left leg was pretty screwed up (ie. should be bending in the other direction), but the other three legs looked fairly okay to my untrained eye... o_o
So, does that mean the front legs were too far forward? No....or is it too high up? Probably a bit of both, I think, looking at your re-working. And I also had had no idea that the thighs were so small compared to what they should be for an equinoid.
Also - YAY if this eventually persuades you to draw ponies! ^__^;
So, does that mean the front legs were too far forward? No....or is it too high up? Probably a bit of both, I think, looking at your re-working. And I also had had no idea that the thighs were so small compared to what they should be for an equinoid.
Also - YAY if this eventually persuades you to draw ponies! ^__^;
I've never seen any apply so much logic to a non-existant creature of fantasy before…
I'm impressed and delighted!
Most people believe that if something isn't real, they can discard the anatomy from which the creature is based.
(coughwinged centaurcough)
I'd probably won't ever be able to draw anything Anatomically correct…
Which is fine, as I'm a writer, not a drawer…
Though I do wish I could draw Anime…
I'm impressed and delighted!
Most people believe that if something isn't real, they can discard the anatomy from which the creature is based.
(coughwinged centaurcough)
I'd probably won't ever be able to draw anything Anatomically correct…
Which is fine, as I'm a writer, not a drawer…
Though I do wish I could draw Anime…
The creature as a whole doesn't exist. Horses exist, humans exist, centaurs don't. Winged centaurs exist even less.
How can something exist even less?
Centaur originally had another meaning, explianed elsewhere on FA, which is why we use the term to begin with. There was no winged version in reality, ever.
The fact he calls it a pegataur (Using a proper name with a species name…) means that if koopacooper so choose, he could give it any anatomy he choose, being a ficticious being from his head.
Seeing proper logic applied (and approved by the creator) in the way it should pleases me.
I won't go into how broken the logic behind 'pegataur' as a species name is here.
How can something exist even less?
Centaur originally had another meaning, explianed elsewhere on FA, which is why we use the term to begin with. There was no winged version in reality, ever.
The fact he calls it a pegataur (Using a proper name with a species name…) means that if koopacooper so choose, he could give it any anatomy he choose, being a ficticious being from his head.
Seeing proper logic applied (and approved by the creator) in the way it should pleases me.
I won't go into how broken the logic behind 'pegataur' as a species name is here.
I call it a pegataur because it's a nice and compact name. And frankly, most people mistakenly know a winged hors as "pegasus" anyway (despite it being, as you said, the individual's name) - and even worse, some will frequently refer to a plurality of winged horses as pegasi. But even though they're inaccurate terms, they're still frequently used.
Winged centaur would be a somewhat more accurate (though also more clunky) term for Windrunner.
(An aside: if you search "pegataur" on google, I'm not the only one to have used that particular, bad, construction. I've also seen instances of unitaur for a unicorn/centaur, and even unipegataur for a winged-unicorn/centaur. And alicorn, for a winged unicorn, iirc).
Centaur originally had a different meaning? I did not know that.
I do like the fact that Railride is keeping (or trying to keep) the anatomy of the separate parts consistent with how it would be if that part were on the regular animal; proper equine anatomy for the horse's body, combining with proper human anatomy for the upper half, and hopefully a smooth join between the two, and (also hopefully) having the wings attach and move in a logical manner. :) If you're gonna make up a fictional creature, it might as well at least try to be logical.
Winged centaur would be a somewhat more accurate (though also more clunky) term for Windrunner.
(An aside: if you search "pegataur" on google, I'm not the only one to have used that particular, bad, construction. I've also seen instances of unitaur for a unicorn/centaur, and even unipegataur for a winged-unicorn/centaur. And alicorn, for a winged unicorn, iirc).
Centaur originally had a different meaning? I did not know that.
I do like the fact that Railride is keeping (or trying to keep) the anatomy of the separate parts consistent with how it would be if that part were on the regular animal; proper equine anatomy for the horse's body, combining with proper human anatomy for the upper half, and hopefully a smooth join between the two, and (also hopefully) having the wings attach and move in a logical manner. :) If you're gonna make up a fictional creature, it might as well at least try to be logical.
FA+

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