This heres a CG foot!...Yes.
hmm... its a foot of my wereorca character. I'm actually working on piecing together a 3D model of him to use in second life.
The good news? this came out really well.
The Bad news? I didn't have a tutorial to follow.
As such, I learned a little too late the "proper" setup and configuration for making a sculpted primitive. This foot here must be scrapped.
I suppose I could recycle it in case I wanted to make a full CG model of my orca later, one outside of secondlife, but this foot was made with relatively low detail to accomodate polygon restrictions in a RL program. I can actually lower the poly count a little more and it still looks good, but increased here for presentation sake: soft shading in SL would eliminate most polygonal edges: here in cold, calculating blender, the edges are quite apparent.
more apparent are the creases between the toes and the base of the foot: this is because SL doesnt support skinning, so seperate moving parts must be seperate objects.
oh, and the webbing between the toes will be taken care of through a flexiprim... if and when theres a working model *nods*
I *think* that covers anything not obvios in this picture. If anyone thinks they can make something out of this, sculptey or otherwise me, a note will net you the files for this thing *laughs*
hmm... its a foot of my wereorca character. I'm actually working on piecing together a 3D model of him to use in second life.
The good news? this came out really well.
The Bad news? I didn't have a tutorial to follow.
As such, I learned a little too late the "proper" setup and configuration for making a sculpted primitive. This foot here must be scrapped.
I suppose I could recycle it in case I wanted to make a full CG model of my orca later, one outside of secondlife, but this foot was made with relatively low detail to accomodate polygon restrictions in a RL program. I can actually lower the poly count a little more and it still looks good, but increased here for presentation sake: soft shading in SL would eliminate most polygonal edges: here in cold, calculating blender, the edges are quite apparent.
more apparent are the creases between the toes and the base of the foot: this is because SL doesnt support skinning, so seperate moving parts must be seperate objects.
oh, and the webbing between the toes will be taken care of through a flexiprim... if and when theres a working model *nods*
I *think* that covers anything not obvios in this picture. If anyone thinks they can make something out of this, sculptey or otherwise me, a note will net you the files for this thing *laughs*
Category Artwork (Digital) / Paw
Species Dolphin
Size 1036 x 501px
File Size 70.5 kB
Yes, that would a correct assumption.
Earlier, I attempted to use Maya to make the model. unfortunately I was having major technical difficulties based on finding an effective tutorial to work with. Honestly, 3D StudioMax is the program I'm the most adept at making models in (perhaps I'll upload my doomed swan model here too...). Blender is a close second. I'm still learning to be adept in other programs. its a bit of a learning process, to be sure.
Earlier, I attempted to use Maya to make the model. unfortunately I was having major technical difficulties based on finding an effective tutorial to work with. Honestly, 3D StudioMax is the program I'm the most adept at making models in (perhaps I'll upload my doomed swan model here too...). Blender is a close second. I'm still learning to be adept in other programs. its a bit of a learning process, to be sure.
hmmm. I can follow the logic, however it would remove quite a bit of the streamlined nature. Being a were-orca, vestigial toes would definately suggest the form was more of a chaotic mutation though. for now, I'm going to have to say no:( much as I like tf and any such suggestive material, I want to retain this model's more "stable" "fully evolved" nature. I will keep your idea in mind for future modifications however:)
Again, it's Blender:)
Very powerful program, constantly evolving, and best of all, free!
The downside? NOT. USER. FRIENDLY. The learning curve is very steep: lots of hidden menus and hotkeys. you're gonna need tutorials and plenty of patience.
*thinks*... I think thats all I can think of right now;p
Very powerful program, constantly evolving, and best of all, free!
The downside? NOT. USER. FRIENDLY. The learning curve is very steep: lots of hidden menus and hotkeys. you're gonna need tutorials and plenty of patience.
*thinks*... I think thats all I can think of right now;p
Try Silo! Not free, but *extremely* user friendly. In fact, I think it's one of the easiest modelers I've ever used. It's also very powerful. http://nevercenter.com
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