Rurik the gul wolverine-man warrior and Breeze the pool boy otter from the "Bath house" stories and pictures. I drew this to show their relative sizes (and contrasting moods) at Anthrocon, and finally got around to coloring it.
Rurik is armed with the traditional Gul greatsword, which is almost a polearm. His "unnecessarily elaborate" (his words) helm hinges open so he can bite people in battle, but it and the rest of his armor is too confining for him to swallow sizable prey while wearing it.
Breeze is 5'5" and weighs 155 pounds. Rurik is 6'7" tall and weighs 360 pounds.
Rurik is armed with the traditional Gul greatsword, which is almost a polearm. His "unnecessarily elaborate" (his words) helm hinges open so he can bite people in battle, but it and the rest of his armor is too confining for him to swallow sizable prey while wearing it.
Breeze is 5'5" and weighs 155 pounds. Rurik is 6'7" tall and weighs 360 pounds.
Category Artwork (Digital) / General Furry Art
Species Wolverine
Size 1280 x 883px
File Size 637.9 kB
I love how smug how that otter looks, maybe he can be some sort of shaman or mage, given the Wolverine's medieval-looking getup.
They can be an unlikely duo, who just work together for the benefits because they are complete opposites.
But that is just my two cents, as it gives them a reason to be in the same place at the same time.
They can be an unlikely duo, who just work together for the benefits because they are complete opposites.
But that is just my two cents, as it gives them a reason to be in the same place at the same time.
It's nice to see you do character pieces like this Strega, especially since you're so detailed with your characters. It certainly adds to the story to see how much bigger Rurik is than Breeze, and how he weighs more than twice as much too!
I like how you draw Breeze, you do a nice sleek otter body with a good otter tail. Also the webbing between his toes is a nice touch, that's the kind of animalistic detail that lots of artists leave out but I think features like that help make furry characters different than humans. Of course you always do an awesome job with big preds like Guls and bears so Rurik looks great here too.
But what I really wanted to mention was the armor and weapon detail here. Like I've said before you seem to have a real knack for doing fantasy setting features and designs like armor and such. For one thing stuff like the jaw hinges is a creative idea and the idea of stuff like biting people in battle is another thing that distinguishing between a good fantasy character and just a reskinned human. It's also neat to see how much thought you put into this stuff, features like the holes in the ear piece so he can hear, the open foot armor to let his claws out, and the armor plates going along his tail are all good touches.
If you don't mind me asking I would be interested to hear what you thought of/why you chose that sword design. It seems like akin to a voulge or Zanbatou. It's certainly much more creative than the typical 2d6 damage greatsword you see in every fantasy setting; it's just always neat to hear your thoughts on design. I do like the stylized cross-guard.
Thanks again for sharing your work Strega! Just like you mentioned with the Feral Four it must be a lot of work to do detailed world creation and multiple sets of characters. I'm really impressed with your ability to do it! Good luck with everything! ^^
I like how you draw Breeze, you do a nice sleek otter body with a good otter tail. Also the webbing between his toes is a nice touch, that's the kind of animalistic detail that lots of artists leave out but I think features like that help make furry characters different than humans. Of course you always do an awesome job with big preds like Guls and bears so Rurik looks great here too.
But what I really wanted to mention was the armor and weapon detail here. Like I've said before you seem to have a real knack for doing fantasy setting features and designs like armor and such. For one thing stuff like the jaw hinges is a creative idea and the idea of stuff like biting people in battle is another thing that distinguishing between a good fantasy character and just a reskinned human. It's also neat to see how much thought you put into this stuff, features like the holes in the ear piece so he can hear, the open foot armor to let his claws out, and the armor plates going along his tail are all good touches.
If you don't mind me asking I would be interested to hear what you thought of/why you chose that sword design. It seems like akin to a voulge or Zanbatou. It's certainly much more creative than the typical 2d6 damage greatsword you see in every fantasy setting; it's just always neat to hear your thoughts on design. I do like the stylized cross-guard.
Thanks again for sharing your work Strega! Just like you mentioned with the Feral Four it must be a lot of work to do detailed world creation and multiple sets of characters. I'm really impressed with your ability to do it! Good luck with everything! ^^
The greatsword design is a relic of 2nd edition D&D. The original idea was they would use it as a double weapon, sharp on one end and blunt on the other. This would give them a decent weapon against skeletons and also against things resistant to blunt weapons. 3.5 rolled around, I learned the rules and discovered that using a double weapon (or two weapons) is actually worse than using a two handed one unless you sink a bunch of skill credits into the two weapon fighting tree. These days I assume they use it as a funny looking but otherwise normal greatsword. Historically there are several similar weapons like a short nagamaki or the aforementioned zhamadao. Gul also have a free racial feat called "Feral Bite" which allows them to to bite in combat, and warrior gul can take Improved Feral Bite which lets them do it with lesser penalties.
The armor is oversimplified. I have a pic of a gul in more elaborate armor lying around somewhere, one of these days I will finish coloring it. I've drawn a ton of gul in armor over the years; most have a partial helm that leaves the lower jaw exposed for biting. This "hinged" helm is a first attempt at such a thing, and I pretty much had to draw it since it's mentioned in the stories.
The armor is oversimplified. I have a pic of a gul in more elaborate armor lying around somewhere, one of these days I will finish coloring it. I've drawn a ton of gul in armor over the years; most have a partial helm that leaves the lower jaw exposed for biting. This "hinged" helm is a first attempt at such a thing, and I pretty much had to draw it since it's mentioned in the stories.
FA+

Comments