Here's another wonderful lineart
pseudomanitou did, for me this time, that I tried my hand at coloring. This one I went for a mix of the watercolor technique I've been playing with, plus more "photoshoppy" stuff to give some artificial-looking highlights for the light cast from the TV screen (which is actually in front of her, the one behind her is just an artistic representation of what she's seeing ~>3 ).
I have such a terrible relationship with Silent Hill. I love everything about the series and its mythology but I'm just so chickenshit I can't fucking play the games. Hopefully that'll change since I've managed to beat Dead Space 2 and that toughened me up against jump scares some. I really do jump around and scream when playing games like that, which
hazardbarzard can attest to.
I have been slowly replaying Silent Hill 1, and I've gotten much further now than ever before, but even still, it's so scary I get sick to my stomach. And I would never, ever play that shit in the dark, so this is totally fantasy.
pseudomanitou did, for me this time, that I tried my hand at coloring. This one I went for a mix of the watercolor technique I've been playing with, plus more "photoshoppy" stuff to give some artificial-looking highlights for the light cast from the TV screen (which is actually in front of her, the one behind her is just an artistic representation of what she's seeing ~>3 ). I have such a terrible relationship with Silent Hill. I love everything about the series and its mythology but I'm just so chickenshit I can't fucking play the games. Hopefully that'll change since I've managed to beat Dead Space 2 and that toughened me up against jump scares some. I really do jump around and scream when playing games like that, which
hazardbarzard can attest to. I have been slowly replaying Silent Hill 1, and I've gotten much further now than ever before, but even still, it's so scary I get sick to my stomach. And I would never, ever play that shit in the dark, so this is totally fantasy.
Category Artwork (Digital) / General Furry Art
Species Unspecified / Any
Size 1280 x 1057px
File Size 502.7 kB
Great expression and movement. I liked your other collab, too - you two do nice stuff together!
As for the horror games, I think I've already played too many and developed some sort of resistance. Did you ever play Call of Cthulhu? That game was really scary and disturbing. Also buggy as hell, but still worth a look, especially since you seem to enjoy the work of Lovecraft.
As for the horror games, I think I've already played too many and developed some sort of resistance. Did you ever play Call of Cthulhu? That game was really scary and disturbing. Also buggy as hell, but still worth a look, especially since you seem to enjoy the work of Lovecraft.
Dark Corners of the Earth? I haven't played it, but I did watch some walkthroughs and I was pretty impressed with how they integrated all the Lovecraft elements. Usually in games or stories set in HPL's universe people make the mistake of just name-dropping every fucking Mythos being they can remember whether it has anything to do with the story or not, but in that one they only included ones that were integral to the plot, and that was a very good way to handle it. Plus the Deep Ones actually looked pretty hot. ~|3
"Plus the Deep Ones actually looked pretty hot. ~|3 "
Hah hah -- that is so... you!
But yes, I enjoyed how the game was scary in a very subtle and dark way, similar to Lovecraft's writing. ( Much unlike the over-the-top action and cheap shock moments of most other horror games. ) I remember there were some really disturbing areas and scenes, which actually had little action and enemy encounters. For that matter, for the first one or two hours of the game, you don't even have a real weapon. Also, you probably remember that hotel escape/ chase scene from Shadow over Innsmouth... ? That's in the game, and it's one of the most intense ( and frustrating ) scenes I've experienced in a video game.
You might also enjoy Clive Barker's "Undying". It's a bit older and technically dated, but also a good game, and quite obviously Lovecraft inspired.
Hah hah -- that is so... you!
But yes, I enjoyed how the game was scary in a very subtle and dark way, similar to Lovecraft's writing. ( Much unlike the over-the-top action and cheap shock moments of most other horror games. ) I remember there were some really disturbing areas and scenes, which actually had little action and enemy encounters. For that matter, for the first one or two hours of the game, you don't even have a real weapon. Also, you probably remember that hotel escape/ chase scene from Shadow over Innsmouth... ? That's in the game, and it's one of the most intense ( and frustrating ) scenes I've experienced in a video game.
You might also enjoy Clive Barker's "Undying". It's a bit older and technically dated, but also a good game, and quite obviously Lovecraft inspired.
Well, since the Deep Ones are the most notorious human-fuckers in Cthulhuland, it's best if they're hot. ~|3
I really liked how they tied Shadow Out of Time with Shadow over Innsmouth ... and now I'm wondering if they did that because both have Shadow in the name. Huh. Anyway, I did like the chase scene, and how they managed to make everything so creepy in a shooter of all things. I liked that the insanity mechanic kept people from getting too complacent, too. It always bugs me when people are like, "HUrrrr, all the guys in Lovecraft stories go crazy from looking at these things but they're not that scary!" but they're not that scary 'cause you know they're fictional. If anyone saw even minor HPL horrors in RL, and knew it was real? Pants-shitting terror, I guarantee.
I really liked how they tied Shadow Out of Time with Shadow over Innsmouth ... and now I'm wondering if they did that because both have Shadow in the name. Huh. Anyway, I did like the chase scene, and how they managed to make everything so creepy in a shooter of all things. I liked that the insanity mechanic kept people from getting too complacent, too. It always bugs me when people are like, "HUrrrr, all the guys in Lovecraft stories go crazy from looking at these things but they're not that scary!" but they're not that scary 'cause you know they're fictional. If anyone saw even minor HPL horrors in RL, and knew it was real? Pants-shitting terror, I guarantee.
Hah hah... You have a point -- But then again, I suspect they'd rape their victim either way, whether or not they find them appealing.
And the FPS genre and Horror go together quite well, actually. I think the main problem that keeps most Horror shooters from being truly scary and atmospheric is the pacing. Most just have way too much action and enemy encounters. Even the most horrific creature design loses its impact when you fight them in dozens around every corner. That's something games like Call of Cthulhu or, to some extent, Undying, did quite well. There were plenty of slow-paced and atmospheric sections, which just made the creature encounters more dramatic and intense, when they finally showed up.
And, duh, of course the creatures in movies, games etc. aren't really that scary, because they're merely an interpretation of Lovecraft's concepts, and limited by the director's/artist's imagination and skill. HPL always seemed to emphasize that it was near impossible to describe the appearance of these creatures, much less so to actually depict them, because they are just too disturbing and bizarre to the human mind. He usually left the details to the reader's imagination, which is why it's hard to recreate them convincingly and effectively in any visual media.
And the FPS genre and Horror go together quite well, actually. I think the main problem that keeps most Horror shooters from being truly scary and atmospheric is the pacing. Most just have way too much action and enemy encounters. Even the most horrific creature design loses its impact when you fight them in dozens around every corner. That's something games like Call of Cthulhu or, to some extent, Undying, did quite well. There were plenty of slow-paced and atmospheric sections, which just made the creature encounters more dramatic and intense, when they finally showed up.
And, duh, of course the creatures in movies, games etc. aren't really that scary, because they're merely an interpretation of Lovecraft's concepts, and limited by the director's/artist's imagination and skill. HPL always seemed to emphasize that it was near impossible to describe the appearance of these creatures, much less so to actually depict them, because they are just too disturbing and bizarre to the human mind. He usually left the details to the reader's imagination, which is why it's hard to recreate them convincingly and effectively in any visual media.
I suspect they'd rape their victim either way, whether or not they find them appealing.
Perhaps, but I'm excellent at compartmentalizing my thinking to ignore that. ~|3 Plus ... the hybrids live their lives as humans for a long time, I can't help but think at least a few would prefer a willing partner.
I think the main problem that keeps most Horror shooters from being truly scary and atmospheric is the pacing. Most just have way too much action and enemy encounters.
Yeah, that's what I was referring to; it's not that it's impossible, but that it's rare enough that it's noteworthy when someone pulls it off well. Guns seem to be a bad sign, too. The less guns there are available, the more helpless you feel.
HPL always seemed to emphasize that it was near impossible to describe the appearance of these creatures, much less so to actually depict them, because they are just too disturbing and bizarre to the human mind.
True, but I don't even think it's actually necessary to invoke that; I think people would probably come close to Lovecraftian terror even if it was something like a werewolf or vampire. Everyone who watches horror movies likes to think they'd be above it, but when the reality hits I don't think most people could handle it. Myself included; even if I joke that I'd like to fuck a demon, my first reaction to meeting one would be terror, begging for my life, and trying to keep from losing my mind at the shock to my worldview. (The silver lining is that it's a nice opportunity for the demon to give comfort if he's so inclined. ~;3 )
Perhaps, but I'm excellent at compartmentalizing my thinking to ignore that. ~|3 Plus ... the hybrids live their lives as humans for a long time, I can't help but think at least a few would prefer a willing partner.
I think the main problem that keeps most Horror shooters from being truly scary and atmospheric is the pacing. Most just have way too much action and enemy encounters.
Yeah, that's what I was referring to; it's not that it's impossible, but that it's rare enough that it's noteworthy when someone pulls it off well. Guns seem to be a bad sign, too. The less guns there are available, the more helpless you feel.
HPL always seemed to emphasize that it was near impossible to describe the appearance of these creatures, much less so to actually depict them, because they are just too disturbing and bizarre to the human mind.
True, but I don't even think it's actually necessary to invoke that; I think people would probably come close to Lovecraftian terror even if it was something like a werewolf or vampire. Everyone who watches horror movies likes to think they'd be above it, but when the reality hits I don't think most people could handle it. Myself included; even if I joke that I'd like to fuck a demon, my first reaction to meeting one would be terror, begging for my life, and trying to keep from losing my mind at the shock to my worldview. (The silver lining is that it's a nice opportunity for the demon to give comfort if he's so inclined. ~;3 )
"Guns seem to be a bad sign, too. The less guns there are available, the more helpless you feel. "
Hm, probably a matter of balancing -- if the ammunition is limited, and monsters don't drop dead right after the first hit, then it could still be scary. But it's true that many good Horror games had few and/or rather weak weapons available to the player character. But here's a thought: What if you had some super-awesome-kick-ass-über weapon, and yet some creatures in the game would still survive it -- Wouldn't that make them even scarier and more threatening?
"Myself included; even if I joke that I'd like to fuck a demon, my first reaction to meeting one would be terror, begging for my life, and trying to keep from losing my mind at the shock to my worldview. (The silver lining is that it's a nice opportunity for the demon to give comfort if he's so inclined. ~;3 )"
Yeah, right... You'd be shocked for about a whole 30 seconds, then you'd be chasing after the poor demon thing, trying to touch it in inappropriate ways.
( ... is there an appropriate way of touching a demon? XD )
Hm, probably a matter of balancing -- if the ammunition is limited, and monsters don't drop dead right after the first hit, then it could still be scary. But it's true that many good Horror games had few and/or rather weak weapons available to the player character. But here's a thought: What if you had some super-awesome-kick-ass-über weapon, and yet some creatures in the game would still survive it -- Wouldn't that make them even scarier and more threatening?
"Myself included; even if I joke that I'd like to fuck a demon, my first reaction to meeting one would be terror, begging for my life, and trying to keep from losing my mind at the shock to my worldview. (The silver lining is that it's a nice opportunity for the demon to give comfort if he's so inclined. ~;3 )"
Yeah, right... You'd be shocked for about a whole 30 seconds, then you'd be chasing after the poor demon thing, trying to touch it in inappropriate ways.
( ... is there an appropriate way of touching a demon? XD )
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