Here's the deal. It clicked in me that Zelda turned 40.
So I felt that I ought to make 4 new OCs to celebrate.
Here's the first of the four new OCs.
• Name: Yardenah
• Age: 19 (Older Twin sister to Brook, Day older than Codino)
• Gender: Female
• Race: ½ Human, ½ Mermaid
• Adventuring Occupation: Ancient Engineer
• Design Inspiration: Adeline from fields of Mistria (Main Body, Hairstyle, and Personality Basis), Hina from Guardians of Azuma (Engineer Outfit), Akeno Himejima (Physique), Galarian Beauties (Casual Clothes), The Mermaids from ½ Genie Hero (Mermaid Tail)
• Height: 5’8’’
• Weight: 119lbs.
• Skin Tone: Tan
• Eye Color: Brown
• Hair Color: Brown
• Hair Length: Elbow Length
• Measurements: B40’’-W24’’-H35’’
• Distinguishing Features: Sheikah Symbol on forehead
• Good Points: Intelligent, Sisterly, Kind, Caring, Affectionate, Honorable, Insightful, Doting
• Bad Points: Feisty at times
• Likes: Mud Baths, Quicksand (Immensely), Clay (Immensely), Ancient Technology, Animals, Tinkering, Zoras, Gorons, Koroks, Rito, Dragons, Swamps, Marshes
• Dislikes: Pollution, Ganon, Vaati, Zant, Ghirahim, Monsters, Yiga Clan, Poachers, Loggers, Being Rushed, Faulty gizmos
• Biography: Yardenah is one of the many ½ Mermaids born to Junichiro & Palutena, being born a day before Codino was born, making her part of the 2nd line of ½ Mermaids born to the family and is the twin sister of Brook. Because Yardenah was born a minute before Brook, Yardenah is the older twin. Like so many in her family, Yardenah grew up with the dream of being a hero like her father is, yet she opted to do so as an engineer. Though when she saw her younger sister Nawfar dabbling with Ancient & Zonai technology, Yardenah grew inspired to take up what Nawfar was being a mechanic with. Though in her case, Yardenah chose the technology of the Ancients. Yardenah began tinkering with ancient parts that were in the house and started building a number of gizmos from said parts. However, Yardenah actually started simple and built toys for her kid siblings to play with (which they absolutely adored) among many other things. Yardenah soon moved onto developing weapons with her materials, delving into the territory of guns as she did. Needless to say that Yardenah eventually got into training with her creations and mastered each weapon she developed with relative ease, while also picking up the knowledge of light & dark magic as well. Yardenah became a nice fit for defending Hyrule’s peace in the end, and she’s been fighting for that, and defending her home world of Olympus ever since. As is to be expected from those in Juni’s family, Yardenah is a very friendly girl, inheriting only the best traits from her parents. She is a genuine big sister and treats her younger sisters well. She is especially doting on her younger kid siblings, going as far as to build toys for them when she isn’t busy with fighting monsters. However, at times, she has proven feisty. Yardenah loves to fiddle with ancient technology regardless of its origins, but while she enjoys working, she does not take too kindly to being rushed with her work. Like a handful of her sisters, Yardenah is a proven absolute mudlark, and she will not hesitate to throw herself into a quicksand pit the moment she spots one. She also gets excited when signs of quicksand are discovered in the area she is exploring. Though she prefers swamps & marshes. Makes the cutest Ancient born toys.
• Abilities: Being ½ Mermaid, Yardenah is capable of transforming into her mermaid form the moment she enters the water. As a mermaid, like all her other ½ mermaid siblings, she has excellent swimming speed, can breathe underwater without the need to surface for air; though she & her other sisters form gills to help with this, too, and she can commune with aquatic creatures of any kind. However, she primarily transforms while in either fresh or seawater. And like her mother & siblings, Yardenah strongly prefers the water to be clean before she thinks about transforming. Yardenah starts the party as an Engineer. However, her specialty is with Ancient Technology. Yardenah can easily get ancient machines up & running with full functionality in little to no time at all and is great at constructing devices using ancient materials without the need of the Ancient Furnace. The best example of her achievement in this endeavor are the guns she developed & upgraded using these exact materials. As such, anything related to the ancients she can handle. Yardenah is a good shot with her firearms, but she also has skills with swords, spears, and bows as well. In addition, Yardenah has mastery over light & dark magic as well. And like her other sisters who’re mechanics, Yardenah has her own personal mech that serves as her strongest weapon. Her starting gear & magics are as follows.
o Engineer Tunic: A tunic worn by Yardenah while out adventuring, and while working on devices. It’s cute & provides a great deal of defensive power.
o Domino: Yardenah’s personal horse. He is a stout & tough horse that has no trouble galloping across sand & can outrun even the fastest camels while on sand. So named due to his legs having various domino bone patterns. He is the mate of Henrietta.
o Eagle Head Saber: The primary sword of Yardenah. This saber has a very sharp edge that is retained to perfection regardless of strikes. It has enough strength to knock the weapons out of enemy hands.
o Spiked Shield: A shield sporting 5 spikes on its base. When used to shield bash, it not only makes enemies flinch, but it also damages them when struck.
o Mirror Shield: A shield with a polished, gleaming sheen. Its mirrored surface reflects light brilliantly.
o Ancient Gun: A handgun outfitted using ancient materials to shoot out ancient energy bolts in addition to firing bullets. She primarily uses a Colt M1911A1, though she also carries an Uzi Pistol as well. For Revolver action, Yardenah uses a Colt Peacemaker and a Smith & Wesson Model 29.
o Ancient Rifle: A rifle upgraded with ancient materials. It packs a stronger punch than the guns do, and the shots can be charged up to dish out harder hits. She normally uses a Winchester Yellow Boy, but she also uses a Remington 7600 as well. She also uses a Springfield Trapdoor 1873 for single-shot action.
o Ancient Submachine Gun: This weapon is used for fast rapid-fire action. It fires off ancient energy & bullets. Yardenah primarily uses a Thompson M1928 Submachine Gun, though she also uses an Uzi, and a Heckler & Koch MP5.
o Ancient Machine Gun: A stronger weapon than the Submachine Guns meant to fire strictly full auto. She primarily uses a KAC Light Machine Gun, though she also uses a Lewis Machine Gun as well. She also has an M2 Browning, but she has to stand in place to use it since it requires mounting.
o Ancient Shotgun: Yardenah’s strongest firearm outfitted with ancient materials that enable it to fire off bursts of ancient energy and charge up shots for even bigger bursts. It retains the ability to fire shot of different types, and slugs. She favors a Mossberg 590A1, though she also uses a Winchester Model 1300, and a Stevens 620. For Semi-Auto firing, Yardenah uses a Mossberg 9200 and a Beretta 1301. She also owns a handheld H&R Handy Gun.
o Ancient Launcher: These are a Grenade Launcher & Rocket Launcher respectively outfitted with ancient materials, enabling these launchers to fire energy grenades & rockets in addition to regular ones. Yardenah uses only a China Lake Grenade Launcher, and an M202A1 Flash Rocket Launcher.
o Divine Beast Tyrannosaurus: Yardenah’s personal mecha modeled after the Tyrannosaurus Dinozord. This mecha follows a similar construction pattern as the other Divine Beasts built by the Sheikah, though Tyrannosaurus was made with complete immunity to the malice of Calamity Ganon. Tyrannosaurus is capable of fighting with its immense jaws & tail and comes armed with an energy cannon in its mouth. If push comes to shove, Tyrannosaurus can assume its stronger Battle Mode, making it resemble the Megazord, and fight with fists, an arm cannon, and a sword.
o Ancient Short Sword: The blade of this sword was made using an ancient power lost to this modern age. Its blade appears only when drawn, and its cutting power surpasses metal swords. It is well maintained to the point where it won’t break.
o Ancient Bladesaw: This two-handed sword was forged using ancient Sheikah technology. Its unique rotating blades give it impressive cutting power that will slice enemies to shreds. It is well maintained to the point where it won’t break.
o Ancient Spear: This spear is the result of countless hours of research into the ancient technology used by Guardians. The glowing spearhead has high piercing potential. It is well maintained to the point where it won’t break.
o Ancient Bow: This bow is the result of Robbie's research. Ancient Sheikah technology affords it heightened functionality. Arrows fired from it travel in a perfectly straight line. It is well maintained to the point where it won’t break. It is majorly strictly used to shoot Ancient Arrows.
o Ancient Shield: This shield was made using ancient Sheikah technology. Its surface glows blue when raised in defense. Enhanced functionality allows it to deflect Guardian beams. It is well maintained to the point where it won’t break.
o Eightfold Blade: A single-edged sword traditional to the Sheikah tribe. Forged using ancient technology, it's said to be among the sharpest conventional weapons ever made. It is well maintained to the point where it won’t break.
o Eightfold Longblade: A single-edged sword seldom seen in Hyrule. This weapon is passed down through the Sheikah tribe and has an astonishingly sharp edge ideal for slicing. It is well maintained to the point where it won’t break.
o Edge of Duality: A curious double-edged sword crafted using Sheikah technology. It was originally made for Hyrulean knights unfamiliar with single-edged blades. It is well maintained to the point where it won’t break.
o Serpentine Spear: The spearhead of this weapon is uniquely Sheikah in design. Spear masters of the Sheikah tribe can use the crescent shape to snag their opponents and deliver brutal cuts. It is well maintained to the point where it won’t break.
o Phrenic Bow: A bow passed down through the Sheikah tribe. Concentrating before drawing the string will allow you to target distant enemies as easily as those nearby. It is well maintained to the point where it won’t break.
o Shield of the Mind’s Eye: A small Sheikah-made shield. Its design is intended to decrease blind spots without sacrificing too much defense. It is well maintained to the point where it won’t break.
o Sinkomancy: A fun type of geomancy primarily used to make different types of quicksand. Can be used defensively as well.
o Light Magic: Yardenah is a talented user of the holy power itself. It is used to deal damage to her foes and heal her allies. It has the power to instantly destroy undead enemies, too.
o Dark Magic: Yardenah also has good use of dark magic. Her shadow magic is much more powerful on enemies of the Light World instead of the Dark World. Some of her spells include Mire, Dark Force, Darkburst, and even Void Beam to name a few.
The Legend of Zelda: Nintendo
Yardenah was made by me, and belongs solely to me
So I felt that I ought to make 4 new OCs to celebrate.
Here's the first of the four new OCs.
• Name: Yardenah
• Age: 19 (Older Twin sister to Brook, Day older than Codino)
• Gender: Female
• Race: ½ Human, ½ Mermaid
• Adventuring Occupation: Ancient Engineer
• Design Inspiration: Adeline from fields of Mistria (Main Body, Hairstyle, and Personality Basis), Hina from Guardians of Azuma (Engineer Outfit), Akeno Himejima (Physique), Galarian Beauties (Casual Clothes), The Mermaids from ½ Genie Hero (Mermaid Tail)
• Height: 5’8’’
• Weight: 119lbs.
• Skin Tone: Tan
• Eye Color: Brown
• Hair Color: Brown
• Hair Length: Elbow Length
• Measurements: B40’’-W24’’-H35’’
• Distinguishing Features: Sheikah Symbol on forehead
• Good Points: Intelligent, Sisterly, Kind, Caring, Affectionate, Honorable, Insightful, Doting
• Bad Points: Feisty at times
• Likes: Mud Baths, Quicksand (Immensely), Clay (Immensely), Ancient Technology, Animals, Tinkering, Zoras, Gorons, Koroks, Rito, Dragons, Swamps, Marshes
• Dislikes: Pollution, Ganon, Vaati, Zant, Ghirahim, Monsters, Yiga Clan, Poachers, Loggers, Being Rushed, Faulty gizmos
• Biography: Yardenah is one of the many ½ Mermaids born to Junichiro & Palutena, being born a day before Codino was born, making her part of the 2nd line of ½ Mermaids born to the family and is the twin sister of Brook. Because Yardenah was born a minute before Brook, Yardenah is the older twin. Like so many in her family, Yardenah grew up with the dream of being a hero like her father is, yet she opted to do so as an engineer. Though when she saw her younger sister Nawfar dabbling with Ancient & Zonai technology, Yardenah grew inspired to take up what Nawfar was being a mechanic with. Though in her case, Yardenah chose the technology of the Ancients. Yardenah began tinkering with ancient parts that were in the house and started building a number of gizmos from said parts. However, Yardenah actually started simple and built toys for her kid siblings to play with (which they absolutely adored) among many other things. Yardenah soon moved onto developing weapons with her materials, delving into the territory of guns as she did. Needless to say that Yardenah eventually got into training with her creations and mastered each weapon she developed with relative ease, while also picking up the knowledge of light & dark magic as well. Yardenah became a nice fit for defending Hyrule’s peace in the end, and she’s been fighting for that, and defending her home world of Olympus ever since. As is to be expected from those in Juni’s family, Yardenah is a very friendly girl, inheriting only the best traits from her parents. She is a genuine big sister and treats her younger sisters well. She is especially doting on her younger kid siblings, going as far as to build toys for them when she isn’t busy with fighting monsters. However, at times, she has proven feisty. Yardenah loves to fiddle with ancient technology regardless of its origins, but while she enjoys working, she does not take too kindly to being rushed with her work. Like a handful of her sisters, Yardenah is a proven absolute mudlark, and she will not hesitate to throw herself into a quicksand pit the moment she spots one. She also gets excited when signs of quicksand are discovered in the area she is exploring. Though she prefers swamps & marshes. Makes the cutest Ancient born toys.
• Abilities: Being ½ Mermaid, Yardenah is capable of transforming into her mermaid form the moment she enters the water. As a mermaid, like all her other ½ mermaid siblings, she has excellent swimming speed, can breathe underwater without the need to surface for air; though she & her other sisters form gills to help with this, too, and she can commune with aquatic creatures of any kind. However, she primarily transforms while in either fresh or seawater. And like her mother & siblings, Yardenah strongly prefers the water to be clean before she thinks about transforming. Yardenah starts the party as an Engineer. However, her specialty is with Ancient Technology. Yardenah can easily get ancient machines up & running with full functionality in little to no time at all and is great at constructing devices using ancient materials without the need of the Ancient Furnace. The best example of her achievement in this endeavor are the guns she developed & upgraded using these exact materials. As such, anything related to the ancients she can handle. Yardenah is a good shot with her firearms, but she also has skills with swords, spears, and bows as well. In addition, Yardenah has mastery over light & dark magic as well. And like her other sisters who’re mechanics, Yardenah has her own personal mech that serves as her strongest weapon. Her starting gear & magics are as follows.
o Engineer Tunic: A tunic worn by Yardenah while out adventuring, and while working on devices. It’s cute & provides a great deal of defensive power.
o Domino: Yardenah’s personal horse. He is a stout & tough horse that has no trouble galloping across sand & can outrun even the fastest camels while on sand. So named due to his legs having various domino bone patterns. He is the mate of Henrietta.
o Eagle Head Saber: The primary sword of Yardenah. This saber has a very sharp edge that is retained to perfection regardless of strikes. It has enough strength to knock the weapons out of enemy hands.
o Spiked Shield: A shield sporting 5 spikes on its base. When used to shield bash, it not only makes enemies flinch, but it also damages them when struck.
o Mirror Shield: A shield with a polished, gleaming sheen. Its mirrored surface reflects light brilliantly.
o Ancient Gun: A handgun outfitted using ancient materials to shoot out ancient energy bolts in addition to firing bullets. She primarily uses a Colt M1911A1, though she also carries an Uzi Pistol as well. For Revolver action, Yardenah uses a Colt Peacemaker and a Smith & Wesson Model 29.
o Ancient Rifle: A rifle upgraded with ancient materials. It packs a stronger punch than the guns do, and the shots can be charged up to dish out harder hits. She normally uses a Winchester Yellow Boy, but she also uses a Remington 7600 as well. She also uses a Springfield Trapdoor 1873 for single-shot action.
o Ancient Submachine Gun: This weapon is used for fast rapid-fire action. It fires off ancient energy & bullets. Yardenah primarily uses a Thompson M1928 Submachine Gun, though she also uses an Uzi, and a Heckler & Koch MP5.
o Ancient Machine Gun: A stronger weapon than the Submachine Guns meant to fire strictly full auto. She primarily uses a KAC Light Machine Gun, though she also uses a Lewis Machine Gun as well. She also has an M2 Browning, but she has to stand in place to use it since it requires mounting.
o Ancient Shotgun: Yardenah’s strongest firearm outfitted with ancient materials that enable it to fire off bursts of ancient energy and charge up shots for even bigger bursts. It retains the ability to fire shot of different types, and slugs. She favors a Mossberg 590A1, though she also uses a Winchester Model 1300, and a Stevens 620. For Semi-Auto firing, Yardenah uses a Mossberg 9200 and a Beretta 1301. She also owns a handheld H&R Handy Gun.
o Ancient Launcher: These are a Grenade Launcher & Rocket Launcher respectively outfitted with ancient materials, enabling these launchers to fire energy grenades & rockets in addition to regular ones. Yardenah uses only a China Lake Grenade Launcher, and an M202A1 Flash Rocket Launcher.
o Divine Beast Tyrannosaurus: Yardenah’s personal mecha modeled after the Tyrannosaurus Dinozord. This mecha follows a similar construction pattern as the other Divine Beasts built by the Sheikah, though Tyrannosaurus was made with complete immunity to the malice of Calamity Ganon. Tyrannosaurus is capable of fighting with its immense jaws & tail and comes armed with an energy cannon in its mouth. If push comes to shove, Tyrannosaurus can assume its stronger Battle Mode, making it resemble the Megazord, and fight with fists, an arm cannon, and a sword.
o Ancient Short Sword: The blade of this sword was made using an ancient power lost to this modern age. Its blade appears only when drawn, and its cutting power surpasses metal swords. It is well maintained to the point where it won’t break.
o Ancient Bladesaw: This two-handed sword was forged using ancient Sheikah technology. Its unique rotating blades give it impressive cutting power that will slice enemies to shreds. It is well maintained to the point where it won’t break.
o Ancient Spear: This spear is the result of countless hours of research into the ancient technology used by Guardians. The glowing spearhead has high piercing potential. It is well maintained to the point where it won’t break.
o Ancient Bow: This bow is the result of Robbie's research. Ancient Sheikah technology affords it heightened functionality. Arrows fired from it travel in a perfectly straight line. It is well maintained to the point where it won’t break. It is majorly strictly used to shoot Ancient Arrows.
o Ancient Shield: This shield was made using ancient Sheikah technology. Its surface glows blue when raised in defense. Enhanced functionality allows it to deflect Guardian beams. It is well maintained to the point where it won’t break.
o Eightfold Blade: A single-edged sword traditional to the Sheikah tribe. Forged using ancient technology, it's said to be among the sharpest conventional weapons ever made. It is well maintained to the point where it won’t break.
o Eightfold Longblade: A single-edged sword seldom seen in Hyrule. This weapon is passed down through the Sheikah tribe and has an astonishingly sharp edge ideal for slicing. It is well maintained to the point where it won’t break.
o Edge of Duality: A curious double-edged sword crafted using Sheikah technology. It was originally made for Hyrulean knights unfamiliar with single-edged blades. It is well maintained to the point where it won’t break.
o Serpentine Spear: The spearhead of this weapon is uniquely Sheikah in design. Spear masters of the Sheikah tribe can use the crescent shape to snag their opponents and deliver brutal cuts. It is well maintained to the point where it won’t break.
o Phrenic Bow: A bow passed down through the Sheikah tribe. Concentrating before drawing the string will allow you to target distant enemies as easily as those nearby. It is well maintained to the point where it won’t break.
o Shield of the Mind’s Eye: A small Sheikah-made shield. Its design is intended to decrease blind spots without sacrificing too much defense. It is well maintained to the point where it won’t break.
o Sinkomancy: A fun type of geomancy primarily used to make different types of quicksand. Can be used defensively as well.
o Light Magic: Yardenah is a talented user of the holy power itself. It is used to deal damage to her foes and heal her allies. It has the power to instantly destroy undead enemies, too.
o Dark Magic: Yardenah also has good use of dark magic. Her shadow magic is much more powerful on enemies of the Light World instead of the Dark World. Some of her spells include Mire, Dark Force, Darkburst, and even Void Beam to name a few.
The Legend of Zelda: Nintendo
Yardenah was made by me, and belongs solely to me
Category Story / Portraits
Species Humanoid
Size 50 x 50px
File Size 21.5 kB
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