Follëcynn lore, the realm of the Madgoddess.
Again I'm bad at maps this is mainly just to give an idea lol.
Mainly posting this because the lore for the p2 of the Marasa lore mentions it, that will be posted soon as well after everything is ready.
Follëcynn is the realm of the madgoddess, Grenja, a place she watches over but does not rule directly, instead she assigns lords to each landmass, influencing things from the shadows to entertain herself.
The information and names for each landmass are as follows:
Pelanos
The landmass to the east, made up of sweets, the dirt is a dense chocolate cake, the plants which grow are candy, and the grass is pink icing, the water is all chocolate.
It snows and storms ice cream up to the north.
Despite the sweet and colorful aspects, the lord assigned to rule over this region is ruthless, cruel, and controlling.
Bedlam
The smallest landmass in the middle, eternally fall, of orange, yellow and red leaves. Most unusual, even the grass is even a mix of vibrant orange and yellows, mushrooms commonly grow to the size of tables here, larger if left undisturbed.
The whole island is covered in a forest, leaves constantly seem to be falling, but never pile up too high.
The lord assigned to this region is incapable of rule and stressed, going mad from the pressure.
Pathos
The landmass in the west, a dark dreary place, dark green grass, vast bogs and marshes, the crevices and folds in the trees have eyes which peek out, the dead don't stay dead in this place.
It never stops raining here, no matter what, even if it reduces to a small drizzle, there will always be some rain.
Despite the dreary murky esthetics of this land, the lord assigned to rule over this region is kind and fair.
This place is also home to THE PIT, a giant hole in the land, where there is a road that goes down deep into the realm, and deeper still, this dungeon folds and weaves across entirely different realms and dimensions, hordes of monsters, and undead, previous adventurers driven to insanity, or mutated.
This dungeon goes on for what is months of traveling, but if an adventurer reaches the end, they reach a large chest made of heavy iron, anomalous in nature, when an adventurer reaches inside they will pull out their perfect weapon, a weapon molded for their skills, that will increase in level with them, as much a companion as it is a tool.
Again I'm bad at maps this is mainly just to give an idea lol.
Mainly posting this because the lore for the p2 of the Marasa lore mentions it, that will be posted soon as well after everything is ready.
Follëcynn is the realm of the madgoddess, Grenja, a place she watches over but does not rule directly, instead she assigns lords to each landmass, influencing things from the shadows to entertain herself.
The information and names for each landmass are as follows:
Pelanos
The landmass to the east, made up of sweets, the dirt is a dense chocolate cake, the plants which grow are candy, and the grass is pink icing, the water is all chocolate.
It snows and storms ice cream up to the north.
Despite the sweet and colorful aspects, the lord assigned to rule over this region is ruthless, cruel, and controlling.
Bedlam
The smallest landmass in the middle, eternally fall, of orange, yellow and red leaves. Most unusual, even the grass is even a mix of vibrant orange and yellows, mushrooms commonly grow to the size of tables here, larger if left undisturbed.
The whole island is covered in a forest, leaves constantly seem to be falling, but never pile up too high.
The lord assigned to this region is incapable of rule and stressed, going mad from the pressure.
Pathos
The landmass in the west, a dark dreary place, dark green grass, vast bogs and marshes, the crevices and folds in the trees have eyes which peek out, the dead don't stay dead in this place.
It never stops raining here, no matter what, even if it reduces to a small drizzle, there will always be some rain.
Despite the dreary murky esthetics of this land, the lord assigned to rule over this region is kind and fair.
This place is also home to THE PIT, a giant hole in the land, where there is a road that goes down deep into the realm, and deeper still, this dungeon folds and weaves across entirely different realms and dimensions, hordes of monsters, and undead, previous adventurers driven to insanity, or mutated.
This dungeon goes on for what is months of traveling, but if an adventurer reaches the end, they reach a large chest made of heavy iron, anomalous in nature, when an adventurer reaches inside they will pull out their perfect weapon, a weapon molded for their skills, that will increase in level with them, as much a companion as it is a tool.
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