A Building, Unbuilding and Rebuilding
Please watch the high-quality video here: https://mega.nz/file/0zZzBYCR#Q5ttd.....0e7aXIvs8dQaxA
Thermite loves to smash anything in his way whenever something comes along to make him grow huge, which is often. Fortunately for everyone else, his fellow termites love to rebuild anything he happens to smash. Overall, his occasional rampages are viewed less as a disaster and more of a minor inconvenience and potential opportunity for free renovation.
I've been wanting to showcase this dynamic between Thermite and the other termites for a while now! In the world my characters inhabit, chaos and destruction are ultimately harmless and easily reversed.
Doing choppy, low-framerate animation can be pretty liberating. It's quick to block out, relatively easy to tweak the timing of things and adding stuff like impact shakes looks really nice and is fun to do. The hardest part of this animation was actually figuring out how to break the building mesh apart; I ultimately had to resort to importing it into Houdini to shatter it, then bring it back into Maya to animate the pieces breaking off manually. I'm happy with how it turned out though, and I think it fits the stylized nature of the animation pretty well. I had a big-brained idea to take some of the pieces that fly off screen and reuse them to create the rubble for his final stomp, which was really economical on a technical level and looks pretty good to me.
Thermite loves to smash anything in his way whenever something comes along to make him grow huge, which is often. Fortunately for everyone else, his fellow termites love to rebuild anything he happens to smash. Overall, his occasional rampages are viewed less as a disaster and more of a minor inconvenience and potential opportunity for free renovation.
I've been wanting to showcase this dynamic between Thermite and the other termites for a while now! In the world my characters inhabit, chaos and destruction are ultimately harmless and easily reversed.
Doing choppy, low-framerate animation can be pretty liberating. It's quick to block out, relatively easy to tweak the timing of things and adding stuff like impact shakes looks really nice and is fun to do. The hardest part of this animation was actually figuring out how to break the building mesh apart; I ultimately had to resort to importing it into Houdini to shatter it, then bring it back into Maya to animate the pieces breaking off manually. I'm happy with how it turned out though, and I think it fits the stylized nature of the animation pretty well. I had a big-brained idea to take some of the pieces that fly off screen and reuse them to create the rubble for his final stomp, which was really economical on a technical level and looks pretty good to me.
Category Artwork (Digital) / Macro / Micro
Species Insect (Other)
Size 400 x 225px
File Size 9.25 MB
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