Heyo. I have here the final menu design for the main menu of my video game Dragon Engine. This is the first thing the player sees when launching the game. The two modes are Story and Create. Story mode allows you to pick a player character and a map and then presents an open world explorable real time fantasy hack and slash game. Create gives the character and map design tools to you, allowing you to make your favourite fursona in the character editor and a map of your ideal video game world in the modular map builder. Then you can go and play as that character on that map.
The ten glyphs represent the setting's ten arcane arts while the gold designs represent willworking, the magic that uses all ten techniques equally but requires innate talent. The glyphs will show up in the game in other ways.
Edit: I forgot to mention but the entire image including all ten glyphs was made by hand in graphic design software with normal drawing tools.
Zed
The ten glyphs represent the setting's ten arcane arts while the gold designs represent willworking, the magic that uses all ten techniques equally but requires innate talent. The glyphs will show up in the game in other ways.
Edit: I forgot to mention but the entire image including all ten glyphs was made by hand in graphic design software with normal drawing tools.
Zed
Category Artwork (Digital) / Abstract
Species Unspecified / Any
Size 2560 x 1440px
File Size 1.8 MB
FA+

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