Something more generic, was just testing the regular sounds.
... I'm aware that I do not know what genre this would actually be
Pop?
... I'm aware that I do not know what genre this would actually be
Pop?
Category Music / Other Music
Species Unspecified / Any
Size 50 x 50px
File Size 563.3 kB
Listed in Folders
GZDoom's replacement after it's main contributor, Graf Zahl, put Untested, AI-generated code in the main codebase. Codeword being Untested rather than AI-generated due to programmers being more "meh" on AI stuff so long as it doesn't give them a headache later down the line (still not fans due to stealing their work, just not 100% opposed; more 75%), though the media that picked up the story talked about the latter.
He said something along the lines of:
"[If you don't like it,] Feel free to fork the project under a"
So they did
He was also a bit of an asshole who at several times, threatened to cancel the entire project over petty stuff. Like for a long time the Lilith.pk3 mod couldn't run on GZdoom and when that mod won an award from the modding community he ranted about the project not being art (and totally not because he was mad he couldn't get running on his own engine) and infamously put GZD off of the internet for 4 years and went "There you have it! No more GZDoom!" just because some people talked about the engine not playing well with ATX cards at the time.
He was quite the character. I recommend reading up on him if you ever need a laugh.
He said something along the lines of:
"[If you don't like it,] Feel free to fork the project under a"
So they did
He was also a bit of an asshole who at several times, threatened to cancel the entire project over petty stuff. Like for a long time the Lilith.pk3 mod couldn't run on GZdoom and when that mod won an award from the modding community he ranted about the project not being art (and totally not because he was mad he couldn't get running on his own engine) and infamously put GZD off of the internet for 4 years and went "There you have it! No more GZDoom!" just because some people talked about the engine not playing well with ATX cards at the time.
He was quite the character. I recommend reading up on him if you ever need a laugh.
OpenMPT is different from SunVox, yes. OpenMPT is a modern incarnation of old MOD Trackers from the Amiga/PC-compatible days. They got really popular in the 90s when stuff like FastTracker2 came out. It's actually quite similar to a conventional, modern DAW in many aspects, though it's a lot more "text-based" if that makes any sense. If you see the UI of one, you'll know what I mean. They also tend to run a lot more lightweight since they're basically glorified MIDI players in a sense.
SunVox also uses a Modtracker layout for editing tracks, but it also allows for multiple modules to play simultaneously on the timeline on top of having inbuilt synth engines, so I find it a lot more wieldy (in addition to still being freeware) than conventional trackers. It's certainly not for everyone (I won't pretend that the vertical and textual layout of a modtracker is automatically intuitive to people who aren't already chronically-online retro nerds), but I find it to be the one I like using.
Actually, this music you've been making reminded me of an unfinished project I had going on. Made a Bsky post about it last night.
SunVox also uses a Modtracker layout for editing tracks, but it also allows for multiple modules to play simultaneously on the timeline on top of having inbuilt synth engines, so I find it a lot more wieldy (in addition to still being freeware) than conventional trackers. It's certainly not for everyone (I won't pretend that the vertical and textual layout of a modtracker is automatically intuitive to people who aren't already chronically-online retro nerds), but I find it to be the one I like using.
Actually, this music you've been making reminded me of an unfinished project I had going on. Made a Bsky post about it last night.
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