A more ambitious piece I'd jotted the basic idea for a good while back, aleast Sass' pose, just before jumping into the head practices.
The piece got notably delayed as it was clothing focused with the jacket, AND I wanted to try and tweak Pal's design as always. As a result compared to his prior depictions there's some notable changes at play. Most pervasive is the overall rounding to the chassis, given how sharp edges on a robot hardly seem like a good idea with all the moving around and what not.
Pal's central ring has been swapped for an essentially inverted design, which instead of having a rail in the center that goes inward, his disc pokes out and the arms drive around that. I like it since it looks alot less jamming prone and is far easier to read I think. There was originally gonna be this weird guard mechanism that'd stretch between all 3 arms (one isnt visible here) to protect it more but I think I like how straightforward it is now.
The legs and arms also got notable work. I tried adding essentially a second ball joint, hence the yellow segment to the base of the legs to give them largely redundant but interesting range for specific walk patterns that'd let em mainly walk forward without having them sway out much. They're also no longer all symmetrical as while the front and back legs remain the same, the way the front armor panel curves around to one side on these does give them notable left and right variants. The arms have notably been rolled back to a non bagged design to follow some lore ideas better, and visually I think its fun to have the two split. The idea is essentially design wise the focus is making the legs be more broad and strong with a "biomemetic" angle, in contrast to the upper half manipulation factors that stick to the more unique strengths of robotic precision, range of motion, and capability, which makes sense for an engineering robot.
Sadly though the exact consistency in implementing all this at once wasn't perfect with the bits of greeble on them all but they're strong ideas I'm happy with still.
Sass turned out pretty cute although I had trouble with her expression, and the legs came out abit too long because I had anticipated the curve to be more extreme initially, definitely not the sharpest rendition in general but I do think it is plenty cute still. Her jacket was and is the main focus and the wavy floaty motion I think it has turned out great! Although I completely lost track of actually making its SIZE make sense so its essentially grown into this crazy blanket on accident. . . So definitely important to keep that in mind next time :P
Also the shading on this one I REALLY struggled with and the final result is just what I could push out the door after failed attempts to do better, despite its rockier quality its still really important for this piece as without that extra depth information it adds it reads much more poorly.
While the piece is titled 0G floating (and they are) the core idea behind this was to show some fun contrast between the two, Sass has this cutesy almost majestic way of flapping around in pressurized low gravity areas with her wings and avian traits. Meanwhile Pal is this mechanical mass specifically designed for this sort of thing, navigating and leaping around using the variety of limbs he has, adeptly doing so either in pressurized spaces or not. This is a rare and first case of where the little mag-lock surfaces of his leg graspers are actually green and in use for once on two of em :D
The piece got notably delayed as it was clothing focused with the jacket, AND I wanted to try and tweak Pal's design as always. As a result compared to his prior depictions there's some notable changes at play. Most pervasive is the overall rounding to the chassis, given how sharp edges on a robot hardly seem like a good idea with all the moving around and what not.
Pal's central ring has been swapped for an essentially inverted design, which instead of having a rail in the center that goes inward, his disc pokes out and the arms drive around that. I like it since it looks alot less jamming prone and is far easier to read I think. There was originally gonna be this weird guard mechanism that'd stretch between all 3 arms (one isnt visible here) to protect it more but I think I like how straightforward it is now.
The legs and arms also got notable work. I tried adding essentially a second ball joint, hence the yellow segment to the base of the legs to give them largely redundant but interesting range for specific walk patterns that'd let em mainly walk forward without having them sway out much. They're also no longer all symmetrical as while the front and back legs remain the same, the way the front armor panel curves around to one side on these does give them notable left and right variants. The arms have notably been rolled back to a non bagged design to follow some lore ideas better, and visually I think its fun to have the two split. The idea is essentially design wise the focus is making the legs be more broad and strong with a "biomemetic" angle, in contrast to the upper half manipulation factors that stick to the more unique strengths of robotic precision, range of motion, and capability, which makes sense for an engineering robot.
Sadly though the exact consistency in implementing all this at once wasn't perfect with the bits of greeble on them all but they're strong ideas I'm happy with still.
Sass turned out pretty cute although I had trouble with her expression, and the legs came out abit too long because I had anticipated the curve to be more extreme initially, definitely not the sharpest rendition in general but I do think it is plenty cute still. Her jacket was and is the main focus and the wavy floaty motion I think it has turned out great! Although I completely lost track of actually making its SIZE make sense so its essentially grown into this crazy blanket on accident. . . So definitely important to keep that in mind next time :P
Also the shading on this one I REALLY struggled with and the final result is just what I could push out the door after failed attempts to do better, despite its rockier quality its still really important for this piece as without that extra depth information it adds it reads much more poorly.
While the piece is titled 0G floating (and they are) the core idea behind this was to show some fun contrast between the two, Sass has this cutesy almost majestic way of flapping around in pressurized low gravity areas with her wings and avian traits. Meanwhile Pal is this mechanical mass specifically designed for this sort of thing, navigating and leaping around using the variety of limbs he has, adeptly doing so either in pressurized spaces or not. This is a rare and first case of where the little mag-lock surfaces of his leg graspers are actually green and in use for once on two of em :D
Category Artwork (Digital) / All
Species Unspecified / Any
Size 2138 x 1330px
File Size 1 MB
FA+

Comments