Okay I don't know if I'm cooking or not, but I'm actually doing a 3D model of my socksona and I'm kind of happy with that wip lol
Category 3D Models / Transformation
Species Red Fox
Size 764 x 644px
File Size 348.5 kB
I was thinking of it potentially having a mesh(?) and it could maybe be t-posed as an open sock with it being composed as a soft tube so it could maybe act as a guide/automatic thing when you put it on but idk
Idk what I'm talking about and probably don't realize how hard it is but I'm just kinda spitballing my imagination and guessing cause I've seen someone do stuff like having an automatic squish or something when an object gets too close but that's as far as I can think of with it
Idk what I'm talking about and probably don't realize how hard it is but I'm just kinda spitballing my imagination and guessing cause I've seen someone do stuff like having an automatic squish or something when an object gets too close but that's as far as I can think of with it
Lmaoo that's okay X3
Perhaps with lattices, but in my head I just kind of think of... "static" compatibilities rather than dynamic ones, because generally, when it's static it has higher chances of portability
What i've done here is that I have a base mesh, with some shapekeys to change the aspect of it. Like a side flop, and a stuffed aspect. That stuff aspect can later be adapted depending on the wearer's foot or paw ;3
Perhaps with lattices, but in my head I just kind of think of... "static" compatibilities rather than dynamic ones, because generally, when it's static it has higher chances of portability
What i've done here is that I have a base mesh, with some shapekeys to change the aspect of it. Like a side flop, and a stuffed aspect. That stuff aspect can later be adapted depending on the wearer's foot or paw ;3
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