Fwens are good, especially fwens who help cover your butt when you hunt dangerous monsters that like to swarm you, Zerg rush you, and sneak around your blind side...
As mentioned previously, this is my experiment to see how layer stacks behave with other layers in glowingly more complex animations. Max or hubbos persona in Ludibrium Ratz combat droid form, is above and behind me on the hay bale. He is key-framed to move from the farthest part of the bales, right up to the front to support me with Gatling fire, like any good boy Ratling would. He provides covering fire so I can jump up on the bales with him, before I recall him and redeploy him on the platform floor to berserk charge the monsters and draw AGRO away from me to let me better pick them off with precise bow shots.
In the next learning installment, I shall vary the pattern of bullets from Max to make them less static, while I animate myself jumping up on the hay bales, and as mentioned above, redeploy Max on the platform to cause mayhem for me. This will require that I key-frame my aiming of arrows to sync with Max's bullet stream, and re-aim his to shots straighter once I place him on the floor of the platform we are on. So yeah, this will be the next level of complex, but I think it should be easy enough to pull off, now that I understand the process better.
Anyway, Maplestory by Wizet/Nexon
Hubbos Robo Rat and yours truly were drawn by
NezumiYuki
As mentioned previously, this is my experiment to see how layer stacks behave with other layers in glowingly more complex animations. Max or hubbos persona in Ludibrium Ratz combat droid form, is above and behind me on the hay bale. He is key-framed to move from the farthest part of the bales, right up to the front to support me with Gatling fire, like any good boy Ratling would. He provides covering fire so I can jump up on the bales with him, before I recall him and redeploy him on the platform floor to berserk charge the monsters and draw AGRO away from me to let me better pick them off with precise bow shots.
In the next learning installment, I shall vary the pattern of bullets from Max to make them less static, while I animate myself jumping up on the hay bales, and as mentioned above, redeploy Max on the platform to cause mayhem for me. This will require that I key-frame my aiming of arrows to sync with Max's bullet stream, and re-aim his to shots straighter once I place him on the floor of the platform we are on. So yeah, this will be the next level of complex, but I think it should be easy enough to pull off, now that I understand the process better.
Anyway, Maplestory by Wizet/Nexon
Hubbos Robo Rat and yours truly were drawn by
NezumiYuki
Category 2D Animation / Fanart
Species Unspecified / Any
Size 1620 x 592px
File Size 1.42 MB
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