Fully colored version of a con sketch I did for
chubbs at the C-ACE 2007 dead-dog party. My Tatiana burns off some excess energy sprinting alongside a passing VIA Rail passenger train ('cause I drew it in Canada, eh? XD). In drawing this pic, I tried to emulate the chopping arm motions of "Cheetara" in the opening sequence of the Thundercats, hence the fairly difficult pose (for a con sketch). I may attempt to add a radial blur to the background to further enhance the illusion of speed, but for now, it's the coloring I wanted to show off. Drama can come later :D.
Technical:
This pic was a whole new enchilada to deal with, thanks to information I picked up from
evilartnazi's how-to PDF. Specifically, the stuff about "Multiply" and "Screen" modes as they apply to layers in Photoshop. I now have a working knowledge of what these things do, and as we all know, a little knowledge is a dangerous thing..
Those of you already watching me know that I don't have PhotoShop. I use an ancient Win95 era PS-wannabe called Picture Publisher, by Micrografx (since absorbed by Corel) that I bought for something like $28 off a bargain bin at a computer show a few years ago. Poking around in the nether regions of this application after I read Bernal's tutorial, I found stuff that translates fairly well to some PS techniques, most of them dealing with layers, which I started fooling with in Open Canvas for "The Hidden Curse of Ground-Dragging Jeans".
What this boils down to is that I now know the pain of Photoshop users dealing with images containing multiple layers. I'm used to working on 24 megabyte single-layer images, and I thought those were huge. But due to the new techniques I learned, I had to use Picture Publisher's native file format to preserve all the objects (PP's version of layers) across many work sessions. In Picture Publisher's native file format .PP5, the above image with it's 26 layers of independent objects amounts to...
126 Megabytes.
...Holy FLURKING SCHMIDT!!
...Great Googly-Moogly!
That's like, more than "Heug liek XBox"-big. And the messed-up part is that while not Bernal-quality, the improvements are so irresistable that I'm going to have to revisit these techniques in the future (no, not in the comic--I'm not crazy). So thanks Jeremy, I'm gonna have to buy bigger backup drives for my art projects now X_X
chubbs at the C-ACE 2007 dead-dog party. My Tatiana burns off some excess energy sprinting alongside a passing VIA Rail passenger train ('cause I drew it in Canada, eh? XD). In drawing this pic, I tried to emulate the chopping arm motions of "Cheetara" in the opening sequence of the Thundercats, hence the fairly difficult pose (for a con sketch). I may attempt to add a radial blur to the background to further enhance the illusion of speed, but for now, it's the coloring I wanted to show off. Drama can come later :D.Technical:
This pic was a whole new enchilada to deal with, thanks to information I picked up from
evilartnazi's how-to PDF. Specifically, the stuff about "Multiply" and "Screen" modes as they apply to layers in Photoshop. I now have a working knowledge of what these things do, and as we all know, a little knowledge is a dangerous thing.. Those of you already watching me know that I don't have PhotoShop. I use an ancient Win95 era PS-wannabe called Picture Publisher, by Micrografx (since absorbed by Corel) that I bought for something like $28 off a bargain bin at a computer show a few years ago. Poking around in the nether regions of this application after I read Bernal's tutorial, I found stuff that translates fairly well to some PS techniques, most of them dealing with layers, which I started fooling with in Open Canvas for "The Hidden Curse of Ground-Dragging Jeans".
What this boils down to is that I now know the pain of Photoshop users dealing with images containing multiple layers. I'm used to working on 24 megabyte single-layer images, and I thought those were huge. But due to the new techniques I learned, I had to use Picture Publisher's native file format to preserve all the objects (PP's version of layers) across many work sessions. In Picture Publisher's native file format .PP5, the above image with it's 26 layers of independent objects amounts to...
126 Megabytes.
...Holy FLURKING SCHMIDT!!
...Great Googly-Moogly!
That's like, more than "Heug liek XBox"-big. And the messed-up part is that while not Bernal-quality, the improvements are so irresistable that I'm going to have to revisit these techniques in the future (no, not in the comic--I'm not crazy). So thanks Jeremy, I'm gonna have to buy bigger backup drives for my art projects now X_X
Category Artwork (Digital) / General Furry Art
Species Housecat
Size 750 x 1006px
File Size 140.7 kB
Sehr gut. Some little problems with the hands, and the POV makes me wonder just how big she is... Possibly a shadow for the I-beam that seems near her feet might clarify? But the perspective overall on the train and the station is magnificent and the pose conveys beautifully.
As for Photoshop-style layering and size...Yeah, it does that. There's a reason a lot of folks prefer to work with a few gigs of RAM on tap.
As for Photoshop-style layering and size...Yeah, it does that. There's a reason a lot of folks prefer to work with a few gigs of RAM on tap.
I envisioned the sun angle as being kind of high and the camera fairly low on this scene, hence the short shadows, but admittedly her actual position relative to the station canopy is a little fuzzy. As originally concieved, she was to be depicted at the moment she bursts out of the shadow.
I took some extra risks with this one since it was a new sketchbook, and I was following entries by MBR and gNaw, so I really had to push boundaries. Still, I never expected to wind up coloring this while I was drawing it.
And yeah, my (main) laptop, a 2GHz Celeron has a gig in it (I upped it in order to get Manga Studio Debut to install (oddly enough I haven't actually used it for anything). I also worked on this pic under the same app on a 900MHz Win98 machine with 256M of ram, and I could feel it chugging under the load. (saving work-in progress would have been sheer torture had I not brought a USB 2.0 card, since that machine has only usb 1.1 ports).
I took some extra risks with this one since it was a new sketchbook, and I was following entries by MBR and gNaw, so I really had to push boundaries. Still, I never expected to wind up coloring this while I was drawing it.
And yeah, my (main) laptop, a 2GHz Celeron has a gig in it (I upped it in order to get Manga Studio Debut to install (oddly enough I haven't actually used it for anything). I also worked on this pic under the same app on a 900MHz Win98 machine with 256M of ram, and I could feel it chugging under the load. (saving work-in progress would have been sheer torture had I not brought a USB 2.0 card, since that machine has only usb 1.1 ports).
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