This is the Wireframe of Brownie. Hoooly crap thats alot of polygons. I needed dense geometry to make sure the profile curves were smooth and not angular or offset.
Then I render the model using several 2-color ramp shaders with the color constrained to the facing angle of the camera or other light source. Theres a built in feature for that already, But it always screws up so I usually set up the shader network myself.
Then I render the model using several 2-color ramp shaders with the color constrained to the facing angle of the camera or other light source. Theres a built in feature for that already, But it always screws up so I usually set up the shader network myself.
Category Artwork (Digital) / Miscellaneous
Species Unspecified / Any
Size 640 x 909px
File Size 265 kB
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