Warmup sketch from today colorized, still debating about Iron in the shower, my debates get rather heated with myself, I think I beat the other me up!..
I should probably see a doctor about that, but anywho.
I really can't get my head off of potential relationships between iron and copper in a hypothetical region or culture as I think they could interact well.
Iron being something that is abundant enough to where, like aluminum, you probably would just wind up with it from sundering for other metal (assuming it is affected by it, which for now it is) Meaning its a cheap copper alternative that is very uncooperative with magic. Heated in charcoal to pound it would carbonize it a little bit as a simple path to a low carbon iron.
Shit, but not any worse than copper.
Copper being somewhat abundant and easy to elementize with a broad range of applications, as well as being a useful tool material and desireable jewelry metal while also not requiring charcoal carbonization like iron... But its not quite as common.
For cultures that don't smelt their metals or melt and cast them I am at the point where I feel there is a serious argument for iron. If for nothing else its cheapness and availability. If you can circumvent iron smelting (a very difficult process) via magically splitting iron from ores via resonant sundering... It kinda just wins out and I am not sure how I feel about that.
Though copper would still be more valuable, both metals would perform comparatively and so the value for copper would be more in its capacity to take on magical properties as it always has in Õndemic reality, whereas irons value would come from being cheap and available.
still not canon but I think at this point if I don't want iron in the setting to be widespread, I would just have to say it doesn't get effected in a usable way by resonant sundering. As resonant sundering essentially nullifies the difficulties of smelting iron and just gives you a pure, but easily carbonized form of iron
bit of a disorganized ramble but yeah!
I should probably see a doctor about that, but anywho.
I really can't get my head off of potential relationships between iron and copper in a hypothetical region or culture as I think they could interact well.
Iron being something that is abundant enough to where, like aluminum, you probably would just wind up with it from sundering for other metal (assuming it is affected by it, which for now it is) Meaning its a cheap copper alternative that is very uncooperative with magic. Heated in charcoal to pound it would carbonize it a little bit as a simple path to a low carbon iron.
Shit, but not any worse than copper.
Copper being somewhat abundant and easy to elementize with a broad range of applications, as well as being a useful tool material and desireable jewelry metal while also not requiring charcoal carbonization like iron... But its not quite as common.
For cultures that don't smelt their metals or melt and cast them I am at the point where I feel there is a serious argument for iron. If for nothing else its cheapness and availability. If you can circumvent iron smelting (a very difficult process) via magically splitting iron from ores via resonant sundering... It kinda just wins out and I am not sure how I feel about that.
Though copper would still be more valuable, both metals would perform comparatively and so the value for copper would be more in its capacity to take on magical properties as it always has in Õndemic reality, whereas irons value would come from being cheap and available.
still not canon but I think at this point if I don't want iron in the setting to be widespread, I would just have to say it doesn't get effected in a usable way by resonant sundering. As resonant sundering essentially nullifies the difficulties of smelting iron and just gives you a pure, but easily carbonized form of iron
bit of a disorganized ramble but yeah!
Category Artwork (Digital) / Doodle
Species Unspecified / Any
Size 779 x 464px
File Size 52.9 kB
I think really the direction I think is logical is that at least some poeple (though not all) could just do both the ironfields and McCoppers. The lore that already exists covers the more magical nature of copper and bronze as opposed to iron! So copper is good for magical matters, iron for mundane matters
Its that or I chop iron back out of the magic system, or at least out of being able to be sundered
Its that or I chop iron back out of the magic system, or at least out of being able to be sundered
Do both! Have them have some historical trauma related to their respective mining/condensing techniques,
that would make the other approach seem wild and reckless or theologically irreverent!
And yeah, they can be fundamentally different in their responsiveness to resonance,
borrowing the whole "faeries fear ferrum" notion, possibly related to iron's magnetic qualities,
like in Pratchett's Lords and Ladies.
that would make the other approach seem wild and reckless or theologically irreverent!
And yeah, they can be fundamentally different in their responsiveness to resonance,
borrowing the whole "faeries fear ferrum" notion, possibly related to iron's magnetic qualities,
like in Pratchett's Lords and Ladies.
Considering preindustreal civilizations, showing that you know how to work iron might be a way to get work. You only had your word and they may want to see some of your work, before hiring you. If you are traveling and have no trade goods, but a valuable trade skill for compensation for things shelter, food, travel in a boat or celestial Ships.
Skills fill plates! But considering most of this iron would probably be cold hammered, the value wouldn't necessarily be in making iron objects, but in magically splitting iron from its ores into a usable metal, and properly carbonizing it with heat and charcoal to the proper wrought iron sort of level.
Perhaps there are many wandering blacksmiths for more complex objects in this hypothetical take on the setting. But I see it as a mix, locals making their own simpler metal objects and more skilled craft drakes arriving in for more complex objects as needed.
Most of these drekir would likely be hunter gatherers with minimal infrastructure, so a wandering den of workers with that sort of tooling could be pretty useful
Perhaps there are many wandering blacksmiths for more complex objects in this hypothetical take on the setting. But I see it as a mix, locals making their own simpler metal objects and more skilled craft drakes arriving in for more complex objects as needed.
Most of these drekir would likely be hunter gatherers with minimal infrastructure, so a wandering den of workers with that sort of tooling could be pretty useful
FA+

Comments