Stuffy: Woozle Cook Extraordinaire belong to myself.
Art of Stuffy by AnthroEnthusiast
Template made by con1011 on DA.
Title: Downfall Diner
Bluntly put, this level is a trap.
Having researched this world and the player character, Stuffy knew eventually you'd try to slip into her head, crafting a facsimile of her restaurant with the intent to ensnare and punish any do-gooder hero trying to poke their noses where they don't belong.
After being led to a reserved table with your name on it, you are greeted with a recurring miniboss: The Coddling Caretaker, a fake Stuffy whose only desire to is comfort you and feed you all the delicious treats and food you can muster.
As Stuffy will make clear, she plans to have this lethargy-inducing being injected into your own mind to keep you out of her hair, and to help drive up a profit on her own delivery services. You can fight off the miniboss but they'll pop up often as you try to fight your way through animatronic replicas of her associates, sabotage the kitchens so as to disrupt orders and platform around cookbooks, various themed floors of the restaurant and art pieces displaying Stuffy's conquests, future hopes for conquests, and other displays of her "evil brilliance," with the Woozle Cook Extraordinaire herself mocking you all the while.
What you get out of this mental excursion depends on how well you fight off its tricks, especially with The Coddling Caretaker. While her food can heal more often than hurt if you eat it, it can also begin to distort your psychic abilities and make it harder to resist both her and Stuffy's hypnotic prowess. Even worse, losing all your health or falling into pits without your own health items in your inventory only prompts The Coddling Caretaker to protect you and restore your health herself, feeding you more of her hypnotic baked goods. Fall into temptation too much and you won't have the mental energy nor desire to fight either of them off, to which Stuffy kicks you out after making The Coddling Caretaker a permanent fixture in your own mind, constantly praising you for nothing, limiting your ammo pools and insisting you stop thinking and just let her take care of everything. There is some perk to this as she does fend off enemies, giving you time to just relax and eat more of her delicious goods, which you can order at any time for a fee, no need to think about all that nasty...thinking.
But, if you can endure the chaos and take Stuffy on one-on-one, she'll actually be impressed with your fortitude and give you a perk of double health received from regular pick-ups.
Either way, she'll give you free run of the diner, it being locked out from the rest of her mind and therefore there's no chance of ever getting anything of worth out of her.
_________________________________________________________
If anything, this should demonstrate how I wish to see ways mental defenses can occur beyond mere Censors. As for the alternate ending stuff, I'd envision it as something of a Spiderman: Web of Shadows situation the game itself would give, where actions and the way you handle situations are your own choice and indeed important to how the world and characters perceive you.
Art of Stuffy by AnthroEnthusiast
Template made by con1011 on DA.
Title: Downfall Diner
Bluntly put, this level is a trap.
Having researched this world and the player character, Stuffy knew eventually you'd try to slip into her head, crafting a facsimile of her restaurant with the intent to ensnare and punish any do-gooder hero trying to poke their noses where they don't belong.
After being led to a reserved table with your name on it, you are greeted with a recurring miniboss: The Coddling Caretaker, a fake Stuffy whose only desire to is comfort you and feed you all the delicious treats and food you can muster.
As Stuffy will make clear, she plans to have this lethargy-inducing being injected into your own mind to keep you out of her hair, and to help drive up a profit on her own delivery services. You can fight off the miniboss but they'll pop up often as you try to fight your way through animatronic replicas of her associates, sabotage the kitchens so as to disrupt orders and platform around cookbooks, various themed floors of the restaurant and art pieces displaying Stuffy's conquests, future hopes for conquests, and other displays of her "evil brilliance," with the Woozle Cook Extraordinaire herself mocking you all the while.
What you get out of this mental excursion depends on how well you fight off its tricks, especially with The Coddling Caretaker. While her food can heal more often than hurt if you eat it, it can also begin to distort your psychic abilities and make it harder to resist both her and Stuffy's hypnotic prowess. Even worse, losing all your health or falling into pits without your own health items in your inventory only prompts The Coddling Caretaker to protect you and restore your health herself, feeding you more of her hypnotic baked goods. Fall into temptation too much and you won't have the mental energy nor desire to fight either of them off, to which Stuffy kicks you out after making The Coddling Caretaker a permanent fixture in your own mind, constantly praising you for nothing, limiting your ammo pools and insisting you stop thinking and just let her take care of everything. There is some perk to this as she does fend off enemies, giving you time to just relax and eat more of her delicious goods, which you can order at any time for a fee, no need to think about all that nasty...thinking.
But, if you can endure the chaos and take Stuffy on one-on-one, she'll actually be impressed with your fortitude and give you a perk of double health received from regular pick-ups.
Either way, she'll give you free run of the diner, it being locked out from the rest of her mind and therefore there's no chance of ever getting anything of worth out of her.
_________________________________________________________
If anything, this should demonstrate how I wish to see ways mental defenses can occur beyond mere Censors. As for the alternate ending stuff, I'd envision it as something of a Spiderman: Web of Shadows situation the game itself would give, where actions and the way you handle situations are your own choice and indeed important to how the world and characters perceive you.
Category All / Hypnosis
Species Unspecified / Any
Size 1200 x 675px
File Size 150 kB
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