Not all the ways I can colour but the ones I'm most likley going to use. I can probably combine a few and I do shade with more layers but here is a random smattering. If I did commission prices I'd add extra ways with prices.
From left to right/top to bottom.
Basic inks, Full inks (shading and hatching), Full inks plus base colours, Soft/coloured lines, Basic inks and colours with quick highlights
From left to right/top to bottom.
Basic inks, Full inks (shading and hatching), Full inks plus base colours, Soft/coloured lines, Basic inks and colours with quick highlights
Category Artwork (Digital) / Fat Furs
Species Dragon (Other)
Size 1280 x 1280px
File Size 419 kB
Okay, here is some proper critique.
When you draw a line, it has to be an important line. You draw around the form of the character, and each line defines the shape of the body.
What you have done here is draw too many lines to define her face - it ends up looking wrinkled because the essential lines that define her face are indistinct. It looks tired and loses a lot of it's energy, like the skin has lost all it's tautness and vitality. You need to tighten up your lines, otherwise the characters won't look vital, they'll look old.
RE: The hatching, I think you need to practice emulating a 3D shape with it (like a sphere) before using it on a character, because it just looks like cellulite right now. Hatching is very difficult, and it's very easy to make it look really, really bad (just look at JS-Fantasia if you want to see hatching gone terribly wrong).
I think you need to go back and work on your principles before trying to "finish" your pictures. Vitality should shine through right from the beginning of the sketch to the final colouring.
When you draw a line, it has to be an important line. You draw around the form of the character, and each line defines the shape of the body.
What you have done here is draw too many lines to define her face - it ends up looking wrinkled because the essential lines that define her face are indistinct. It looks tired and loses a lot of it's energy, like the skin has lost all it's tautness and vitality. You need to tighten up your lines, otherwise the characters won't look vital, they'll look old.
RE: The hatching, I think you need to practice emulating a 3D shape with it (like a sphere) before using it on a character, because it just looks like cellulite right now. Hatching is very difficult, and it's very easy to make it look really, really bad (just look at JS-Fantasia if you want to see hatching gone terribly wrong).
I think you need to go back and work on your principles before trying to "finish" your pictures. Vitality should shine through right from the beginning of the sketch to the final colouring.
FA+

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