https://www.youtube.com/watch?v=Nx0dPLXCT9g
“What to see and not to see in and around Spyria”, a tourist guide to the most haunted locations of an ancient, cursed region. It saw the fall of the last great dynastic era of the Phrases, back in the times of the Blood moon, when the savage Spyrants that would give it their name rolled in from the Western tundra and brought the once prosperous kingdom to its knees. Of the ancient city, reputed in writings for its beauty, nothing remains; even the most modern archeological technology only showed a very rudimentary grid of streets, here and there the vague outlines of a palace or hall; in its place, disrupting the research equipment of archeologists with their unknown magnetic properties and reportedly making the air vibrate with a curious buzz, hundreds of ominous metallic structures litter the dead landscape as far as the eye can see. Tall, ranging from five to fifteen meters in height, official history tells that these structures were erected and left there by the dreaded Spyrant tribes themselves, as they are identical in shape to the totems they would carry into battle, but according to legends and increasingly, to scientific research, especially due to the unknown origin of the material and the lack of evidence of the nomadic ravagers neither working metal in such a capacity nor building anything permanent of any significance – let alone enormous complexes like the Belazur valley monuments, the uncanny figures might instead be the remains of the aliens themselves, frozen in place, having perhaps fallen victim to the atmosphere of the planet.
The valley was carefully avoided for over a thousand years, by both Pathusia and their goblin foes who lived West in the same Spyrian tundra which had been the weak point that allegedly doomed the Belazurians : in a baffling way, the cursed place had become a natural border and protection for Pathusia, one of the factors that allowed the young canid kingdom to prosper. Perhaps for this reason among others more controversial, Ghenen, the first Puddel king, showed a strange reverence to the totems, declaring that they were inextricably linked to his dynasty. Rumors told that he had one of them brought to his royal palace to worship it, and made a pact with the spirits inhabiting it.
Barely at an hour trek away you may catch the sight of the Eye of Belazur, the peak at the Northern side of the valley, at the top of which a mysterious door glows a rusty red in the evening sun. Ancients tell that survivors of the Belazur civilization fled there, believing the surface was doomed by these metallic deities, and still subsist underground. They note that the “door”, or whatever it is, appears made out of the same material as the totems.
Another redux, now a more logical composition as I remembered I have a cryptid enthusiast character, why do I never use him to showcase some of the haunted locations and weird creatures? He loves that stuff
“That's all swell and good but when do I get abducted?”
Unfortunately no abduction is scheduled on the tour, at least not by aliens as they are all, for lack of a better word due to the enduring mystery of their “biology” (if the term is even appropriate), quite dead. Or are they? https://www.furaffinity.net/view/57815738/
“What to see and not to see in and around Spyria”, a tourist guide to the most haunted locations of an ancient, cursed region. It saw the fall of the last great dynastic era of the Phrases, back in the times of the Blood moon, when the savage Spyrants that would give it their name rolled in from the Western tundra and brought the once prosperous kingdom to its knees. Of the ancient city, reputed in writings for its beauty, nothing remains; even the most modern archeological technology only showed a very rudimentary grid of streets, here and there the vague outlines of a palace or hall; in its place, disrupting the research equipment of archeologists with their unknown magnetic properties and reportedly making the air vibrate with a curious buzz, hundreds of ominous metallic structures litter the dead landscape as far as the eye can see. Tall, ranging from five to fifteen meters in height, official history tells that these structures were erected and left there by the dreaded Spyrant tribes themselves, as they are identical in shape to the totems they would carry into battle, but according to legends and increasingly, to scientific research, especially due to the unknown origin of the material and the lack of evidence of the nomadic ravagers neither working metal in such a capacity nor building anything permanent of any significance – let alone enormous complexes like the Belazur valley monuments, the uncanny figures might instead be the remains of the aliens themselves, frozen in place, having perhaps fallen victim to the atmosphere of the planet.
The valley was carefully avoided for over a thousand years, by both Pathusia and their goblin foes who lived West in the same Spyrian tundra which had been the weak point that allegedly doomed the Belazurians : in a baffling way, the cursed place had become a natural border and protection for Pathusia, one of the factors that allowed the young canid kingdom to prosper. Perhaps for this reason among others more controversial, Ghenen, the first Puddel king, showed a strange reverence to the totems, declaring that they were inextricably linked to his dynasty. Rumors told that he had one of them brought to his royal palace to worship it, and made a pact with the spirits inhabiting it.
Barely at an hour trek away you may catch the sight of the Eye of Belazur, the peak at the Northern side of the valley, at the top of which a mysterious door glows a rusty red in the evening sun. Ancients tell that survivors of the Belazur civilization fled there, believing the surface was doomed by these metallic deities, and still subsist underground. They note that the “door”, or whatever it is, appears made out of the same material as the totems.
Another redux, now a more logical composition as I remembered I have a cryptid enthusiast character, why do I never use him to showcase some of the haunted locations and weird creatures? He loves that stuff
“That's all swell and good but when do I get abducted?”
Unfortunately no abduction is scheduled on the tour, at least not by aliens as they are all, for lack of a better word due to the enduring mystery of their “biology” (if the term is even appropriate), quite dead. Or are they? https://www.furaffinity.net/view/57815738/
Category Artwork (Traditional) / All
Species Unspecified / Any
Size 2283 x 1614px
File Size 1.64 MB
Listed in Folders
This guy is TOTALLY wearing these:
https://www.furaffinity.net/view/61082831/
https://www.furaffinity.net/view/61082831/
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