Story of Sol | Day 195 - April 17th, 2741
Map of the Iron Province
TRANSCRIPT
Day 195 - April 17th, 2741
There was a time when the battle disappeared, and stayed gone for a while. I was starting to think it was over, but then the 3 entities came back, and only them. Then I could feel them rapidly approaching my area. The other cultists felt this too, and I could sense they were all put on guard.
It was now or never, I had to move. The cultists were otherwise distracted, and I couldn't stick around for these monsterous entities to arrive.
I dashed to the obelisks, chucking my last pipe bomb in the opposite direction for a brief distraction. It was enough to reach them. But as I entered between them, the world around me warped. I started seeing brief flashes of other locations, but sounds remained constant. I focused, using my stone as much as I could bear. I could hear so many different places at once. Other places in the void, places in Sol, even from where I just came from, where I can sense the entities have arrived. If they were gunning for the pillars like me, its only a matter of time before they reach it, and me.
I was tempted to take any place outside the Foundry, but I couldn't just leave. I need to stop Rose, or at least get some answers from him. So I focused on the Foundry. I heard large rumbles, distant explosions, STEEL personnel talking, and even chatter of some kind of smugglers. I did manage to find a more quiet place, and took my chances with it.
My world around me shifted again, went dark, and then I found myself back in the caves of the Foundry. Nobody was around, but the whole place was rumbling. Something big was happening above ground.
Looking behind me, I noticed the wall had those green shards, much like those on the obelisks. At least before they exploded into a green flash of light and were gone. So is that what these were? A doorway to a network someone can use to travel across the void, or even Sol? Not a question to answer just now. I needed to get back to the hideout.
INVENTORY
2270 credits
1 Cultist Stone
1 Carbine
8 Full Mags (20)
160 Bullets
1 Pistol
Spare Parts
6 Mags (14)
84 Bullets
+3 Spare
1 Shotgun
31 Shells
1 combat knife
1 Full Medkit
1 Roll of bandages
7 Days of Supplies
1 Map
1 Watch
1 Compass
1 Rope
1 STEEL ID
TO-DO LIST
Find Rose
Warn Everyone
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File Size 3.56 MB
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