Quick test of a low poly topology I found (based on facial planes)
also planar mapped that texture on for a quick test, I know it doesn't fit :)
Made in 3dsmax because people keep asking :)
also planar mapped that texture on for a quick test, I know it doesn't fit :)
Made in 3dsmax because people keep asking :)
Category Scraps / Human
Species Unspecified / Any
Size 1270 x 902px
File Size 192.8 kB
Yes, it is perfectly possible! My inspiration http://dl.dropbox.com/u/1889770/urs_head.jpg
There's no tutorial, I just copied this http://dl.dropbox.com/u/1889770/urs_head.jpg
I don't know, man. Specular, OK, but bump maps look shitty at low resolution since you start seeing the steps between the pixels. Normal maps work bad near steep angles too, and the model isn't very rounded. Besides I imagined it to be more or less self shading, without a light source specular/bump/normal don't do anything.
FA+

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