š²I created a custom dragon furry model in Unreal Engine 5.
š²Using both coding and Blueprints, I made the character move with the arrow keys.
š²Iām planning to develop a Muscle Growth RPG.Twitter (X) : https://x.com/arthalyon
BlueSky : https://bsky.app/profile/arthalyon.bsky.social
Category All / All
Species Dragon (Other)
Size 426 x 426px
File Size 8.42 MB
Listed in Folders
The movement is done using Unreal's retargeting technology, combining existing animations with my rigged model. The current textures and animations are temporary placeholders and will be refined as the game world takes shape.
While growth from defeating monsters is a core mechanic, the game will offer more diverse gameplay and unique open-world regions.
Let me know if you have any questions!š
While growth from defeating monsters is a core mechanic, the game will offer more diverse gameplay and unique open-world regions.
Let me know if you have any questions!š
You donāt need to worry about that part.
While working on development, Iāve also been studying optimization.
Iāve taken many aspects into consideration,
such as the characterās mesh vertex count and UV in terms of game data,
as well as the harmony between C++ and Blueprints from the game engine perspective, all with a focus on optimization.
While working on development, Iāve also been studying optimization.
Iāve taken many aspects into consideration,
such as the characterās mesh vertex count and UV in terms of game data,
as well as the harmony between C++ and Blueprints from the game engine perspective, all with a focus on optimization.
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