Blue eyes and Dark Magician related cards in master duel
so, the late blue eyes new cards came out last month, and they came out on master duels as well.
[Thought there still some Blue eyes and Dark Magician cards not on the game yet. like the 3ed Blue eyes ultimate dragon that if use the effect blue eyes that name is Blue eyes white dragon on field and GY, it can take out 3 cards on the oppoent's field, and the Mana version of dark magician girl that goes with the one Atem drawn in dark side of Dimensions]
but these are what to me are related to Yugioh monsters, The Blue eyes White Dragon and teh Dark magician.
Blue eyes and Dark magician:
there are reason why some cards are added, thought not really blue eyes, it mainly to relate to cards use in them.
1: king of the swamp, Reason is 2, 1 to get the main spell card for fusion to your hand, and 2 to be an sub for any fusion monster's name, it classic but with the spell card it still one of the best cards for fusions and good for Blue eyes and Dark magician.
2: Polymerization its an classic and one of the best cards for Fusion summon for these 2 Theme decks types,
one of the main reason for it, it way better the the Blue eyes "ultimate fusion" cause that card limit you to any of the blue eyes fusion, but you can't ultimate fusion for Dragon master knight or Dragon master magica, unless the blue eyes ultimate dragon on field or graveyard.
the classic Polymerization, let you do the other way to summon Magica by using 3 blue eyes and chaos ritual monster, it also an ideal card to use when your lucky to how you say "brick hand" you have 3 blue eyes monsters the Chaos ritual monster, then you draw, Polymerization, you can then summon Dragon master magica right away.
3: Monster reborn and Spell card monster reborn, both are basic the same but one an quick play card version to let people feel the anime like when they play monster reborn on oppoent turn.
as classic as it is, monster reborn is ideal cause it can reborn any monster that can be summon back "as long as it been summon the right way first"
thought the quick play version negate effect monsters effects for that turn that summon by it, it can be ideal to summon an key monster at the end phase then its effect back when the next player Draw phase starts.
4: Piercing the Darkness doesn't seem that good even thought it effect only works for Normal monsters, but that the key, it effects are for normal monsters and any monster Summon using an normal monster, so normal summon or even Ritual, Fusion, Synchron or XYZ, it will the monster gain attack points.
also when summon an normal monster you can draw one card, which can help in an to.
Blue eyes white dragon:
1: Lord of D and King of D "thought we all know the D stand for Dragons"
Lord of D is an classic to help to protect your dragons and summon 2 from your hand using it key spell
The Flute of Summoning Dragon, and King of D, its name becomes Lord of D on the field, also by discarding 1 spell card you can add even "The Flute of Summoning Dragon", "The Melody of Awakening Dragon", or "Dragon Revival Rhapsody" from your Deck to your hand.
and all 3 spell cards with Lord of D or King of D, help out your dragons well.
2: Successor Soul the ideal of this card is it has an blue eyes on it cover, thought you need an effect monster on your field and oppoent field, it still an good card, can use it to get rig of an opponent's ace monster to start their mass summoning to bring out blue eyes, thought can use this for Red eyes or Dark magician as well.
using the effect monsters to summon blue eyes is ideal for this deck.
3: Spell card Soul exchange an version of the original version how it effect ment to be like in the anime, but with an twist, the oppoent can use it to effect at the end phase, but they cannot use the monster you summon by it effect.
most monster people use now a days even use 2 offerings to summon or can only be summon their own way, or they have monsters that don't use them as they level 4 or lower.
but it is an nice card to get rig of 2 oppoent's strong monsters and summon an monster from your hand, and Blue eyes let you always offer 2 monster as many blue eyes need 2 offerings to summon them.
4: Azure Eyes Silver Dragon and Indigo eyes silver dragon.
both Azure and Indigo are alt words for an type of blue, so they basic still blue eyes, also both are prototypes for Blue eyes synchro and XYZ, but their effects are best for Blue eyes.
Azure protect your dragons from effect and being destroyed.
a lot of people use the Blue eyes spirte Dragon to summon the Ultimate spirit now it out, BUT they all focus on an non blue eyes to protect it.
when you can do a combos to summon ultimate then resummon the original spirit dragon and use it effect to summon Azure, then ultimate doesn't die at the end phase.
"and yes I know this works I read the effects clearly and tested on master duels"
also Indigo eyes cannot attack unless got a normal monster attach to it, so most decks that do not use blue eyes are useless, thought it can be summon with 2 dragons, it 2 effects are better for blue eyes as they are normal dragons.
5: Silver's Cry, what can I say it summon an normal monster from the graveyard, and blue eyes are normal monsters, even thought the spirit of white dragon is also an normal monster in hand and dragon.
and that dragon is treated as an blue eyes card, so it works with many nice combos.
Dark magician cards
1: magician girls, each of these 4 girls work well for Dark magician and their main girl card Dark maigican girl
to add to your hand, to weaken oppoent's monster as well to summon Dark magician girl or draw an card or make them stronger to.
it an good card to have to make your opponent think about if you got an other in hand "as long as they cannot negate your monster.
2: buster blader, Dark magician knight, and the other Cards link to dark magician that request summoning by using Dark magician. each has their own good effects that help with the duels but also can be use for fusions or more.
like one Dark Magician fusion need an warrior, so Dark Maigican knight helps for that. and the one that can only be summon by the fusion of Dark magician and Flame-swordman. effect.
3: the Classic Ritual monsters, they classic but still good, as well can be use for many of the other cards as well many combos.
may be some what hard to summon, yet using Black luster soldier, and King of the swamp, if you making an Dark magician team up deck type, you can put Dragon master knight in.
4: I forgot to add these on the images but, Dark Renewal, Black Illusion, Dark Horizon, and Dark Magic Veil.
each effects work for Dark spellcasters, and basic all Dark magician and related mosnters are dark and spellcasters. to help get monsters out or summon back.
5: Quintet Magician it look some what like an Dark maigican but it also has an Blue eyes ultimate dragon rival feel to it as well, but the best part is if you use 5 Spellcasters with dif-Names you take out your oppoent field.
and if you work out an dark Magician deck well, you always have 5 spellcasters ready to use to summon it.
I love the card game Yugioh, when it come to theme decks and char decks I try to make them be like this.
I hate all the hand traps and mass summoning and negating cards, if we can't have a turn how can we have fun?
also on youtube I seen like everyone on master duels, over 50% of their Decks are hand traps or cards not related to the themes.
an blue eyes deck should always use 3 blue eyes, but most people I seen only use 2...
and their extra deck has bearly any blue eyes related cards.
the same can be said for Dark Magician or any theme deck.
I love the card game I have made over 300 Decks and growing in Real Life.
I hope people understand I want to enjoy the game, but if things keep going as they are, I fear I will give up in the future.
and I don't want to give up on this game.
also all them other the top powerful cards and unfare effects...
[Thought there still some Blue eyes and Dark Magician cards not on the game yet. like the 3ed Blue eyes ultimate dragon that if use the effect blue eyes that name is Blue eyes white dragon on field and GY, it can take out 3 cards on the oppoent's field, and the Mana version of dark magician girl that goes with the one Atem drawn in dark side of Dimensions]
but these are what to me are related to Yugioh monsters, The Blue eyes White Dragon and teh Dark magician.
Blue eyes and Dark magician:
there are reason why some cards are added, thought not really blue eyes, it mainly to relate to cards use in them.
1: king of the swamp, Reason is 2, 1 to get the main spell card for fusion to your hand, and 2 to be an sub for any fusion monster's name, it classic but with the spell card it still one of the best cards for fusions and good for Blue eyes and Dark magician.
2: Polymerization its an classic and one of the best cards for Fusion summon for these 2 Theme decks types,
one of the main reason for it, it way better the the Blue eyes "ultimate fusion" cause that card limit you to any of the blue eyes fusion, but you can't ultimate fusion for Dragon master knight or Dragon master magica, unless the blue eyes ultimate dragon on field or graveyard.
the classic Polymerization, let you do the other way to summon Magica by using 3 blue eyes and chaos ritual monster, it also an ideal card to use when your lucky to how you say "brick hand" you have 3 blue eyes monsters the Chaos ritual monster, then you draw, Polymerization, you can then summon Dragon master magica right away.
3: Monster reborn and Spell card monster reborn, both are basic the same but one an quick play card version to let people feel the anime like when they play monster reborn on oppoent turn.
as classic as it is, monster reborn is ideal cause it can reborn any monster that can be summon back "as long as it been summon the right way first"
thought the quick play version negate effect monsters effects for that turn that summon by it, it can be ideal to summon an key monster at the end phase then its effect back when the next player Draw phase starts.
4: Piercing the Darkness doesn't seem that good even thought it effect only works for Normal monsters, but that the key, it effects are for normal monsters and any monster Summon using an normal monster, so normal summon or even Ritual, Fusion, Synchron or XYZ, it will the monster gain attack points.
also when summon an normal monster you can draw one card, which can help in an to.
Blue eyes white dragon:
1: Lord of D and King of D "thought we all know the D stand for Dragons"
Lord of D is an classic to help to protect your dragons and summon 2 from your hand using it key spell
The Flute of Summoning Dragon, and King of D, its name becomes Lord of D on the field, also by discarding 1 spell card you can add even "The Flute of Summoning Dragon", "The Melody of Awakening Dragon", or "Dragon Revival Rhapsody" from your Deck to your hand.
and all 3 spell cards with Lord of D or King of D, help out your dragons well.
2: Successor Soul the ideal of this card is it has an blue eyes on it cover, thought you need an effect monster on your field and oppoent field, it still an good card, can use it to get rig of an opponent's ace monster to start their mass summoning to bring out blue eyes, thought can use this for Red eyes or Dark magician as well.
using the effect monsters to summon blue eyes is ideal for this deck.
3: Spell card Soul exchange an version of the original version how it effect ment to be like in the anime, but with an twist, the oppoent can use it to effect at the end phase, but they cannot use the monster you summon by it effect.
most monster people use now a days even use 2 offerings to summon or can only be summon their own way, or they have monsters that don't use them as they level 4 or lower.
but it is an nice card to get rig of 2 oppoent's strong monsters and summon an monster from your hand, and Blue eyes let you always offer 2 monster as many blue eyes need 2 offerings to summon them.
4: Azure Eyes Silver Dragon and Indigo eyes silver dragon.
both Azure and Indigo are alt words for an type of blue, so they basic still blue eyes, also both are prototypes for Blue eyes synchro and XYZ, but their effects are best for Blue eyes.
Azure protect your dragons from effect and being destroyed.
a lot of people use the Blue eyes spirte Dragon to summon the Ultimate spirit now it out, BUT they all focus on an non blue eyes to protect it.
when you can do a combos to summon ultimate then resummon the original spirit dragon and use it effect to summon Azure, then ultimate doesn't die at the end phase.
"and yes I know this works I read the effects clearly and tested on master duels"
also Indigo eyes cannot attack unless got a normal monster attach to it, so most decks that do not use blue eyes are useless, thought it can be summon with 2 dragons, it 2 effects are better for blue eyes as they are normal dragons.
5: Silver's Cry, what can I say it summon an normal monster from the graveyard, and blue eyes are normal monsters, even thought the spirit of white dragon is also an normal monster in hand and dragon.
and that dragon is treated as an blue eyes card, so it works with many nice combos.
Dark magician cards
1: magician girls, each of these 4 girls work well for Dark magician and their main girl card Dark maigican girl
to add to your hand, to weaken oppoent's monster as well to summon Dark magician girl or draw an card or make them stronger to.
it an good card to have to make your opponent think about if you got an other in hand "as long as they cannot negate your monster.
2: buster blader, Dark magician knight, and the other Cards link to dark magician that request summoning by using Dark magician. each has their own good effects that help with the duels but also can be use for fusions or more.
like one Dark Magician fusion need an warrior, so Dark Maigican knight helps for that. and the one that can only be summon by the fusion of Dark magician and Flame-swordman. effect.
3: the Classic Ritual monsters, they classic but still good, as well can be use for many of the other cards as well many combos.
may be some what hard to summon, yet using Black luster soldier, and King of the swamp, if you making an Dark magician team up deck type, you can put Dragon master knight in.
4: I forgot to add these on the images but, Dark Renewal, Black Illusion, Dark Horizon, and Dark Magic Veil.
each effects work for Dark spellcasters, and basic all Dark magician and related mosnters are dark and spellcasters. to help get monsters out or summon back.
5: Quintet Magician it look some what like an Dark maigican but it also has an Blue eyes ultimate dragon rival feel to it as well, but the best part is if you use 5 Spellcasters with dif-Names you take out your oppoent field.
and if you work out an dark Magician deck well, you always have 5 spellcasters ready to use to summon it.
I love the card game Yugioh, when it come to theme decks and char decks I try to make them be like this.
I hate all the hand traps and mass summoning and negating cards, if we can't have a turn how can we have fun?
also on youtube I seen like everyone on master duels, over 50% of their Decks are hand traps or cards not related to the themes.
an blue eyes deck should always use 3 blue eyes, but most people I seen only use 2...
and their extra deck has bearly any blue eyes related cards.
the same can be said for Dark Magician or any theme deck.
I love the card game I have made over 300 Decks and growing in Real Life.
I hope people understand I want to enjoy the game, but if things keep going as they are, I fear I will give up in the future.
and I don't want to give up on this game.
also all them other the top powerful cards and unfare effects...
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