Story of Sol | Day 156 - March 9th, 2741
Map of the Iron Province
TRANSCRIPT
Day 156 - March 9th, 2741
Rose put out a warning that the guard is sweeping the tunnels. Every so often, they do this to hunt down known criminals and purge illegal goods. Since the tunnels are a maze, and there may be some Void fuckery here, I imagine there are many places to hide that the guard doesn't know about. So, while we all wait for this to pass, we got busy.
Brick and Rose bounced back and forth on papers and homemade maps, so I assume they are planning something. Rose made Gunner help Twitch with some of her contraptions. I can tell the kid is scared shitless of her, doesn't help that she knows this and plays into it.
As for me, I chose to help Wrench. Crafty lady whom I could learn a lot from. So even though I still can't fully use my left arm, I helped her out where I could. At the moment, she was fixing up some guns. Replacing or mending bad parts. I mostly helped with assembly and disassembly so she could focus more on her area of expertise. It was honestly impressive how she was able to make a gun that I probably would've written off into something that cycles, and cycles well.
Most of the day was pretty uneventful aside from that. No guards came knocking at our door, and we all chipped away at whatever we could. Now, Wrench isn't generally the most talkative, but on the few occasions we did conversate, the topic of Twitch came up. I expressed my unease, but Wrench assured me she is harmless to anyone that she considered a friend.
I was not convinced. I mean, she dances around with loaded guns and sometimes live explosives. But Wrench assured me that's just how she is. After all, they've known eachother from even before they joined up with the gang. They lived in the same village before rival gangs tore it apart. Survivors fled in any which direction while Twitch and Wrench went to Quincy. Figured the best protection from a gang was to be in one yourself.
The two became close, being the only familiar faces in an unknown place. Both being craftsmen also helped.
But there was one thing above all else Wrench says you could rely on her for, and that was loyalty. If you had her trust, she would blow up Hell itself for you. I'm still unsure, but maybe I'll try to keep an open mind.
INVENTORY
2270 credits
1 Carbine
8 Full Mags (20)
160 Bullets
1 Pistol
Spare Parts
6 Mags (14)
84 Bullets
+13 Spare
1 Shotgun
36 Shells
1 combat knife
1 pipe bomb
1 Full Medkit
2 Rolls of bandages
11 Days of Supplies
1 Map
1 Watch
1 Compass
1 Rope
1 STEEL ID
TO-DO LIST
Escape the Foundry
Hunt down 40
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