Doesn't lag make you feel like you're dragging something heavy endlessly?
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For spiral knights this a total crime. I'm based in Australia and so there's a 1/2 second to sometimes 1 second lag time between me and the enemies.
Which means by the time they telegraphed their attack move and you block, they've already hit you T_T
It would be forgivable if not for the point that the games economy is based off you fucking up and dying so you keep spending mist. So I doubt it's an issue that'll go away any time soon.
Which means by the time they telegraphed their attack move and you block, they've already hit you T_T
It would be forgivable if not for the point that the games economy is based off you fucking up and dying so you keep spending mist. So I doubt it's an issue that'll go away any time soon.
This isn't really an additional cost. A person who self revives looses 30% of their heat, anyway. At least if someone else revives you the heat isn't completely lost and could even be regained should the revived player revive the other person down the road... with a 9% bonus since 30% of 130 is 39.
Well, further down the line doesn't particularly mean the same floor either. Heat only applies to that which is gained on that specific floor, then it's perma-banked once you reach the elevator, then it starts over again.
I know in arenas, sometimes peeps take a full group, then once they get to the end 3 of them repeatedly kill themselves on the spikes so the fourth can revive them and get extra heat for it.
I know in arenas, sometimes peeps take a full group, then once they get to the end 3 of them repeatedly kill themselves on the spikes so the fourth can revive them and get extra heat for it.
Oh my god yes lag it offends me on Halo Reach, in Firefight i can always tell when theres lag or if its sluggish ;T I hate it if its a lagtastic.. game that games a bust, If its sluggish sniping or going out and running around near enemys all the time is a bad idea.
But if its a good connection it feels so satisfying to be able to look to your right & actually look instead of look right & your either not right enough or you completed a 180 because of skipping up so much ;T
Also picture is cool. =P
But if its a good connection it feels so satisfying to be able to look to your right & actually look instead of look right & your either not right enough or you completed a 180 because of skipping up so much ;T
Also picture is cool. =P
It's Zelda meets Diablo with a smattering of Phantasy Star Online. Overhead, action-adventure with RPG elements. It's difficult, though possible, to get through the entire game without paying a penny (heck there's a guide on their official forums telling you how!).
In short, the game has 2 currencies, one of which is available in 2 forms. The first and simplest are crowns; coins with little crown icons. The gold equivalent for this game, you find it off monsters, in treasure boxes, and in Zelda-fashion, by smashing blocks, pots and bushes. :)
The other currency is Energy, which is consumed for crafting, using certain doors, activating elevators, reviving yourself, and so on. You get 100 energy a day which 'refills' 1 point every 13 minutes, online or off, called mist. This infinite, replenishing energy can only go up to 100; if you logged off for two days, you wouldn't have 200 energy, for example. The other, 'hard' form of energy is stored in crystals (max 99999), and can either by bought with real money or with crowns on the Auction House. Since this is the only energy that's tradeable, and it doesn't actually drop in the game itself, theres a finite amount of it in the economy. Like EVE Online, you can either buy all your energy with ingame money, or just spend a few bucks and buy it. And like that game, it is possible, although it'll take a bit of farming and self-sufficency, to do everything in the game and never pay a dime. The game is nice enough to use your temporary "mist" energy first, if you have any, when using stuff that requires it, so until you get deeper into the game where Energy costs exceed 100, you don't need to pay anything. There's also "Mist Tanks" which replenish your temporary Energy immediately, in case you wasted all yours earlier in the day (like, by dying a whole lot or crafting and don't want to wait for it to come back passively).
It's.. an interesting approach, for sure. I've only spent money for reals on the Starter Pack, cause it seemed like a great value, and at $20, I'd consider that basically the cost of buying a game box in a store on discount, ya know? Basically, I'd suggest simply installing it via Steam, trying it out for a few hours (practice in the newbie dungeon at the Rescue Camp, which costs only 5 energy to enter; later ones have more loot but are harder and cost 10 per trip), and if you like it, get the Starter Pack. Beyond that, well.. I dunno. Thats as far as I've gotten. :)
In short, the game has 2 currencies, one of which is available in 2 forms. The first and simplest are crowns; coins with little crown icons. The gold equivalent for this game, you find it off monsters, in treasure boxes, and in Zelda-fashion, by smashing blocks, pots and bushes. :)
The other currency is Energy, which is consumed for crafting, using certain doors, activating elevators, reviving yourself, and so on. You get 100 energy a day which 'refills' 1 point every 13 minutes, online or off, called mist. This infinite, replenishing energy can only go up to 100; if you logged off for two days, you wouldn't have 200 energy, for example. The other, 'hard' form of energy is stored in crystals (max 99999), and can either by bought with real money or with crowns on the Auction House. Since this is the only energy that's tradeable, and it doesn't actually drop in the game itself, theres a finite amount of it in the economy. Like EVE Online, you can either buy all your energy with ingame money, or just spend a few bucks and buy it. And like that game, it is possible, although it'll take a bit of farming and self-sufficency, to do everything in the game and never pay a dime. The game is nice enough to use your temporary "mist" energy first, if you have any, when using stuff that requires it, so until you get deeper into the game where Energy costs exceed 100, you don't need to pay anything. There's also "Mist Tanks" which replenish your temporary Energy immediately, in case you wasted all yours earlier in the day (like, by dying a whole lot or crafting and don't want to wait for it to come back passively).
It's.. an interesting approach, for sure. I've only spent money for reals on the Starter Pack, cause it seemed like a great value, and at $20, I'd consider that basically the cost of buying a game box in a store on discount, ya know? Basically, I'd suggest simply installing it via Steam, trying it out for a few hours (practice in the newbie dungeon at the Rescue Camp, which costs only 5 energy to enter; later ones have more loot but are harder and cost 10 per trip), and if you like it, get the Starter Pack. Beyond that, well.. I dunno. Thats as far as I've gotten. :)
Oh, and to bring up more Diablo paralells; monsters in dungeons drop more stuff but get stronger if you're in a party, just like in that game. Money and heat (XP, basically) is given to everyone, while actual items like crafting materials are split evenly between everyone who stays for the level. Thus, early on, you're going to want to solo (when entering a dungeon, choose Start a Party and make it Invite Only) so you can learn the games' controls and tactics, like using your shield to push enemies away and rapid-reloading of your gun; not to mention playstyles vary tremendously between weapons.. bombs require a charge-up time, for instance.
One last thing.. you don't gain levels, your equipment does. And the end-tier items either have restrictions on them so you can't just buy your way to the end, or do stuff like get weaker in earlier dungeons. Thus, it's best to get beginner recipes (250 crowns each) and craft stuff yourself, with materials that drop commonly in dungeons, and go from there. There's also the crazy folks who "play" the Auction House and make all their money via that, but.. only bother doing that if you've experience doing so in Final Fantasy XI/World of Warcraft/etc. :)
One last thing.. you don't gain levels, your equipment does. And the end-tier items either have restrictions on them so you can't just buy your way to the end, or do stuff like get weaker in earlier dungeons. Thus, it's best to get beginner recipes (250 crowns each) and craft stuff yourself, with materials that drop commonly in dungeons, and go from there. There's also the crazy folks who "play" the Auction House and make all their money via that, but.. only bother doing that if you've experience doing so in Final Fantasy XI/World of Warcraft/etc. :)
No problem! It's a very enjoyable and addictive game from the dozen or so hours I've sunk into it, just be wary of the "free to play trap".. that is, don't go recklessly spending real moneys on virtual stuff like some people do. Give yourself a monthly budget and NEVER exceed that amount; that way, it's basically the same as a subscription-based game's flat fee.
There's an official Wiki too, which is also accessable within the game itself if you get it on Steam:
http://wiki.spiralknights.com
There's an official Wiki too, which is also accessable within the game itself if you get it on Steam:
http://wiki.spiralknights.com
I did the pre-planning thing. Bought the starter and battle pack for the deals. By the time I ended up using the Crystal Energy from those, I was in full 5-star gear with all slots opened and filled. Now I can just play the game and buy CE off others with crowns for the rest of my days~
Essentially, I see it as this:
If you're playing from America, you've got it easy. That bullet you see that the turret just shot at you? It's RIGHT where you see it, so you can shield from it easy.
If, like me and a fair few others, you're playing from, say, Australia? That bullet you see that the turret just shot moving towards you? It hit you two seconds ago, don't bother moving, you're f*cked.
It is this STUPID amount of lag that causes me to dread T3, to hate fighting Devilites (their attacks have a near-instant cast, and move too damned fast to dodge.) I can swing at something with a sword that'll cleave its entire body off only to miss because he moved before I swung, yet on my screen he's STILL F*CKING THERE!
Hopefully they'll fix this issue, along with the stupid-spiraling price of CE on the market. >5000 Crowns for 100 CE? What do I look like, a magnet?
Great art, brilliant to see it here where I can fave it and not just in the same contest that I've entered~
If you're playing from America, you've got it easy. That bullet you see that the turret just shot at you? It's RIGHT where you see it, so you can shield from it easy.
If, like me and a fair few others, you're playing from, say, Australia? That bullet you see that the turret just shot moving towards you? It hit you two seconds ago, don't bother moving, you're f*cked.
It is this STUPID amount of lag that causes me to dread T3, to hate fighting Devilites (their attacks have a near-instant cast, and move too damned fast to dodge.) I can swing at something with a sword that'll cleave its entire body off only to miss because he moved before I swung, yet on my screen he's STILL F*CKING THERE!
Hopefully they'll fix this issue, along with the stupid-spiraling price of CE on the market. >5000 Crowns for 100 CE? What do I look like, a magnet?
Great art, brilliant to see it here where I can fave it and not just in the same contest that I've entered~
Lag CAN be awesome.
Once I was desynched so hard in DarkSpace that I could still cause damage even though I had been killed.
That time, a friend of mine who also plays DS had come over with his laptop and he was laughing his ass off, because to him it looked as if the guy I was shooting at was fighting with space itself xD
I finally died around 7 minutes after I had been killed :P
Once I was desynched so hard in DarkSpace that I could still cause damage even though I had been killed.
That time, a friend of mine who also plays DS had come over with his laptop and he was laughing his ass off, because to him it looked as if the guy I was shooting at was fighting with space itself xD
I finally died around 7 minutes after I had been killed :P
Enter Devilite level.
Attack Devilites
Third swing always goes 'through', despite swing clearly hitting
See Devilite start to throw stuff
Use shield or dodge
STILL GET HIT.
Same issue with Retrodes and Skellies, they have such BS range. It's ridiculous.
Didn't stop me from learning to avoid EVERY DEVILITE LEVEL EVER. Or Graveyards...Stupid Skellies...
Attack Devilites
Third swing always goes 'through', despite swing clearly hitting
See Devilite start to throw stuff
Use shield or dodge
STILL GET HIT.
Same issue with Retrodes and Skellies, they have such BS range. It's ridiculous.
Didn't stop me from learning to avoid EVERY DEVILITE LEVEL EVER. Or Graveyards...Stupid Skellies...
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