Due to a lack of support of any kind from furaffinity users, I decided to post this unfinished Model of my character just to show you all I can do 3D Characters. There are additional characters in the works, but I do not see ever finishing them without an audience to notice me.
Post a comment, send me a note or two, just any thing to show that I have fans prepared to see my work
Note: Click Full view to animate the GIF
Sorry for the poor picture quality, nothing I could do about that as it was the only way I could post it.
Post a comment, send me a note or two, just any thing to show that I have fans prepared to see my work
Note: Click Full view to animate the GIF
Sorry for the poor picture quality, nothing I could do about that as it was the only way I could post it.
Category All / All
Species Unspecified / Any
Size 600 x 450px
File Size 8.18 MB
Hm...
let's see.
first off, as a base this is actually pretty decent, but there are some really glaring problems.
the first, and biggest in my opinion is the texture work.I'm assuming you unwrapped this before you textured, and i'd be very interested in looking at your UVlayout and sheet, but as it stands now, it's really bland.
now, as for the model itself, i know it's a furry character but..the anatomy is pretty wonky.
the arms for instance, look a tad to thin and when they bend there is a really noticeable deformation, i can't really see the rest of the model, save for the few miliseconds at the beginning, so you may want to turn the speed of the zoom down.
i could go on nitpicking but that doesn't really do anyone any good.
Like I said though, this is a good base model to start off from, it just needs alot of tightening up on the texture work, anatomy and animation.
JDK.
let's see.
first off, as a base this is actually pretty decent, but there are some really glaring problems.
the first, and biggest in my opinion is the texture work.I'm assuming you unwrapped this before you textured, and i'd be very interested in looking at your UVlayout and sheet, but as it stands now, it's really bland.
now, as for the model itself, i know it's a furry character but..the anatomy is pretty wonky.
the arms for instance, look a tad to thin and when they bend there is a really noticeable deformation, i can't really see the rest of the model, save for the few miliseconds at the beginning, so you may want to turn the speed of the zoom down.
i could go on nitpicking but that doesn't really do anyone any good.
Like I said though, this is a good base model to start off from, it just needs alot of tightening up on the texture work, anatomy and animation.
JDK.
Thank you for the input.
I'm kind of starting out in the use of maya and have limited knowledge on how to prepare a model to paint weights in to bend correctly at the limbs.
As for the UVs, they were unwrapped but only for the texture for the black hands and his ring-tail they rest were relying on the locations of polygon faces to assign textures on.
I believe the only way the deformation on his arm could be fixed is if I know how to use the new muscle tools on the newer version of maya.
This is an incomplete model and might even reshape, reUnwrap, and reRig it again sometime.
And again, I appreciate the input and thank you for it.
I'm kind of starting out in the use of maya and have limited knowledge on how to prepare a model to paint weights in to bend correctly at the limbs.
As for the UVs, they were unwrapped but only for the texture for the black hands and his ring-tail they rest were relying on the locations of polygon faces to assign textures on.
I believe the only way the deformation on his arm could be fixed is if I know how to use the new muscle tools on the newer version of maya.
This is an incomplete model and might even reshape, reUnwrap, and reRig it again sometime.
And again, I appreciate the input and thank you for it.
FA+

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