not so smart but strong in a devastating way Dakkar is like a walking tank and is usually used as a living diversion to attract foes to give the time to the team to flank the foes or do the mission
Name: Dakkar
Identification code: NH-033E
Extimated mental age: 21
Task: living diversion
Equipment:
reinforced inner structure with improved artificial muscles permit to Dakkar to lift a bus like if it was a lunch box
Armament:
- Sismiclaws
the claws mounted on the forearms of Dakkar can generate intense vibropulses that are able to generate local sismic events it might seems not so useful but to generate a sismic event the claw mist dicharge a vibropulse so strong that if he is able to hit a foe with his claws the foe will be blasted away so fast to burn for atmospheric friction
Name: Dakkar
Identification code: NH-033E
Extimated mental age: 21
Task: living diversion
Equipment:
reinforced inner structure with improved artificial muscles permit to Dakkar to lift a bus like if it was a lunch box
Armament:
- Sismiclaws
the claws mounted on the forearms of Dakkar can generate intense vibropulses that are able to generate local sismic events it might seems not so useful but to generate a sismic event the claw mist dicharge a vibropulse so strong that if he is able to hit a foe with his claws the foe will be blasted away so fast to burn for atmospheric friction
Category Artwork (Digital) / All
Species Unspecified / Any
Size 501 x 844px
File Size 34.7 kB
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