Only a very slight change, but one that needed to be done to better fit with her lore. Slightly updated description too.
Description:
Sin lives a very nomadic lifestyle, never staying in one place for long. She is very rough and hardheaded, taking what she wants when she wants, starting fights if there is any objection. Due to how her magic works, she specializes in ambush tactics. Wanting to finish encounters quick and efficiently before opponents can take advantage of her need for blood. Sin despises dragons and generally tries to avoid encounters with them due to time being spent as a slave to one. Her distain only growing as even after freeing herself, most dragons still tried to take advantage of her. Sin's name was one she picked for herself, the original having long been lost to her. She basis it off the concept of the word, so it is not strictly said in English, she thinks it is quite fitting after what she has had to endure.
Sin is able to produce a 'hard light' on any organic surface of her body that is not obstructed; for example her mask, she cannot start her light there as there is an object touching the skin. Nor can she create light on any open wounds as there is no flesh in the middle of the wound. This hard light glows a neon lavender and is extremely hard, almost unbreakable unless she loses focus or if some entity has magic negation powers. Wherever the hard light is, it can be 'built' on each other to extend out, like if she wanted to cover her claws or one of the previously mentioned wounds she would need to start at the edge of the skin and grow from there. The process though is almost instantaneous for short distances, but larger builds require more time. Anywhere the light forms, that part of the body becomes ridged; for example, if she were to cover part of a wing membrane, that segment of the membrane would not be able to move. Or if she covered a joint, she could not move that joint as the light cannot bend.
Usage of this magic is extremely taxing and consumes much energy due to being able to create and maintain a form of light. Many factors go into how long the magic can be sustained including; distance of the light from the body, surface area of the light, and how long the light is being used. The most taxing is the distance from the body, the farther the light is, the more straining it is to maintain. Surface area is also extremely important, if she were to cover her whole body, she would pass out in less than a second. In combat scenarios, she is most likely to keep her attacking parts constantly covered (claws and teeth) and maintain specific parts on her body that are most likely to be hit. Time comes in last but it varies with the surface area, general combat time with magic is around 5 minutes at most, normally only having about 1 minute when not being too conservative. Her 'mana' however can be charged if she either touches a creature with her light, though this at most just sustains the current 'mana' or if she comes into contact with blood. Blood is what fuels the 'mana' the most, whether she touches it with skin or magic, it acts the same. The stronger the creature, the stronger the effects. Small creatures hardly do anything while large creatures like dragons are almost enough to completely fuel her with only a few drops of blood. However this blood must be extremely fresh, if the fluid leaves the body for more than 3 seconds it becomes useless. If she is unable to fuel her magic, she starts to become tired and more labored in her actions. Becoming completely drained causes her to pass out, needing up to an hour before waking up at full strength.
Description:
Sin lives a very nomadic lifestyle, never staying in one place for long. She is very rough and hardheaded, taking what she wants when she wants, starting fights if there is any objection. Due to how her magic works, she specializes in ambush tactics. Wanting to finish encounters quick and efficiently before opponents can take advantage of her need for blood. Sin despises dragons and generally tries to avoid encounters with them due to time being spent as a slave to one. Her distain only growing as even after freeing herself, most dragons still tried to take advantage of her. Sin's name was one she picked for herself, the original having long been lost to her. She basis it off the concept of the word, so it is not strictly said in English, she thinks it is quite fitting after what she has had to endure.
Sin is able to produce a 'hard light' on any organic surface of her body that is not obstructed; for example her mask, she cannot start her light there as there is an object touching the skin. Nor can she create light on any open wounds as there is no flesh in the middle of the wound. This hard light glows a neon lavender and is extremely hard, almost unbreakable unless she loses focus or if some entity has magic negation powers. Wherever the hard light is, it can be 'built' on each other to extend out, like if she wanted to cover her claws or one of the previously mentioned wounds she would need to start at the edge of the skin and grow from there. The process though is almost instantaneous for short distances, but larger builds require more time. Anywhere the light forms, that part of the body becomes ridged; for example, if she were to cover part of a wing membrane, that segment of the membrane would not be able to move. Or if she covered a joint, she could not move that joint as the light cannot bend.
Usage of this magic is extremely taxing and consumes much energy due to being able to create and maintain a form of light. Many factors go into how long the magic can be sustained including; distance of the light from the body, surface area of the light, and how long the light is being used. The most taxing is the distance from the body, the farther the light is, the more straining it is to maintain. Surface area is also extremely important, if she were to cover her whole body, she would pass out in less than a second. In combat scenarios, she is most likely to keep her attacking parts constantly covered (claws and teeth) and maintain specific parts on her body that are most likely to be hit. Time comes in last but it varies with the surface area, general combat time with magic is around 5 minutes at most, normally only having about 1 minute when not being too conservative. Her 'mana' however can be charged if she either touches a creature with her light, though this at most just sustains the current 'mana' or if she comes into contact with blood. Blood is what fuels the 'mana' the most, whether she touches it with skin or magic, it acts the same. The stronger the creature, the stronger the effects. Small creatures hardly do anything while large creatures like dragons are almost enough to completely fuel her with only a few drops of blood. However this blood must be extremely fresh, if the fluid leaves the body for more than 3 seconds it becomes useless. If she is unable to fuel her magic, she starts to become tired and more labored in her actions. Becoming completely drained causes her to pass out, needing up to an hour before waking up at full strength.
Category Artwork (Digital) / Fantasy
Species Wyvern
Size 2715 x 1357px
File Size 881.5 kB
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