A new build featuring a new enemy and a new mechanic. Also this is the first time i can specify a species, neat! Anyways here is the changelog
Added a new enemy, Arctic foxes. Why not regular foxes? I'm sure there is a clever reason. Anyways.
Added a new feature. I don't want to call it, but enimies will now react to how you look. the reactions are split into 4 categories
Aggressive is the default. all enemies are aggressive towards humans and act the same way as they always have.
Natural: These enemies are minding their own business and don't directly attack the player unless provoked.
Friendly: These enemies will try to hang around you and will help you in combat. They'll attack the same target as you. (However if you attack the same type of enemy or an enemy they consider a friend they'll be aggressive towards you)
Cowardly: These enemies are scared of you. and will actively try to run away from you.
All these behaviors are based on what you look like. Your visibility is determined based on how transformed you are and what armor you are wearing. Armor adds some uncertainty and armor that fully covers that limb will look human. So the armors coverage value plays a role in this.
Fixed another invincibility glitch because i always just find new and interesting ways to make these.
Also the next changes where in the last build but i forgot to include them.
Changed cats damage from 7-10 to 5-8.
Changed cats dangure level to be above kobolds, so kobolds should spawn first.
Changed how often "automotive cancelled" shows up. it only shows up if it gets canceled from seeing an enemy.
Added a new enemy, Arctic foxes. Why not regular foxes? I'm sure there is a clever reason. Anyways.
Added a new feature. I don't want to call it, but enimies will now react to how you look. the reactions are split into 4 categories
Aggressive is the default. all enemies are aggressive towards humans and act the same way as they always have.
Natural: These enemies are minding their own business and don't directly attack the player unless provoked.
Friendly: These enemies will try to hang around you and will help you in combat. They'll attack the same target as you. (However if you attack the same type of enemy or an enemy they consider a friend they'll be aggressive towards you)
Cowardly: These enemies are scared of you. and will actively try to run away from you.
All these behaviors are based on what you look like. Your visibility is determined based on how transformed you are and what armor you are wearing. Armor adds some uncertainty and armor that fully covers that limb will look human. So the armors coverage value plays a role in this.
Fixed another invincibility glitch because i always just find new and interesting ways to make these.
Also the next changes where in the last build but i forgot to include them.
Changed cats damage from 7-10 to 5-8.
Changed cats dangure level to be above kobolds, so kobolds should spawn first.
Changed how often "automotive cancelled" shows up. it only shows up if it gets canceled from seeing an enemy.
Category Other / Transformation
Species Arctic Fox
Size 581 x 324px
File Size 99 kB
Listed in Folders
Cool game with good potential.
It can also be frustrating, I've given up on finding ice foxes because assuming I can even find a weapon on the first floor, which is required to not die to basic enemies, I always get randomly infected by something (despite not losing in combat) get game overed on floor 2 or 3. Even reversing the curse doesn't change this, the game just ends in the same amount of time no matter what.
It can also be frustrating, I've given up on finding ice foxes because assuming I can even find a weapon on the first floor, which is required to not die to basic enemies, I always get randomly infected by something (despite not losing in combat) get game overed on floor 2 or 3. Even reversing the curse doesn't change this, the game just ends in the same amount of time no matter what.
Thanks for the feedback. Your pretty unlikely to find arctic foxes anytime soon. assuming your playing the public build. https://www.furaffinity.net/journal/10793263
(also the reason why your transforming regardless of getting defeated or not, all attacks have a base 4% chance to start transforming you. its just guaranteed if you die to the enemy)
but either way i am currently doing a major rework to how transformations work and it should slow them down immensely and make them slightly rarer. and this week im editing how reduce curse works overall as currently (well in the public build its basically worthless and in the minor build its overpowered). But the next major update should release in 2 weeks from now.
but yeah thank you for playing.
(also the reason why your transforming regardless of getting defeated or not, all attacks have a base 4% chance to start transforming you. its just guaranteed if you die to the enemy)
but either way i am currently doing a major rework to how transformations work and it should slow them down immensely and make them slightly rarer. and this week im editing how reduce curse works overall as currently (well in the public build its basically worthless and in the minor build its overpowered). But the next major update should release in 2 weeks from now.
but yeah thank you for playing.
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