Ten Years of Miltonholmes
According to DeviantArt i've now had the Miltonholmes account for ten years. Mental. I figured it'd be neat to put together a little compilation for it, featuring a piece from each of the first ten years that means something to me.
2014: Shulk from Xenoblade Chibi. I started off using GIMP and Mouse/Keyboard to draw.
2015: Kay Faraday from Ace Attourney. Trying more advanced shading (including textures using the burn tool)
2016: Melia from Xenoblade. Got my first Wacom Pen and Touch tablet just after Kay Faraday and was getting pretty confident with it by now. My lineart is still super scruffy though...
2017: Lamia from Elder Scrolls Online. Aside from a vector Muffet or Toriel from Undertale, this is the first anthro character I ever drew :) I hadn't properly switched to Clip Studio Paint (CSP) yet (but was experimenting) but i'm using a bigger Wacom Intuos Pro.
2018: My first TF sequence! Also, the year that I made Milton and joined Furaffinity. I'd been slowly ramping up the number of anthro characters I drew, because at the time I was regularly sharing my art with IRL friends and I guess I figured it'd be less weird than suddenly drawing furry stuff... I'm now fully moved over to CSP.
2019: Just a solid TF, with really nice shading IMO. Still very much basing my anatomy off the inbuilt 3D models in CSP, looks kinda stilted.
2020: Pretty sure this is the first Loona TFTG anyone made - and a commission for very regular client Lenora, who's always had good taste! I went through a period of not being confident in my smooth shading and was doing comms in this cel shaded style.
2021: My first commission for
Ataripanther who always has big ideas... this five frame comic was the biggest i'd done in years. I got my first tablet with a screen (Huion Kamvas 16) later this year.
2022: Another Lenora comm and some of my favourite shading that i've done - the fishnets on the tail and the squidgy sole esoecially! I think the anatomy is less obviously traced from a model, and I was making conscious efforts to hand draw my poses. This was also the year that Millie turned up, designed with AtariPanther on our first holiday to Seattle.
2023: The Pokébesties comic, the first massive collab between me and my BF. I'd been doing this slightly quicker style (in which i misuse a watercolour brush for lines and shading) for a while and it was finally at the quality and speed that made this comic work out well :)
Maybe this is all self-indulgent nonsense but it's been really nice to lay out how i've grown as an artist over the last decade. I've worked for so many great clients (not just Lenora!) and met a wonderful partner who I love collaborating with. Shout out to my patreon supporters too, crazy that i've got a decent secondary income going from this stuff :)
Thanks for reading!
2014: Shulk from Xenoblade Chibi. I started off using GIMP and Mouse/Keyboard to draw.
2015: Kay Faraday from Ace Attourney. Trying more advanced shading (including textures using the burn tool)
2016: Melia from Xenoblade. Got my first Wacom Pen and Touch tablet just after Kay Faraday and was getting pretty confident with it by now. My lineart is still super scruffy though...
2017: Lamia from Elder Scrolls Online. Aside from a vector Muffet or Toriel from Undertale, this is the first anthro character I ever drew :) I hadn't properly switched to Clip Studio Paint (CSP) yet (but was experimenting) but i'm using a bigger Wacom Intuos Pro.
2018: My first TF sequence! Also, the year that I made Milton and joined Furaffinity. I'd been slowly ramping up the number of anthro characters I drew, because at the time I was regularly sharing my art with IRL friends and I guess I figured it'd be less weird than suddenly drawing furry stuff... I'm now fully moved over to CSP.
2019: Just a solid TF, with really nice shading IMO. Still very much basing my anatomy off the inbuilt 3D models in CSP, looks kinda stilted.
2020: Pretty sure this is the first Loona TFTG anyone made - and a commission for very regular client Lenora, who's always had good taste! I went through a period of not being confident in my smooth shading and was doing comms in this cel shaded style.
2021: My first commission for
Ataripanther who always has big ideas... this five frame comic was the biggest i'd done in years. I got my first tablet with a screen (Huion Kamvas 16) later this year.2022: Another Lenora comm and some of my favourite shading that i've done - the fishnets on the tail and the squidgy sole esoecially! I think the anatomy is less obviously traced from a model, and I was making conscious efforts to hand draw my poses. This was also the year that Millie turned up, designed with AtariPanther on our first holiday to Seattle.
2023: The Pokébesties comic, the first massive collab between me and my BF. I'd been doing this slightly quicker style (in which i misuse a watercolour brush for lines and shading) for a while and it was finally at the quality and speed that made this comic work out well :)
Maybe this is all self-indulgent nonsense but it's been really nice to lay out how i've grown as an artist over the last decade. I've worked for so many great clients (not just Lenora!) and met a wonderful partner who I love collaborating with. Shout out to my patreon supporters too, crazy that i've got a decent secondary income going from this stuff :)
Thanks for reading!
Category Artwork (Digital) / Miscellaneous
Species Unspecified / Any
Size 3840 x 2160px
File Size 9 MB
Listed in Folders
I definitely put a lot of effort for that one. I used a photo for colour reference on her skin so it looks particularly realistic, and brushing out all that fur was a lot of work!
I think it was a bit of an exception tho - sometimes a piece just turns out disproportionately good and then it'll take me ages to raise my skills to that level. A lot of my improvement over the last few years has been speed rather than quality!
I think i regularly hit the same bar of shading quality (see below) but I rarely sample colours from actual photos, and even more rarely do all that tufty fur. I should spend some time trying to reintegrate fluffy fur, and I should sample photos more to improve my shading!
https://www.furaffinity.net/view/54895462/
https://www.furaffinity.net/view/52562447/
https://www.furaffinity.net/view/57467023/
I think it was a bit of an exception tho - sometimes a piece just turns out disproportionately good and then it'll take me ages to raise my skills to that level. A lot of my improvement over the last few years has been speed rather than quality!
I think i regularly hit the same bar of shading quality (see below) but I rarely sample colours from actual photos, and even more rarely do all that tufty fur. I should spend some time trying to reintegrate fluffy fur, and I should sample photos more to improve my shading!
https://www.furaffinity.net/view/54895462/
https://www.furaffinity.net/view/52562447/
https://www.furaffinity.net/view/57467023/
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